Thank you. I've pulled over 100 mods trying to figure out this problem. Loaded while inside Dimhollow. Unfortunately, once you get to the castle the mod breaks, with or without the mod installed. There is not the welcoming committee or dialogue with father. Still it is over a year since I've been able to access Dawnguard to this level so I'll keep looking.
Are you using Alternate Start? I have tested using the vanilla new game starting sequence without a problem. Made it all the way to Riverwood without issues, and without the Bloodlines quest starting.
I tested with Alternate Perspective. I tested now again with a vanilla game and you are right, no issues there. I suppose the cart ride prevents it from happening? Installing this on an ongoing save results in Bloodline starting immediately when loading the save, even with an otherwise vanilla setup.
Btw, the Bloodline stage 0 is a debug stage meant for developers to use to quickly test the quest. Bethesda implemented similar ones to all the main quests at least. Stage 0 for Bloodline moves the player to Dimhollow Crypt and places Serana next to them.
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;Move the player to the vampire castle door Game.GetPlayer().MoveTo(DLC1VQ02PlayerStart) ;Move Serana to be next to the player at the vampire castle door Alias_Serana.GetReference().MoveTo(DLC1VQ02SeranaStart) ;Set Stage 5, the normal quest start stage SetStage(5) The comment says vampire castle door, but the marker dlc1VQ02PlayerStart is actually placed in Dimhollow Crypt, as is the serana marker.
The normal startup stage for the quest that happens in gameplay is stage 5. When the previous quest Awakening hits stage 200 the script for that stage sets Bloodline to stage 5, starting the quest. Hard to say exactly why it didn't work for you though.
I'm guessing it could be a required alias being disabled, deleted or reserved by another quest, that's usually the reason when quests fail to start even with the console.
Interesting, for the time being I would not recommend using this mod unless applying to a save in which you are experiencing the stated problem and are using a save in which you are inside Dimhollow and ready to open the crypt.
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And btw, does this fix with quest start including in any another one on nexus?
Btw, the Bloodline stage 0 is a debug stage meant for developers to use to quickly test the quest. Bethesda implemented similar ones to all the main quests at least. Stage 0 for Bloodline moves the player to Dimhollow Crypt and places Serana next to them.
;Move the player to the vampire castle door
The comment says vampire castle door, but the marker dlc1VQ02PlayerStart is actually placed in Dimhollow Crypt, as is the serana marker.Game.GetPlayer().MoveTo(DLC1VQ02PlayerStart)
;Move Serana to be next to the player at the vampire castle door
Alias_Serana.GetReference().MoveTo(DLC1VQ02SeranaStart)
;Set Stage 5, the normal quest start stage
SetStage(5)
;Completion stage
SetObjectiveCompleted(40,1)
Game.AddAchievement(51)
VQ02.SetStage(5)
DLC1VQ01RNPC.Stop()
Stop()