Reworked logic with the help of Blackread for better support of initially disabled seals and ones that could get enabled again at some point. Now the script waits for the seal to get enabled when the player is in the area and stops doing so when they leave. It will still shut down active instances if loaded on an existing save.
Fixed a vanilla issue which can make the linked door unusable if its seal is disabled in some situations.
Restored animations on seals which were opened/closed while disabled.
Version 1.1.0
Safe to update mid game
Reworked the check for the disabled status to restore vanilla functionality that ended up lost. Now it will give the game the chance to reenable the seal in the next 2 mins in 6 second intervals and if that never happens, the updates will be shut down.