No, you can't delete the ESP because then you won't see the models in game. It's safe to flag yourself as an ESL in xEdit - it is entirely overwrites and doesn't need compacting.
Just because the bottle is green doesn't mean its content is necessarily green. I mean wine is usually in green bottles as well But yeah I see your point, but I thought the green color would fit best.
In my opinion it gives of the slightly more unique look otherwise it just look like a bunch of health potions sitting on his stand and the texture and model is different from the look of the stamina potion as well so it's a believable in my book. Plus you have to remember this is snake oil it's a scam so you know put it in a fancy bottle make it have this unique tinted color have Brynjolf make his bull story and Bish bash Bosh there you go "Falmer blood" elixir.
The file "Optional 2k textures" seems to lack a folder structure inside. For those of us who a mod manager (Vortex, MO2 or whatever) the texture files end up in the "Skyrim Special Edition\data\" folder. This is incorrect, they should be put in "Skyrim Special Edition\data\textures\kelretu\bottles\" overwriting the files from the main download. The files are called Bottle01.dds, Bottle01_em.dds and Bottle01_n.dds. Anyone who clicks the "mod manager download" button will have to move them manually. Cue smug look from those who normally install things manually, figured this out years ago and did not tell anybody :-/
The .esp links the mesh to the CK object. In vanilla the falmer blood elixir reused one of the vanilla potion meshes and I didn't want to replace that one
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This mod is now featured on my True Graphics and Immersion List
I mean, the whole point of this fake falmer blood is to sell it as elixir, this gift-green just doens't look very customer friendly.
For those of us who a mod manager (Vortex, MO2 or whatever) the texture files end up in the "Skyrim Special Edition\data\" folder.
This is incorrect, they should be put in "Skyrim Special Edition\data\textures\kelretu\bottles\" overwriting the files from the main download.
The files are called Bottle01.dds, Bottle01_em.dds and Bottle01_n.dds. Anyone who clicks the "mod manager download" button will have to move them manually.
Cue smug look from those who normally install things manually, figured this out years ago and did not tell anybody :-/