Skyrim Special Edition

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grVulture

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grvulture

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47 comments

  1. Axland
    Axland
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    I must say three things.


    One is that I see few improvements over my lightly retouched game via shaders. (Using a combo of RAID+Imaginator+shaders)

    The second is that it seems to impact moderately in performance, not as hard as Grass Colision + Grass Lighting but noticeable.

    The third is that despite the critics I think it is an awesome mod and I encourage you to work in it.


    Endorsed.
  2. mooit
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    Hi,

    Oh FakeRayTracing, this looks nice!

    Is it ok to use FakeRayTracing.fx by itself, and only copy that into the reshade-shaders folder and add the entries into the ReShadePreset, or does it require any of the textures?

    THANKS
    1. grvulture
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      It doesn't require any textures. Just copy the FX file and you can use it with any ReShade preset.
    2. mooit
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      That's awesome!

      Thanks for the reply, keep up all the great work, thank you so much for all your great mods!
    3. Skinjack
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      I'm asking from a lack of knowledge and what I read over in the SkyGuild Discord. The Skyward ReShade author (or someone in that Discord) said that only one ReShade preset could be run at the same time, but here you seem to be saying you can use this with any ReShade preset. Exactly HOW can you do this? (Pretend you're talking to a five year old :) )
      I haven't made up my mind on a ReShade preset yet but I'm probably going to be switching over to this and Community Shaders just for the performance kick. Right now my monitor is only 1080px and 60hz so I really didn't see any performance increases using the Patreon version of Boris' ENB and PureDark's UpScaler. To tell the truth I actually like (and prefer) something like the pictures you have included here. Are they any particular preset or ENB used in conjunction with this, or just Radiant Realism?

      EDIT: Oh, and does this play well with ELFX/ELFX Shadows? I guess you mention instructions on the front page. Simpler than I thought, so you can probably ignore that part...
    4. grvulture
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      Hello Skinjack! Mooit was talking about the shader, not the preset. A reshade preset is a combination of individual shaders working together. This means you can take ANY shader and use it inside your favorite preset. There is a folder in the game's folder called "reshade-shaders". There is where all the shaders reside that are currently present in your reshade installation. Usually you don't use them all in a preset, just a select few, working together to produce a pleasant result. You can open the reshade UI in-game and select/deselect any shader you want to add/remove to/from your preset, and see the results on-the-fly.

      After this introduction, I hope you are less confused. You can get any shader file and copy it in your "reshade-shaders" folder. It will show up in the reshade UI the next time you load your game, ready to be selected and added to your preset. That's what mooit wanted to do.

      All screenshots shown here are without any ENB! They were taken only with this reshade preset uploaded here.
      It plays well with ELFX mods, or any other lighting mods for that matter.
    5. Skinjack
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      So is it ok to only use this without any other ReShade Preset? For starters. I like this better than a lot of presets I've seen. It looks richer... less washed out. Almost ENB-ish. At least based on the pictures.
      I am thinking about going the Community Shaders route if that makes a difference...
    6. grvulture
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      This "mod" here is a ReShade preset that I created to showcase my fake raytracing shader. It's a complete preset that can only be used standalone, you cannot add it to another preset. It is not a single shader. So, to answer your question, yes, download and install ReShade and then download this preset, copy it to your skyrim's folder and then select it as the preset you want to use (through the ReShade UI in-game). As for Community Shaders, this preset has some requirements listed on this page. One of them is Community Shaders.
    7. Skinjack
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      Alright, thank you. Yeah, I did notice CS was a requirement. Just thought I would mention I am going that route. With my old monitors the Patreon Boris ENBseries really gains me minimal fps improvement (2-3) so I'm probably better off with this until I get more than 1080px, 60hz. And this will save me from the fps loss of the previous ENBseries before Boris streamlined it.
    8. grvulture
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      I don't know anything about "Patreon Boris ENBseries", but your monitor is not a problem regarding your fps performance. It's your system: cpu, gpu and ram. Anyway, ReShade will always be better in performance, but ENB will always be better in visuals. ;)
  3. mooit
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    Hi grvulture,

    Hey, it's back, but this time I see for Community Shaders!

    I've been playing with Community Shaders, it's present state of development is really nice.

    CS interior lighting needs work, I hope we'll see better interior lighting support soon, hopefully on the level of LUX.

    Interior lighting is about the only thing holding me back from making the jump.

    Keep up the great work!
  4. Magus80Mods
    Magus80Mods
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    This looks amazing, GRVulture. Going to be giving this a go since I'm building a new setup. Thank you!
  5. Tkohr
    Tkohr
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    I decide to test community shader option, after years of using only ENB, and i was shocked, ENB is destroying a lot of details on textures, no matter wich ENB you are using, and i have used alot, after i set up all, the only thing what im missing was the lightning, and of course texture blending and particle light, i hope that comes in the near future, but for the lightning your reshade comes in, and holy dragonborn, with your raytracing shader it looks epic, absolutly awesome and performance is outstanding, great work, i think this is realy the only reshade preset that can realy match up the lightning from ENB, congrats.

    I must say, im missing not realy much without ENB now and i think your raytracing is pointless for an ENB, it realy shines for non ENB users and is a must have, keep up your great work <3
  6. deleted182435241
    deleted182435241
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    I saw you created ray tracing mod for enb and patched many enb.
    Why did you hide?
    1. grvulture
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      @mooit. Here is the ReShade mod comments thread. Support for the ENB RTGI is available only to my patrons.

      @Krakadus. Boris (ENB dev) asked me to take it down as it wasn't real ray tracing. I also got insulted from l00ping (creator of NAT ENB) and I don't need this drama in my life. The ENB mod is available only to my patrons in Patreon now.
    2. deleted182435241
      deleted182435241
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      I'm sorry for the situations you've been exposed to.
      I respect your decision.
    3. mooit
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      Sorry to hear some drama going on, I really truly appreciate all your hard work and effort to SSE!

      Unfortunately I'm not in a position to pay for mods, so I hope you'll change your mind about charging for it, and make it free again.

      THANKS for all your mods, take care!
    4. lancegeis
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      unfortunately, it was kinda expected, while the idea is good, to name this screen space ray marching shader raytracing was borderline, even Marty RTGI is borderline lie because it's screenspace, but it's quite advanced.
      Still your shader allows interesting color grading.
  7. evilorangepeel1
    evilorangepeel1
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    I like this one as opposed to other reshades, but the ray tracing produces weird white blotches on the hands when using magic. Had to disable it for now. I'd be interested if there's some way of fixing this.
    1. grvulture
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      With which spells? Because I've tried it, it doesn't seem to create any problems with magic on hands.
  8. blehmeh
    blehmeh
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    Impressive stuff. Out of curiosity, does the ray tracing used here benefit from nVidia's RTX series, or from AMD's ray tracing
    optimizations on their their RDNA3 cards?
    1. Spongeman131
      Spongeman131
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      No. It's simulated ray tracing so any ray tracing improvements from GPU manufacturers will be irrelevant.
      Rasterization performance of the card will still be the driving factor behind FPS, not path tracing.
    2. DarkSneider71
      DarkSneider71
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      I love that!
      I wonder: could a similar result be tecnically achieved through an ENB implementation?
    3. grvulture
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      Yes, I think it could. I'll give it a try.
    4. grvulture
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      I coded and tested an ENB implementation of this shader. It's working well. It'll be released soon for all ENB authors to add to their ENBs.
    5. blehmeh
      blehmeh
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      Oooo.... 'at's a spicy meatball
    6. DarkSneider71
      DarkSneider71
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      Wow, 
      that's great to know!  

      Can't wait to be able to try it out.   
    7. grvulture
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      I wanted to make the ENB shader more realistic, it took me one week to see that I can't fix it any further.
      I released it as is here.
      It's not perfect, but it is something...
    8. DarkSneider71
      DarkSneider71
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      Thanx for you effort!

      I've adapted the enbeffectpostpass.fx for the ENB i normally use:  Natural View Tamriel (NVT) ENB for Cathedral following ur istructions, now i'll try to notice the difference with some testing.
    9. mark12345684
      mark12345684
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      This mod has been set to hidden
      what happened?
  9. deleted179818380
    deleted179818380
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    Is this mod the same as Pascal Gilcher's RTGI? Is it different? Or is it irrelevant? Or better?
    1. grvulture
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      No, it's not the same as Pascal's RTGI. I've coded this Raytracing shader from scratch and I'm sharing it for free within this preset.
      Pascal's shader is more sophisticated and although I haven't tried it, I think it produces a much better raytracing result.
      That makes it way more performance heavy than mine.
      Mine is a simple shader following the ray path and accumulating light along the way until it fades out.
      That makes it very performance friendly, and not a hog like Pascal's.
    2. deleted179818380
      deleted179818380
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      Really pascal's RTGI takes 20 to 15 fps

      Thanks for you efforts and sharing with us my friend :D
    3. supercento
      supercento
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      .
    4. mojito817
      mojito817
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      From what I saw, I can say that Pascal's RTGI is indeed far more advanced . For example, the difference of lighting between the foreground, the background and the sky is more obvious. Or a torch lit in a dark corridor is more impressive and tints everything orange.

      On my setup, this RT shader only takes from 2 to 10 fps  but the whole preset takes around 35 fps...Very good looking but sadly not usable for me...
  10. vaelus
    vaelus
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    Thanks a lot for this! Looks amazing without being too performance intensive. Matches Haze Weathers 2 very well. This combined with Haze 2, Lanterns of Skyrim 2, Visibility Darker Interior version, Haze Lights and ELFX Shadows has made Skyrim look the best it ever has.
    1. grvulture
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      Thanks for the nice screesnshots!