Skyrim Special Edition

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Mihail

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MihailMods

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About this mod

50% of the Chaurus will be dismembered in combat when killed, in an organic and immersive way, adding a touch of realism to your game, and a certain sadistic pleasure for your character.

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50% of the Chaurus will be dismembered in combat when killed, in an organic and immersive way, adding a touch of realism to your game, and a certain sadistic pleasure for your character. 

Technical info: The mod does not affect Chaurus Hunters or Reapers, only the smaller and more fragile variants, and also more common, that make the most sense to be dismembered in combat. Dismemberment can be done by any type of offensive, whether magical or physical. The dismembered model uses the same textures as the vanilla live model, so it will use the same textures you are using for said creature, whether those textures are vanilla or not. After a short time, the dismembered parts dissolve, so as not to overload your game (they are disabled).




- New death mechanic for common Chaurus, in which about 50% of them dismember when killed (mechanic is not applied to Chaurus Hunters or Reapers);






So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)





The Shards of Immersion saga brings small elements that add a touch of immersion and realism to the fantastic world of Skyrim, making it even more alive and dynamic, which seems to exist beyond the adventure of the Dragonborn.






Author: Mihail- the dismembered parts were made from the vanilla living model, with certain tweaks made by me to look like parts actually separated by violent dismemberment; concept and game implementation.