- More (slower) idles - Smoother transitions - Presets! (easy customization) - Easy On/off toggles for PC/NPC/ALL - Customizable Delay before animations start playing - Better support for EVG - Check below for details:
Update OAR, minimum version 2.3.0 Old user configs from previous versions will not work with this.
Presets:
Conditions reworked to use OAR 2.3.0 Presets Video explanation/showcase (No nudity). It is for my Modesty mod, but works exactly the same way here. Presets related stuff at the beginning, first two and half minutes:
Presets for this mod:
Spoiler:
Show
Turn on/off, edit, or add own here. Will affect the whole mod (no need to edit conditions for all submods anymore).
Optional Delayed animations:
Uses OARs new IDleTime condition that can be turned on or off, or you can change the wait time in idle stance until animations from this trigger (default 4s), in the Preset menu.
If it takes for some reason longer with some weapon/magic comboes than you set the time, This will most likely be becouse the animation replacer you are transitioning from, don't have it's animations tagged as interruptiple (easy to do yourself if you want), so they want to play the full animations to the end before allowing new ones to replace them. Not a big annoyance, but can't really do anything about that at my end, but I will be providing Version B of this mod, which will use different method of delaying the animations, more about that below:
So this current upload is called version 3.0 A. Version 3.0 B (still wip) will have different method for the animation delay. It will use specific idles which will play before the swag, not using time. Will be personal preference, if you want the delay, but here is quick preview of version B:
Spoiler:
Show
ON/OFF Submods:
Submods so you can turn PC, NPC, or All animations from this mod on or off. In the Presets you can define if followers are excluded or included more accurately.
Better support for EVG:
Instead of having two version, one with higher, one with lower priority than EVG, Now there is separate conditions in the Preset tab to toggle if these play over EVG animations. Options to toggle on are; required Over 50% health, Stamina, Magicka, or EVGs nudity check. (Check picture in the spoiler below the video for reference)
More notes:
I'll go more detail prob later, but the version I built this on, I worked last time last year. So I don't have accurate info if some idles have changed, and which are new, or if there is other changes I just don't remember (some might even be wip), last release of this mod was a year ago. But I'll try to find time to provide more slower swag ones.
I can mention there is submod now for h2h (fists only), it is off by default, but people can use that one if they want.
Smoothing is enabled for all anims for 1s, You can adjust the values of this per submod. Transitioning from other Replacer mods, which don't have this on, will not have smoothing. Again, something I can't affect at my end (I think, still testing different things).
FOMOD is no more. Have to see if I see this necessary, but with the ON/OFF toggles, ease of customization of Presets = EVG support without hosting different versions with different priorities, I don't see much reason for it anymore. Things should be easy to customize in-game now.
The variants named:"Start_GS395_edit.hkx" are for the Version B I'm working on, mentioned earlier. They are just turned off for this, you can ignore them, most of them are placeholders for now.
Might be more I forgot to mention here, but I'll see if something comes to mind. If you have any questions, just leave them below.
-Once again, these are based on Gunslicers GSPoses packs animations, that I have re-posed for different purpose. GS has more content outside Nexus, and a Patreon, please check them out.
-Feel free to leave feedback, good or bad, or suggestion, all welcome.
- Also English isn't my native language, so bear with me, if there is misunderstandings or so.
- These were written for 2.1, 3.0 is a rewrite to use newer OAR features, so some info here might be not exactly up to date.
-How many idles (variants) are in the mod?
Spoiler:
Show
At the time of version 2.0: About 150-ish, dispersed between different weapon/magic comboes. and 23 torch variants.
You can increase this with the "Share random results" option, read more from the description page.
-DAR version?
Spoiler:
Show
Old Files section has old DAR versions. Newer versions of this mod use features and structure, that can only be used with OAR, and are impossible with DAR.
-Male support?
Spoiler:
Show
Yes and no. Anims are for feminine body, and by default they are activated only for females. But after testing, at least with HIMBO body the anims seem to work fine for males. I won't be giving support/using time for male support, but if you want to try it out, just turn off the ISFemale condition, in the Preset tab.
-How do I add conditions with OAR, etc?
Spoiler:
Show
Basic info how to use OAR is out there. OARs description page has the info, and there is videos out to help people out. OAR is pretty simple to use at basic level, so don't be intimidated by it.
Here is good video (not mine)for how to add conditions to submods:
If it was helpfull, please like the video.
For specific conditions, you might have better chance asking at OAR page, but you can ask here too, I'll try to help the best I can.
-EVG conditional idles compatibility:
Spoiler:
Show
3.0: Toggle conditions in the Preset tab on, if you want EVG take priority over this. Separate ones (at bottom) for Health, Magicka, Stamina, and nudity. My Modesty mod, doesn't need the nudity condition on, it doesn't handle weapon animations (atm), and it doesn't use EVGs system for nudity.
Spoiler:
Show
-These don't fit my extreme body-type, etc...:
This is the tool I used to reshape the skeletons from Gunslicers animations: HKXPoser (Nexus link) It is very easy to use, and you can easily do tweaks to any animations with it, to make them fit your personally modded Skyrim.
-Making these arousal based:
Spoiler:
Show
3.0: Toggle/edit the value to your liking in the Preset tab.
-Flow between idles from this mod, and other animations.
Spoiler:
Show
This mod only includes idle stances, so that they would not interfere with other DAR packs draw/sheath, walk arms, etc animations, while out of combat. So the transitions between walk, drawing, etc, will depend on the other animations installed at your end. 3.0: Also interruptiple, and smoothing settings from other replacer mods might affect things.
-Disabling turn animations (recommendation, with or without this mod):
Spoiler:
Show
Not using it personally, but I think True directional movement already fixes this: https://www.nexusmods.com/skyrimspecialedition/mods/51614 Something I have been using instead for a long time myself, the constant twitching of character in 3rd person, drove me always nuts in Skyrim. Some anim sets incorporate turn animations, but not all, and different anims from different mods might not go well with each other. So this one fixes that: https://www.nexusmods.com/skyrimspecialedition/mods/78106? There is other versions of this mod in Nexus, with some differences, so check them out too.
-Regarding NPC (Follower) shoulder swirls and such vanilla animations, when weapon drawn outside of combat:
Hey so, this is a dumb question, but I've been playing around with it, and it seems to randomly select one animation and then just stay with that one, even if you leave idle and then come back. I can cause it to re-roll the random animation after a single animation loop, but that causes the character to cycle through them really fast. Is there a way to make it re-roll the animation when you leave and then return to idle? That way you could switch animation by moving or jumping.
If I recall right, this should re-roll the animation when moving or jumping by default. I can't remember the settings from the top of my head, there is some options for different randomization, but to be honest I don't remember what all they exactly do, but I would have to try to check in game next time I boot up the game.
The shoulder cape thing is Blood Mage which can be found on Sunjeongs site. Eye covering is DX Necromancer. https://www.nexusmods.com/skyrimspecialedition/mods/41147 Edit: The leggings might also be from DX necromancer and perhaps the amulet Rest i don't know. Goes without saying to check the requirments.
Hi i got a question. I have some other (dar) idle animations that has folders named 1 2 3 4 ect to 14. In OAR they show up as -1 -2 -3 ect. However these mods animation (DRNCFIA) does not seem to activate. They do work on weapon idles. I tried to check mark the interruptible check mark to my stadard (dar) idle animations but still can not get it to work. They do work on npc so it seems. How can i solve this? Should i rename the priority folder to something higher than this mod? I also see the dar animations has a check mark for replay on loop or something? I dont understand what this does. thanks
I strangely can't get this to work. Unless I'm stupid and am missing something. Does the animations here not work if you have "Malignis Animations" installed?
I found the problem. It's because I downloaded Gunslicer's Animations from here. Disabling it allowed the idle's from your mod to run. But my battle ready stance reverted back to vanilla.
for some reason i can't get all animations to play regularly and i can't preview them if im equip the actually weapon either for instance if I'm dual wielding daggers i can't preview the animation but if i unequip the daggers then it would let me preview the animation
498 comments
- More (slower) idles
- Smoother transitions
- Presets! (easy customization)
- Easy On/off toggles for PC/NPC/ALL
- Customizable Delay before animations start playing
- Better support for EVG
- Check below for details:
Update OAR, minimum version 2.3.0
Old user configs from previous versions will not work with this.
Presets:
Conditions reworked to use OAR 2.3.0 Presets
Video explanation/showcase (No nudity).
It is for my Modesty mod, but works exactly the same way here.
Presets related stuff at the beginning, first two and half minutes:
Presets for this mod:
Turn on/off, edit, or add own here.
Will affect the whole mod (no need to edit conditions for all submods anymore).
This will most likely be becouse the animation replacer you are
transitioning from, don't have it's animations tagged as interruptiple
(easy to do yourself if you want), so they want to play the full animations to the end
before allowing new ones to replace them.
Not a big annoyance, but can't really do anything about that at my end, but I will be providing
Version B of this mod, which will use different method of delaying the
animations, more about that below:
So this current upload is called version 3.0 A.
Version 3.0 B (still wip) will have different method for the animation delay.
It will use specific idles which will play before the swag, not using time.
Will be personal preference, if you want the delay, but here is quick preview of version B:
In the Presets you can define if followers are excluded or included more accurately.
Instead of having two version, one with higher, one with lower priority than EVG,
Now there is separate conditions in the Preset tab to toggle if these play over EVG animations.
Options to toggle on are; required Over 50% health, Stamina, Magicka, or EVGs nudity check.
(Check picture in the spoiler below the video for reference)
More notes:
I'll go more detail prob later, but the version I built this on, I worked last time last year.
So I don't have accurate info if some idles have changed, and which are new, or if there is other changes I just don't remember (some might even be wip), last release of this mod was a year ago.
But I'll try to find time to provide more slower swag ones.
I can mention there is submod now for h2h (fists only), it is off by default,
but people can use that one if they want.
Smoothing is enabled for all anims for 1s, You can adjust the values of this per submod.
Transitioning from other Replacer mods, which don't have this on, will not have smoothing.
Again, something I can't affect at my end (I think, still testing different things).
FOMOD is no more. Have to see if I see this necessary, but with the ON/OFF toggles,
ease of customization of Presets = EVG support without hosting different versions with different priorities,
I don't see much reason for it anymore. Things should be easy to customize in-game now.
The variants named:"Start_GS395_edit.hkx" are for the Version B I'm working on, mentioned earlier.
They are just turned off for this, you can ignore them, most of them are placeholders for now.
Might be more I forgot to mention here, but I'll see if something comes to mind.
If you have any questions, just leave them below.
-Once again, these are based on Gunslicers GSPoses packs animations, that I have re-posed for different purpose. GS has more content outside Nexus, and a Patreon, please check them out.
-Feel free to leave feedback, good or bad, or suggestion, all welcome.
- Also English isn't my native language, so bear with me, if there is misunderstandings or so.
- These were written for 2.1, 3.0 is a rewrite to use newer OAR features, so some info here might be not exactly up to date.
-How many idles (variants) are in the mod?
At the time of version 2.0:
About 150-ish, dispersed between different weapon/magic comboes.
and 23 torch variants.
You can increase this with the "Share random results" option, read more from the description page.
-DAR version?
Old Files section has old DAR versions.
Newer versions of this mod use features and structure, that can only be used with OAR, and are impossible with DAR.
-Male support?
Yes and no.
Anims are for feminine body, and by default they are activated only for females.
But after testing, at least with HIMBO body the anims seem to work fine for males.
I won't be giving support/using time for male support, but if you want to try it out,
just turn off the ISFemale condition, in the Preset tab.
-How do I add conditions with OAR, etc?
Basic info how to use OAR is out there.
OARs description page has the info, and there is videos out to help people out.
OAR is pretty simple to use at basic level, so don't be intimidated by it.
Here is good video (not mine)for how to add conditions to submods:
If it was helpfull, please like the video.
For specific conditions, you might have better chance asking at OAR page,
but you can ask here too, I'll try to help the best I can.
-EVG conditional idles compatibility:
3.0:
Toggle conditions in the Preset tab on, if you want EVG take priority over this.
Separate ones (at bottom) for Health, Magicka, Stamina, and nudity.
My Modesty mod, doesn't need the nudity condition on, it doesn't handle weapon animations (atm), and it doesn't use EVGs system for nudity.
-These don't fit my extreme body-type, etc...:
This is the tool I used to reshape the skeletons from Gunslicers animations:
HKXPoser
(Nexus link)
It is very easy to use, and you can easily do tweaks to any animations with it, to make them fit your personally modded Skyrim.
-Making these arousal based:
3.0:
Toggle/edit the value to your liking in the Preset tab.
-Flow between idles from this mod, and other animations.
This mod only includes idle stances, so that they would not interfere with other DAR packs draw/sheath, walk arms, etc animations, while out of combat.
So the transitions between walk, drawing, etc, will depend on the other animations installed at your end.
3.0:
Also interruptiple, and smoothing settings from other replacer mods might affect things.
-Disabling turn animations (recommendation, with or without this mod):
Not using it personally, but I think True directional movement already fixes this:
https://www.nexusmods.com/skyrimspecialedition/mods/51614
Something I have been using instead for a long time myself,
the constant twitching of character in 3rd person, drove me always nuts in Skyrim.
Some anim sets incorporate turn animations, but not all, and different anims from different mods might not go well with each other. So this one fixes that:
https://www.nexusmods.com/skyrimspecialedition/mods/78106?
There is other versions of this mod in Nexus, with some differences, so check them out too.
-Regarding NPC (Follower) shoulder swirls and such vanilla animations, when weapon drawn outside of combat:
Personally I removed those weird animations from the game, here is couple options to check out, if you wish to do so too:
https://www.nexusmods.com/skyrimspecialedition/mods/61309
or
https://www.nexusmods.com/skyrimspecialedition/mods/41807
-Outfits and such in preview images:
Armor:
[NINI] Destroyer
[NINI] Bless HV 0101
TAWOBA 6.1
Ninirim collection 6.0
Thick braid SMP
GRIM Elf ears
Fantasy Series 6
Fantasy Series 7
Northgirl
H2135 3-month Special outfit
Deze Clothing
Re-Modernize
RB's N6
Immersive Fur Garments
crown helmets redux
BDOR hairs
[NINI] Gotha Rensa
[Coco] Chaos Sorcerer
[Coco] Mysterious Mage
[Hirosin] Tof Redsuit
[Tullius] Fallendoll Alet Police Set
Black Orchid
[Dicky] Pinup Outfit SE 3BA
[AN] Cyberclub SE
Portplay
Panties of Skyrim
Weapons:
Dovah Nord Weapons
Scifi - blade M1
DX Faction Crossbows SE
Silverthorn Weaponry
Amsvartner Warhammer
Lasers (Magicka blasters)
Lightsabers (Magicka Sabers)
DX Staff of Necromancy
DX Cassandra frostwitch
DX Faction Crossbows
Prob forgot something, will add here later.
Can someone give me a name of the outfit pls?
Eye covering is DX Necromancer. https://www.nexusmods.com/skyrimspecialedition/mods/41147
Edit: The leggings might also be from DX necromancer and perhaps the amulet
Rest i don't know.
Goes without saying to check the requirments.
I love this outfit and would love to recreate it?
@Kahvipannu84: May I also ask what ENB/ Reshade you are using?
But you don't remember what mods you used for the mashup?
For the outfits, unfortunately no, outside the ones mentioned above.
Any tips for a comparable ENB for SE?
I tried to check mark the interruptible check mark to my stadard (dar) idle animations but still can not get it to work. They do work on npc so it seems.
How can i solve this? Should i rename the priority folder to something higher than this mod?
I also see the dar animations has a check mark for replay on loop or something? I dont understand what this does.
thanks
"However these mods animation (DRNCFIA) does not seem to activate. They do work on weapon idles. "
This is purely a weapon idle mod.
Maybe you just missed the idle time, check sticky.
I'm not quite sure what you mean "i can't get all animations to play regularly".
Of course had to do some re-posing/editing.