Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Bad Wolf

Uploaded by

DontBlnkBadWolf

Virus scan

Safe to use

Tags for this mod

33 comments

  1. DontBlnkBadWolf
    DontBlnkBadWolf
    • premium
    • 38 kudos
    Locked
    Sticky
    UPDATE 22nd April 2023

    I am still working on my Mod List to start playing Skyrim. I have not forgotten about this or abandoned this. I will get working on the Dark Face Issue and possibly add a few torches outside to brighten the area at night. I will also look into any patches it might need with certain mods that are popular IF I have them in MY load order. I do not have any plans to create patches for popular mods that I do not use.

    IRL I work a rotating 12Hr work shift 7pm-7am EST U.S. and do other activities outside of playing games when it's nice outside & off work.

    Look for the first update to happen around end of May 2023.
  2. DontBlnkBadWolf
    DontBlnkBadWolf
    • premium
    • 38 kudos
    Locked
    Sticky
    If you are using the mod High Poly Project, it will overwrite 3 meshes. This is perfectly fine. The 3 meshes are the Mead Barrel, Spigot & Wine Bottles.

    About the Dark Face issue, I found a nif file in there: /meshes/actors/character/facegendata/facegeom/meadery.esp/0000EF0F.NIF   I have not looked at it through CK yet & I am uncertain what that facegen is for. I will look into it this coming weekend & report back.
  3. DontBlnkBadWolf
    DontBlnkBadWolf
    • premium
    • 38 kudos
    Locked
    Sticky
    Original is not required. If this needs to be removed, then I will remove it.
  4. crmcdonaljr
    crmcdonaljr
    • premium
    • 1 kudos
    Locked
    Sticky
    I've tried this from the other site you mentioned.  With this as one a few mods installed in a new mod build I was putting together; I had some bugs besides the one you fixed.

    1) All the new NPCs had dark face issues, and when I looked at it in SSEEdit I found no conflicts.  Brewer and seller had dark face.

    2) I also couldn't get more ingredients for the oats than 1 per planting even though I had a harvest mod.  Making brewing a decent amount of mead and other drinks very difficult.  I guess this would have to be edited in SSEEdit to get it higher, especially if I knew where to look.

    Anyone have experiences with items 1 and 2?  Just need to know before installing.

    Thanks for the effort and yes, I'd like to have a working copy on Skyrim AE.
    1. DontBlnkBadWolf
      DontBlnkBadWolf
      • premium
      • 38 kudos
      This doesn't require SKSE64 so it should be AE compatible. I'll crack open CK and see what characters it touches to see if I can get around the dark face. I'll also look in xEdit to see about the ingredients and other things.
    2. Kdoggg1971
      Kdoggg1971
      • member
      • 3 kudos
      SE has, from what I've gathered, always had a random issue with black face. This should fix it for you.

      https://www.nexusmods.com/skyrimspecialedition/mods/42441
    3. crmcdonaljr
      crmcdonaljr
      • premium
      • 1 kudos
      I've discovered most dark face issues result from moding where conflicting meshes, and textures cause the issue.  Instead of a mod choosing for me I prefer to patch my choices.  Faces really are easy to patch between mods.  What's not easy to patch are missing files and/or incorrect file addresses.  There are several good tutorials on how to do this.

      With this mod I had no NPC replacers, body mods, face mods, or textures activated.  Just vanilla and meadery requirements loaded and I got dark face which told me something was wrong in the mod causing the issue.  To fix this takes a lot of time. You have to dig through the NIF and CK to find it.  Something missing or miss-pathed address to files.  This may result in having to create all new character looks.  There are tutorials on how to do this.
      1. Kalilies  "How to edit NPCs without Nifmerge"  (Nexus)
      2. Tutorial: Personal-Use NPC Replacer for Skyrim Special Edition

      I'm grateful the mod is now being looked after.  When I ran into all those troubles with that version and mod site reputation, I just dropped it thinking there could be greater issues with it.  Looking forward to this working. Thanks DontBlnkBadWolf.
    4. DontBlnkBadWolf
      DontBlnkBadWolf
      • premium
      • 38 kudos
      Sticky & Locked as a reminder to me as a possible fix.
  5. Darkmundos1985
    Darkmundos1985
    • supporter
    • 1 kudos
    hi can anyone confirm if this mod is still working fine in 2024 after the new update? thanks
  6. pinter12345678998
    pinter12345678998
    • member
    • 0 kudos
    Fire brand wine and argonian bllodwine sells for 0 gold and i have no idea how to fix it
  7. fyerena
    fyerena
    • member
    • 1 kudos
    any chance for a cc patch? there seems to be a seam of missing terrain around the meadery.
  8. dreddd1985
    dreddd1985
    • premium
    • 0 kudos
    is there anyway you can make skooma produce like the rest of the product.... i would love to come back to full stock of skooma for my evil play through
  9. RedJackPenguinBoi
    RedJackPenguinBoi
    • supporter
    • 0 kudos
    Heya, so for some reason the meadery wont build?  Like I built it with all the materials but it's acting like its still burnt to the ground.  I played this successfully before skyrim updated.   Its been fun and thanks for all the hard work you put into this. 
  10. Sardajonius
    Sardajonius
    • member
    • 1 kudos
    In case someone is wondering, the mods "Kaidan 2" and "Honeystrand Meadery" are not compatible, since the buildings of these two mods intersect.
  11. Crasius12
    Crasius12
    • member
    • 0 kudos
    I don't know how difficult it will be, but can you add the option of spending money on rebuilding the meadery (like in heljarchen farm) instad of having a coffer with all the stuff (which it's a bit of unrealistic). That way, you can have the option of rebuild it (spending money) or collecting all the stuff needed.
  12. pmj
    pmj
    • supporter
    • 0 kudos
    Hello SSeedit found some errors in this mod, and I want to bring this  to youre attention.

    [00:00] Checking for Errors in [03] Honeystrand Meadery.esp
    [00:00] HSMMixer01 "Mixer" [CONT:0300676F]
    [00:00]  CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03006205] < Error: Could not be resolved >
    [00:00]  CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0300982F] < Error: Could not be resolved >
    [00:00]  CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0300DED1] < Error: Could not be resolved >
    [00:00]  CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03006771] < Error: Could not be resolved >
    [00:00]  CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [030092C6] < Error: Could not be resolved >
    [00:00]  CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0300724F] < Error: Could not be resolved >
    [00:00] [REFR:0303775D] (places HSMKey "Honeystrand Meadery Key" [KEYM:0303775C] in GRUP Cell Persistent Children of HoneyStrandMeadInt01 "Honeystrand Meadery" [CELL:03002DEB])
    [00:00]  REFR \ XSPC - Spawn Container -> Found a ACHR reference, expected: REFR
    [00:00] Done: Checking for Errors, Processed Records: 1801, Errors found: 2, Elapsed Time: 00:00
  13. akelsheimer1
    akelsheimer1
    • supporter
    • 0 kudos
    I'm personally having an issue with the aging casks not functioning properly. I can select them and it says "place one item in the cask" but when the menu for the inventory is brought up it doesn't display the option to go over to my personal inventory and no items pop up at all. Not sure if anyone else is experiencing this so i figured i'd make a post about it to hopefully get some help. 
  14. Pizzahunter31
    Pizzahunter31
    • supporter
    • 4 kudos
    So am I understanding this correctly, I need the LE mod and this fix to run on SE? 
    1. Vlad254
      Vlad254
      • premium
      • 35 kudos
      No, the original is not required.
    2. Pizzahunter31
      Pizzahunter31
      • supporter
      • 4 kudos
      Awesome!! Thank you so much for this.