Skyrim Special Edition
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ferrari365

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136 comments

  1. SlyWolfe
    SlyWolfe
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    I noticed this was included in https://www.nexusmods.com/skyrimspecialedition/mods/49616
    Noice
  2. coolster
    coolster
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    Are you considering to compile all those fixes togueter in a single file sometime?
    1. ferrari365
      ferrari365
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      Yes, I'll be making an AIO eventually when I've done all the fixes I want to do.
    2. Chantellexo
      Chantellexo
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      Sweet! Looking forward to that.
  3. Nommyyy
    Nommyyy
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    you gotta love it when the game just works
    1. ferrari365
      ferrari365
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      16 times the bugfixes!
  4. Kr00LL
    Kr00LL
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    Seems like Shrek is a bit shy for being on front page lol 
    1. ferrari365
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      I think he's just not in the mood for Donkey's shenanigans. :D
  5. Blackread
    Blackread
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    Stopping non-hostile cloak spells from triggering the invisibility is a good idea in principle, however it has the potential to create a different problem. Because the seeker will stay invisible it will continue to receive these OnHit events, and if there are multiple seekers and multiple cloaks on the player these can start to rack up. This is an image from the vanilla scripting enhancements mod page. link The OnHit in the vanilla MQ304AlduinScript is probably heavier than the OnHit in this seeker script though.

    The cloak spells triggering the invisibility isn't really your problem to fix either. If a mod has such an invisible cloak, at a 99 % probability it should be setup to not trigger hit events anyway.
    1. ferrari365
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      So what you're saying is, if I want the best of both worlds, I'll need to go the Vanilla Scripting Enhancements route and use OnHitEx, but that would increase complexity and add an additional requirement to the script, which I don't want.

      The OnHit in this script is very basic and I doubt it will ever cause such issues though, especially when it's only firing in the waiting state which shouldn't ever last long enough for that to become a concern anyway. That being said I don't want to completely ignore your advice, just unsure how to proceed with this.
    2. Shekhinaga
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      Because the seeker will stay invisible it will continue to receive these OnHit events

      Yesn't. The Seeker will eventually become visible again, which will stop the OnHit events from being triggered because the state changes. Generally speaking, it is very easy to prevent OnHit from being a massive pain in the rear by either a bool filter or a state filter, with the possibility of even locking up the script if things get out of control.

      While not perfect, you can also look at Molag's Will for how to "lock a thread" and prevent other events from being processed while you are doing something with OnHit/something that shouldn't happen multiple times (the MWT_UtilityScript).
  6. Shekhinaga
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    Some things to note - 

    1. The update value is too conservative for the speedmult. Given how few the instructions are, you can probably safely set it to something like 0.1.
    2. Optimizing the script by introducing hardcoded values instead of properties instantly makes it incompatible with any mod that uses the script, but changes the values and the performance gain probably cannot be measured. I highly suggest reverting that.
    3. I haven't toyed with the script before, but I am a bit weary of the OnHit event. I know it is vanilla, but my concern is that it may be triggered by non-hostile cloak spells. Basically... please add a hostile check, I'd like that improvement a lot lol
    1. ferrari365
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      Thanks for the feedback. The values are hidden properties, so they can't be changed by mods, but I get where you're coming from - will revert that and change the property types instead. As for the OnHit, you mean to only call the GoToState if akSource is a hostile spell, right? Will do.
    2. Shekhinaga
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      Oh. Derp. I completely missed the hidden. 
    3. Pop000100
      Pop000100
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      Shekhinaga in a simple script that contains a non-latent function with a passed int when it expects a float it is around a 10% difference in speed(this example isn't waiting for syncronization delays so it has the largest difference).

      If you look through the Vanilla (Micro) Script Optimization posts you can find Subhumans tests on this issue he got 12% difference but that will shift a bit. He used RegisterForSingleUpdate(1) -> RegisterForSingleUpdate(1.0).

      Basically you would be surprised how big the differences is.
    4. Shekhinaga
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      I never argued against this. I argued against hardcoding values instead of using properties and variables..
  7. CyborgArmGun
    CyborgArmGun
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    Enjoying having the top 2 mods, are we?
    1. ferrari365
      ferrari365
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      It's an opportunity I can't afford to pass up. :P
    2. CyborgArmGun
      CyborgArmGun
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      All's fair :D
    3. lancegeis
      lancegeis
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      a ferrari is no shitty car, i'm sure you can get 3 tops with a decent driver inside you <3
    4. CyborgArmGun
      CyborgArmGun
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      wat
    5. alderuhen
      alderuhen
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      lol
  8. mp3shin
    mp3shin
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    Shrek is love. Shrek is life
  9. opsap11
    opsap11
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    i sincerely thank you in every way for funny shrek and todd howard memes
    1. ferrari365
      ferrari365
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      My pleasure! :D
  10. LilytheKhajiit
    LilytheKhajiit
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    Didn't get the shrek image joke until i switched my site preferences to allow adult content XD. You are officially the funniest person on Nexus today
    1. MintedTea
      MintedTea
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      I adore that hot file modders on this Nexus specifically always seem to interact with eachother this way. It's so wholesome and funny at the same time (remember the hot file snake? That was awesome)
    2. LilytheKhajiit
      LilytheKhajiit
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      Some of them so funny, some modders have such a good sense of humour!
    3. Fuguss
      Fuguss
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      I ended up screenshotting it and posting it on the other mods section here:
      https://www.nexusmods.com/skyrimspecialedition/mods/89500/?tab=posts

      Didn't post it here because didn't want to put adult content to this section too.