Overhauls the rediculous and underutilized Bandit/Forsworn Dog Enemy, making him a dangerous and effective ally to his Outlaw masters. This mod buffs and adds more dogs to Bandit and Forsworn Camps, adding depth and immersion to the early game of Skyrim.
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This mod does not have any known dependencies other than the base game.
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In the vanilla game, Bandit Dogs are found in 2 places in the whole game, (also 1 Forsworn Camp) and they are laughably weak in combat. This makes even their limited addition to the game pointless. This mod aims to change that, as you will now encounter Enemy Dogs in Quite a Few Bandit and Forsworn Hideouts.
The dogs are now level 12, as opposed to level 2 and thus offer a challenge to early bounty hunting and bandit camp raiding. The Dogs are also more Vigilant to stealth, so their inclusion makes early stealth archer ventures a little tougher.
This Mod while seemingly small adds some substance to the most boring and plentiful of skyrim's enemy type. Now having to plan around dangerous Hounds during the early game bandit raids.
This also makes the camps indirectly more cozy, as seeing the Dogs chilling by the campfire with their master may make you think twice about massacring them.