Shot in the dark, but would you happen to be using Mu Joint Fix (Knee Fix dll edition) because if so changing the FixHeight option in the .ini to 0 fixed all of my arrow/quiver problems. Could be your issue, could not.
Nice mod. although whenever my character nocks the arrow, it uses the vanilla animation and it makes silly movements before transitioning to the dynamic bow animation for drawing arrow.
it has a quiver variation, for me at least, I deleted it, now it works. So basically find anything that affects quiver animations with oar and youre set.
I was finally managing to play a Nordic battlemage for the first time, only to discover your mod and be forced to start a new Breton mage + bow gameplay. Thank you, you scoundrel. I loved it!
Question. Why is the "Disable Turn Animation" mod neccesary for this one? It feels kinda weird seeing the NPCs sliding when turning to their backs, and I'd rather not having to see that. Is it really necessary for this mod? And why?
I doubt it's ever mandatory to use it, at least functionally. If the animation events aren't disabled, I'd imagine they'll just play janky turn animations between every animation being replaced by a given mod. But given that he only animates for the ones enabled with it installed, it'll probably feel even worse than vanilla.
do someone have also a error with oar and dynamic bow animation ? cause it says something about beltz quiver in the error but i dont have this plugin or this ied things
I love your animation and attention to detail with this mod, great work! I recently updated my skyrim by accident and cant downgrade. so ive had to upgrade all my other mods along with it and your mod needs me to get immersive equipment...which needs dual sheathing... i really dont want to walk around with 300hours worth of weapons on my back. and i dont want to unfave all this equipment. is there anyway to use your updated mod without immersive equipment please?
dude this UI is horrendous...the only good tutorial ive found is a Korean UI with english subtitles, and theres even hours of reddit discussions of people complaining and tryna help eachother. this is rediculous... out...https://www.reddit.com/r/skyrimmods/comments/wubyq1/is_there_a_detailed_guide_on_how_to_use_immersive/
I love Dynamic Bow Animation AND I hate Immersive Equipment Displays, not only do I find it a frustrating mod when it comes to getting things to work, but it also broke my game. This last update was a bummer for me, although I understand that if it was done this way it must be for a good reason. I would just like to know why an animation mod needs that other mod. My ignorance cannot understand it. Thank you!
while sneaking on slow speed mode bow equipped in hand the animation is still of fast sneak walk meaning the legs running fast than the character moves.but with bow on back not in-hand the slow speed mode sneak animation is fine.Am i the only one having this issue?
221 comments
two required mods were added with this update.
Open Animation Replacer - IED conditions
Immersive Equipment Displays
All required modes must be updated to the latest version.
But every time I shoot the bow, the arrow position moves.
This causes the coordinates to move away from my hand, is there a solution?
Has anyone run into the same problem?
If you have this
- Weapon Styles - Draw-Sheathe animations for IED
it has a quiver variation, for me at least, I deleted it, now it works.So basically find anything that affects quiver animations with oar and youre set.
I get no arrows in my animation, my character is pulling thin air
Either download that mod.
or
Delete the 2 beltz quiver conditions in the OAR game menu and then reload the game.
Alternately you could install this mod: https://www.nexusmods.com/skyrimspecialedition/mods/67752?tab=description
I love Dynamic Bow Animation AND I hate Immersive Equipment Displays, not only do I find it a frustrating mod when it comes to getting things to work, but it also broke my game. This last update was a bummer for me, although I understand that if it was done this way it must be for a good reason. I would just like to know why an animation mod needs that other mod. My ignorance cannot understand it. Thank you!