File information

Last updated

Original upload

Created by

Kahvipannu84 editing Gunslicers animations

Uploaded by

kahvipannu84

Virus scan

Safe to use

498 comments

  1. kahvipannu84
    kahvipannu84
    • premium
    • 794 kudos
    Locked
    Sticky
    Version 3.0 A out


    - More (slower) idles
    - Smoother transitions
    - Presets! (easy customization)
    - Easy On/off toggles for PC/NPC/ALL
    - Customizable Delay before animations start playing
    - Better support for EVG
    - Check below for details:

    Update OAR, minimum version 2.3.0
    Old user configs from previous versions will not work with this.

    Presets:

    Conditions reworked to use OAR 2.3.0 Presets
    Video explanation/showcase (No nudity).
    It is for my Modesty mod, but works exactly the same way here.
    Presets related stuff at the beginning, first two and half minutes:



    Presets for this mod:
    Spoiler:  
    Show


    Turn on/off, edit, or add own here.
    Will affect the whole mod (no need to edit conditions for all submods anymore).

    


    Optional Delayed animations:

    Uses OARs new IDleTime condition that can be turned on or off, or you can change the wait time in idle stance until animations from this trigger (default 4s), in the Preset menu.

    



    

    If it takes for some reason longer with some weapon/magic comboes than you set the time,
    This will most likely be becouse the animation replacer you are
    transitioning from, don't have it's animations tagged as interruptiple
    (easy to do yourself if you want), so they want to play the full animations to the end
    before allowing new ones to replace them.
    Not a big annoyance,  but can't really do anything about that at my end, but I will be providing
    Version B of this mod, which will use different method of delaying the
    animations, more about that below:

    So this current upload is called version 3.0 A.
    Version 3.0 B (still wip) will have different method for the animation delay.
    It will use specific idles which will play before the swag, not using time.
    Will be personal preference, if you want the delay, but here is quick preview of version B:
    Spoiler:  
    Show

    

    ON/OFF Submods:
    Submods so you can turn PC, NPC, or All animations from this mod on or off.
    In the Presets you can define if followers are excluded or included more accurately.

    

    Better support for EVG:

    Instead of having two version, one with higher, one with lower priority than EVG,
    Now there is separate conditions in the Preset tab to toggle if these play over EVG animations.
    Options to toggle on are; required Over 50% health, Stamina, Magicka, or EVGs nudity check.
    (Check picture in the spoiler below the video for reference)

    More notes:

    I'll go more detail prob later, but the version I built this on, I worked last time last year.
    So I don't have accurate info if some idles have changed, and which are new, or if there is other changes I just don't remember (some might even be wip), last release of this mod was a year ago.
    But I'll try to find time to provide more slower swag ones.

    I can mention there is submod now for h2h (fists only), it is off by default,
    but people can use that one if they want.

    Smoothing is enabled for all anims for 1s, You can adjust the values of this per submod.
    Transitioning from other Replacer mods, which don't have this on, will not have smoothing.
    Again, something I can't affect at my end (I think, still testing different things).

    FOMOD is no more. Have to see if I see this necessary, but with the ON/OFF toggles,
    ease of customization of Presets = EVG support without hosting different versions with different priorities,
    I don't see much reason for it anymore. Things should be easy to customize in-game now.

    The variants named:"Start_GS395_edit.hkx" are for the Version B I'm working on, mentioned earlier.
    They are just turned off for this, you can ignore them, most of them are placeholders for now.

    Might be more I forgot to mention here, but I'll see if something comes to mind.
    If you have any questions, just leave them below.
  2. kahvipannu84
    kahvipannu84
    • premium
    • 794 kudos
    Locked
    Sticky
    (FAQ and STUFF)

    Spoiler:  
    Show

    -Once again, these are based on Gunslicers GSPoses packs animations, that I have re-posed for different purpose. GS has more content outside Nexus, and a Patreon, please check them out.

    -Feel free to leave feedback, good or bad, or suggestion, all welcome.

    - Also English isn't my native language, so bear with me, if there is misunderstandings or so.

    - These were written for 2.1, 3.0 is a rewrite to use newer OAR features, so some info here might be not exactly up to date.

    -How many idles (variants) are in the mod?
    Spoiler:  
    Show

    At the time of version 2.0:
    About 150-ish, dispersed between different weapon/magic comboes.
    and 23 torch variants.

    You can increase this with the "Share random results" option, read more from the description page.

    -DAR version?
    Spoiler:  
    Show

    Old Files section has old DAR versions.
    Newer versions of this mod use features and structure, that can only be used with OAR, and are impossible with DAR.

    -Male support?
    Spoiler:  
    Show

    Yes and no.
    Anims are for feminine body, and by default they are activated only for females.
    But after testing, at least with HIMBO body the anims seem to work fine for males.
    I won't be giving support/using time for male support, but if you want to try it out,
    just turn off the ISFemale condition, in the Preset tab.

    -How do I add conditions with OAR, etc?
    Spoiler:  
    Show

    Basic info how to use OAR is out there.
    OARs description page has the info, and
    there is videos out to help people out.
    OAR is pretty simple to use at basic level, so don't be intimidated by it.

    Here is good video (not mine)for how to add conditions to submods:



    If it was helpfull, please like the video.

    For specific conditions, you might have better chance asking at OAR page,
    but you can ask here too, I'll try to help the best I can.

    -EVG conditional idles compatibility:
    Spoiler:  
    Show

    3.0:
    Toggle conditions in the Preset tab on, if you want EVG take priority over this.
    Separate ones (at bottom) for Health, Magicka, Stamina, and nudity.
    My Modesty mod, doesn't need the nudity condition on, it doesn't handle weapon animations (atm), and it doesn't use EVGs system for nudity.
    Spoiler:  
    Show


    -These don't fit my extreme body-type, etc...:

    This is the tool I used to reshape the skeletons from Gunslicers animations:
    HKXPoser
    (Nexus link)
    It is very easy to use, and you can easily do tweaks to any animations with it, to make them fit your personally modded Skyrim.

    -Making these arousal based:
    Spoiler:  
    Show

    3.0:
    Toggle/edit the value to your liking in the Preset tab.

    -Flow between idles from this mod, and other animations.
    Spoiler:  
    Show

    This mod only includes idle stances, so that they would not interfere with other DAR packs draw/sheath, walk arms, etc animations, while out of combat.
    So the transitions between walk, drawing, etc, will depend on the other animations installed at your end.
    3.0:
    Also interruptiple, and smoothing settings from other replacer mods might affect things.

    -Disabling turn animations (recommendation, with or without this mod):
    Spoiler:  
    Show

    Not using it personally, but I think True directional movement already fixes this:
    https://www.nexusmods.com/skyrimspecialedition/mods/51614
    Something I have been using instead for a long time myself,
    the constant twitching of character in 3rd person, drove me always nuts in Skyrim.
    Some anim sets incorporate turn animations, but not all, and different anims from different mods might not go well with each other. So this one fixes that:
    https://www.nexusmods.com/skyrimspecialedition/mods/78106?
    There is other versions of this mod in Nexus, with some differences, so check them out too.

    -Regarding NPC (Follower) shoulder swirls and such vanilla animations, when weapon drawn outside of combat:
    Spoiler:  
    Show

    Personally I removed those weird animations from the game, here is couple options to check out, if you wish to do so too:
    https://www.nexusmods.com/skyrimspecialedition/mods/61309
    or
    https://www.nexusmods.com/skyrimspecialedition/mods/41807

    -Outfits and such in preview images:
    Spoiler:  
    Show

    Armor:

    [NINI] Destroyer
    [NINI] Bless HV 0101
    TAWOBA 6.1
    Ninirim collection 6.0
    Thick braid SMP
    GRIM Elf ears
    Fantasy Series 6
    Fantasy Series 7
    Northgirl
    H2135 3-month Special outfit
    Deze Clothing
    Re-Modernize
    RB's N6
    Immersive Fur Garments
    crown helmets redux
    BDOR hairs
    [NINI] Gotha Rensa
    [Coco] Chaos Sorcerer
    [Coco] Mysterious Mage
    [Hirosin] Tof Redsuit
    [Tullius] Fallendoll Alet Police Set
    Black Orchid
    [Dicky] Pinup Outfit SE 3BA
    [AN] Cyberclub SE
    Portplay
    Panties of Skyrim


    Weapons:

    Dovah Nord Weapons
    Scifi - blade M1
    DX Faction Crossbows SE
    Silverthorn Weaponry
    Amsvartner Warhammer
    Lasers (Magicka blasters)
    Lightsabers (Magicka Sabers)
    DX Staff of Necromancy
    DX Cassandra frostwitch
    DX Faction Crossbows

    Prob forgot something, will add here later.

  3. Ralosandoral
    Ralosandoral
    • member
    • 3 kudos
    Hey so, this is a dumb question, but I've been playing around with it, and it seems to randomly select one animation and then just stay with that one, even if you leave idle and then come back. I can cause it to re-roll the random animation after a single animation loop, but that causes the character to cycle through them really fast. Is there a way to make it re-roll the animation when you leave and then return to idle? That way you could switch animation by moving or jumping. 
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      If I recall right, this should re-roll the animation when moving or jumping by default. I can't remember the settings from the top of my head, there is some options for different randomization, but to be honest I don't remember what all they exactly do, but I would have to try to check in game next time I boot up the game.
  4. nikitka595
    nikitka595
    • member
    • 0 kudos

    Can someone give me a name of the outfit pls?
    
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Mashup of multiple outfits, have to see if I can still find which.
    2. Anthor403
      Anthor403
      • member
      • 0 kudos
      The shoulder cape thing is Blood Mage which can be found on Sunjeongs site. 
      Eye covering is DX Necromancer. https://www.nexusmods.com/skyrimspecialedition/mods/41147
      Edit: The leggings might also be from DX necromancer and perhaps the amulet
      Rest i don't know.
      Goes without saying to check the requirments.
    3. NGamma
      NGamma
      • premium
      • 375 kudos
      Does anyone know where the rest of the pieces of the outfit are from that are not already listed?
      I love this outfit and would love to recreate it?

      @Kahvipannu84: May I also ask what ENB/ Reshade you are using?
    4. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Patrician enb, not available anymore unfortunately.
    5. NGamma
      NGamma
      • premium
      • 375 kudos
      You mean these?

      But you don't remember what mods you used for the mashup?
    6. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      That one is from same author, but for the old Skyrim, it was new version for SE, but the author has hidden it.

      For the outfits, unfortunately no, outside the ones mentioned above.
    7. NGamma
      NGamma
      • premium
      • 375 kudos
      Oh, right, I didn't see that. Sorry.
      Any tips for a comparable ENB for SE?
    8. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Can't say, been using Patrician, haven't really looked any others after building my mod list for it.
  5. PlayerNU
    PlayerNU
    • member
    • 0 kudos
    Анимации с элементом - хочу в туалет...
  6. Back2friday
    Back2friday
    • member
    • 3 kudos
    Hi i got a question. I have some other (dar) idle animations that has folders named 1 2 3 4 ect to 14. In OAR they show up as -1 -2 -3 ect. However these mods animation (DRNCFIA) does not seem to activate. They do work on weapon idles. 
    I tried to check mark the interruptible check mark to my stadard (dar) idle animations but still can not get it to work. They do work on npc so it seems. 
    How can i solve this? Should i rename the priority folder to something higher than this mod? 
    I also see the dar animations has a check mark for replay on loop or something? I dont understand what this does. 
    thanks 
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Hi.
      "However these mods animation (DRNCFIA) does not seem to activate. They do work on weapon idles. "
      This is purely a weapon idle mod.

      Maybe you just missed the idle time, check sticky.
  7. Arvendale
    Arvendale
    • member
    • 0 kudos
    I strangely can't get this to work. Unless I'm stupid and am missing something. Does the animations here not work if you have "Malignis Animations" installed?
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Malignis works fine with this, check OAR animation log, to see what happens at your side.
    2. Arvendale
      Arvendale
      • member
      • 0 kudos
      it's only playing malignis and legacy animations. Did i not install it correctly? Cause everything is toggled on. Do I have to set a condition?
    3. Arvendale
      Arvendale
      • member
      • 0 kudos
      I found the problem. It's because I downloaded Gunslicer's Animations from here. Disabling it allowed the idle's from your mod to run. But my battle ready stance reverted back to vanilla.
    4. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Could be that GS mod has higher priority, or it isn't tagged as interruptiple, so these ones won't play, if you keep the time delay on.
    5. Arvendale
      Arvendale
      • member
      • 0 kudos
      Yup it was just setting a few animations as interruptible . Thank you for your help!
    6. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Nice, glad you got it working.
    7. GustavoAA
      GustavoAA
      • member
      • 0 kudos
      How do i do that?
  8. TheSlubMan
    TheSlubMan
    • member
    • 0 kudos
    love your mod ! do you know the amour from the 3rd gif ? the all black blindfolded looking girl, thank you ! 
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Can't remember anymore, but answered somewhere in the comments.
  9. gaozhen123
    gaozhen123
    • member
    • 0 kudos
    按该键开始
  10. shane400m
    shane400m
    • member
    • 0 kudos
    When will Version B be estimated for release?
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Can't say, been working on other stuff recently.
  11. phil1870
    phil1870
    • premium
    • 0 kudos
    for some reason i can't get all animations to play regularly and i can't preview them if im equip the actually weapon either for instance if I'm dual wielding daggers i can't preview the animation but if i unequip the daggers then it would let me preview the animation
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Can't comment on preview, that is part of OAR.
      I'm not quite sure what you mean "i can't get all animations to play regularly".
  12. funnymod20241030
    funnymod20241030
    • premium
    • 0 kudos
    sir all animations in this mod come from gunslicer's mod and not even one animation is from others?
    1. kahvipannu84
      kahvipannu84
      • premium
      • 794 kudos
      Based of Gunslicers GSPoses mod.
      Of course had to do some re-posing/editing.