Not a hard requirement for the mod to work but it's the whole reason for this mod
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thank you to SimonMagus616 for Aetherius Thank you to Suzutsuki3 for Skill Based Status
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Initial Release
I noticed that while playing with Aetherius and Skill Based Status, High Elf, Imperial, Orc, and Redguard characters did not receive their racial bonuses to Health, Magicka, or Stamina even if it was under active effects in the spell menu. I think because of the way that Simon Magus built these effects into Aetherius, it would become part of the base stat value and then would be recalculated by Skill Based Status. So, I created a simple solution here and changed all the magic effects to directly modify actor values which works for the player and all NPCs of these races.
This mod does not make any changes to Skill Based Status. It only adds the effects from Aetherius in a different way. It is flagged as ESL. Load it after Aetherius.
Other things to know: -Should work fine if installed mid-playthrough -Unfortunately, adjusted actor values will appear green in the player menu and not white like they would while only using Aetherius -This mod will double the AV bonuses without Skill Based Status due to the effects being added in two different ways -Theoretically, this should work with Skill Based Attributes and other similar mods but I have not tested it