Thank you. This follower sometimes runs after me, sometimes just stands still, and then suddenly teleports to my side from a long distance. Is this module designed to solve this problem?
That is a different problem. Although related to pathfinding, the teleporting of followers is rather determined by follower frameworks and in some cases also configurable there iirc. This mod here is about avoiding CTD.
HI daermonster, before I go and add Ambriel to a profile that some one else is asking me to test their mod with, when you fixed the navmesh did you factually replace the missing through CK or just remove the references to it?
I am not sure how, maybe you have an outdated version of LOOT? If you go to the forum on the original page and scroll down you will see others talking about the NavMesh issue as well. Check your Ambriel version maybe?
I use vortex so loot is integrated and I have the latest loot too. I didn't see any loot warnings. And I use the latest Ambriel mod. Should I use your patch though?
I guess your fine then? I would try checking it with SSEEdit AutoQuickClean real quick and see if it gives you and deleted nav warnings at the bottom when its done scanning. if you don't get the warning there I'd say you're good to go!
EDIT - But that is really wierd... I just downloaded Ambriel 1 hr and 23 minutes ago as of now, in that time I ran loot got a warning ran sseeditautoquickclean got a warning and then made this mod and posted it. So I have the newest version of Ambriel, I am running LOOT through MO2 but I just downloaded that last week so IDK why you aren't getting the Deleted Navmesh Flag.
EDIT #2 - I just saw your question, You should be ok, if loot and sseedit say you are good, I'd go with that. Although I did fix a deleted NavMesh so if you want to be safe go ahead and use my file.... if it ever gets unquarantined FML
I get red on the worldspace for ambriel.esp after running quickautoclean so that's what your mod will fix? Seems to be all about the waterflow with skyrim.esm, update.esm and ambriel.esp. But yeah, I get no loot warning.
Quick autoclean will give you a message after it runs at the bottom of the right pane. It will tell you if there were any ITMs, UDRs or deleted navmesh. If Daermonster says there was a deleted navmesh, then I would use his esp to replace the original. He does good work.
Loot tells me there are 14 itms and 1 deleted Navmesh. And so does Xedit.
Daermonster's esp has no deleted navmesh, but it does have one itm. Oh the shame he must feel LOL ;-p
I've uploaded over 30 mods and I've never ran into this issue. I will have to wait for the mods to sort it out. It's just a simple esp file so I have no idea what caused this.
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Should I use your patch though?
EDIT - But that is really wierd... I just downloaded Ambriel 1 hr and 23 minutes ago as of now, in that time I ran loot got a warning ran sseeditautoquickclean got a warning and then made this mod and posted it. So I have the newest version of Ambriel, I am running LOOT through MO2 but I just downloaded that last week so IDK why you aren't getting the Deleted Navmesh Flag.
EDIT #2 - I just saw your question, You should be ok, if loot and sseedit say you are good, I'd go with that. Although I did fix a deleted NavMesh so if you want to be safe go ahead and use my file.... if it ever gets unquarantined FML
Hopefully your mod is out of quarantine soon.
Loot tells me there are 14 itms and 1 deleted Navmesh. And so does Xedit.
Daermonster's esp has no deleted navmesh, but it does have one itm. Oh the shame he must feel LOL ;-p
Will this fix the unclean error in loot/vortex? I remember running a quickclean on that mod but the error won't go
Yes this also fixed the dirty edits as well to the mod.
I've uploaded over 30 mods and I've never ran into this issue. I will have to wait for the mods to sort it out. It's just a simple esp file so I have no idea what caused this.