Skyrim Special Edition

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Mihail

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MihailMods

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About this mod

16 new variants of damaged skeletons are added to the game, after all it doesn't make sense that every skeleton reanimated by necromancy has all the bones intact. From decapitated skeletons, skeletons with missing limbs, or even not being able to hold weapons due to the complete absence of both arms, your skeleton experience will never be the same.

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With this mod, 16 new variants of damaged skeletons are added to the game, after all, it doesn't make sense that every skeleton reanimated by necromancy has all the bones intact. From decapitated skeletons, skeletons with missing limbs, or even not being able to hold weapons due to the complete absence of both arms and having to attack with headbutts, your skeleton experience will never be the same.



- 16 new variants of damaged Skeletons;






As the mod edits the "skeletons" of the new damaged Skeletons instead of the models directly, possibly this mod is compatible with all model replacers, retextures and even mods that edit things like VFXs (like the ones that remove the blue glow from their eyes), or sounds.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)




The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.





Author: 
Mihail- modifications on the "skeletons" of the vanilla Skeleton
creature to generate the damaged variants, game implementation;