Skyrim Special Edition

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Yuril

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Yuril

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  1. Yuril
    Yuril
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    V1.0.2.1
    - Rename Stockadeframedoor01 => 02 Placrment conflict
    - Add parallax meshes for Riften, Whiterun and Stockade.

    V1.0.2
    - Add new meshes for Whiterun (Renamed some meshes that conflicted with FYX - Fortified Whiterun Consistency)
    - YAR - ESP - add new records for the new meshes

    V1.0.1
    - Fix collision on the stockade gate no support
    - Flip Normal of the collisions for the stockade gate and big walls
    - Add Stockage gate no support on the esp
  2. RouNeo
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    Hi! I really want to download your windhelm graveyard mod, but I have a question. Should or shouldn't I also download the optional no stockade file from here? I don't feel the need to change the vanilla ones, as I am only downloding these resources for the windhelm mod. I am a mod user only. Thank you for your mods!
    1. Yuril
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      Hi !

      No you don't need it. :)
    2. RouNeo
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      Thank you very much for the fast answer! Finally it's time to make windhelm beautiful! :)
  3. Reper343
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    Really nice stuff, I appreciate these resources they're super useful.

    I don't know if this is an issue on my end, but with some NIFs, specifically the Whiterun Shack walls at the moment, my Creation Kit render window will go black when viewing them at certain angles. I don't know why, maybe I'm doing something wrong but it can get quite bad and annoying so idk if you know a fix?
    1. Yuril
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      I don't know how to fix the CK rendering problem. On my PC I have this black screen problem in Windhelm, but without YAR resources. I do not know where it comes from. sorry.
    2. Reper343
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      All good, I can't find anything about it online either, I'll do my best to work around it. Hiding the mesh seems to fix it temporarily so I'll just do that.
    3. Reper343
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      Figure just to update this in case anyone else has this issue, enabling the Sky (and optionally toggling bright lights because it gets harder to see) gets rid of the annoying flickering
  4. SandGentleman
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    Wow, these look great!
  5. Trazibol
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    Fortifications that don't break the Navmesh, just perfect

    Note :
    There are 11 EITMs that would be good to eliminate, because the game engine doesn't like it too much
    1. Yuril
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      Thanks for the report, I will update soon.
  6. CozyGabs
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    Pardon my ignorance, but is this a replacer, or strictly a resource pack? I'm downloading a mod that requires your FYX - 3D Stockades - Walls and Gate, and was intending to get some of your other replacers anyways because they're quite good. Basically just curious if this mod can be used instead of your FYX mods, great work regardless!
    1. Yuril
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      No, these are resources for modding, they do not replace my FYX. If you want to mod, you can use them ;)
  7. MPBunny
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    If you are taking requests, it would be great to get some Whiterun wall assets that don't all look half-ruined. There's a tower added by the Fortified Whiterun mod that should theoretically be accessible with the Capital Whiterun mod (FW uses a mish-mash of models to achieve the tower, one of which puts a doorway in one of the new districts). I was trying to make a mod that would allow you to get up there, but the existing wall assets don't want to work with it. There wasn't really a way to make a square tower base that didn't put a dozen different invisible walls inside the tower.
    1. Yuril
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      For the walls, isn't there a mod that does this? I think I saw this one day.

      Can you be more specific about the tower? What is the location?
    2. MPBunny
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      There's a guard tower added by Fortified Whiterun that's above the waterfalls leading up to Dragonsreach. It's inaccessible, and even if you managed to get in there, the base is made of mish-mash of assets with their own collision, so you can't really walk around it. One of the meshes it uses as a base puts a door at the base, facing outward into Tamriel. With Capital Whiterun Expansion, it instead fits perfectly along a pathway that leads behind one of the houses one of the new districts.

      My goal was to turn that into a loading door that would teleport you up to the tower, which could have some guards, but I was struggling with the assets. I'm an amateur when it comes to this, so I couldn't figure out a way to do so without breaking something somewhere else.

      Edit: It's this one.
    3. Yuril
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      Ah yes I see this tower. I'll go and see when I have some time if I can do something in 3D.^^
      After, all that is the addition of NPC and Navmesh it is not my skills.

      Basically, if I understood correctly, what you want is to make a patch for these two mods. And to have an access to the tower to be able to climb it.
    4. MPBunny
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      Yeah, that's the idea. NPC and navmesh isn't my thing either, so fingers crossed.
  8. JJerem
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    PERFECT! thank you very much for making those stokades! i'm grateful, plus those other assets look great too, looking forward using them!
    1. Yuril
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      I hope you will find them useful ^^
  9. solandmun
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    very nice models!!
    1. Yuril
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      Thx ! :)
  10. Incaendo
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    Thanks for sharing.