Not a big fan of the idle and walking animations, but everything else is just perfection. can you make a version of this with different more fearsome looking idle pose please? or better yet tell me how to change those specific animations to their original versions.
great move set and animation :D but i should warned you guys that if you have dual wielding dagger or other dual wielding weapons animations. it will replace them as well :{
Well this one is old but I suppose this could be resolved easily if anyone is looking for a solution.
Open up the animation folder: meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions Go into each subfolder named with numbers and find _conditions.txt
It will look like this:
HasMagicEffect("Keytrace.esp"|0x801) AND IsActorBase("Skyrim.esm" | 0X000007) AND IsEquippedRightType(1) OR IsEquippedRightType(2) OR IsEquippedRightType(3) OR IsEquippedRightType(4) AND IsEquippedLeftType(1) OR IsEquippedLeftType(2) OR IsEquippedLeftType(3) OR IsEquippedLeftType(4)
Leave only these if you want it to affect swords only. [(2) is daggers, (3) is axes, (4) is maces.]
I don't think he's using dodge in this video, those are small teleportation effects that are part of the moveset, which is why his other mod Abyssal Blade is required for this to work since Abyssal Blade originally uses the teleportation effects.
Just had to comment that found you from Youtube and been hooked so following and can't wait for big mod. On a aside, are you planning on optional SCAR patches so say your followers could do some of these move sets? Or better yet do you or anyone else have a turotiral how to patch move sets? I have some cool ones, but many NPC's/followers can't use
I really like the sides power attack , when timed right it puts my character right behind the enemy . Everything else is really nice . The only negative thing I would say is that the sides normal attack , the dodge is nice but there is no follow up attack which feels kinda weird to me .
34 comments
Open up the animation folder: meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Go into each subfolder named with numbers and find _conditions.txt
It will look like this:
HasMagicEffect("Keytrace.esp"|0x801) AND
IsActorBase("Skyrim.esm" | 0X000007) AND
IsEquippedRightType(1) OR
IsEquippedRightType(2) OR
IsEquippedRightType(3) OR
IsEquippedRightType(4) AND
IsEquippedLeftType(1) OR
IsEquippedLeftType(2) OR
IsEquippedLeftType(3) OR
IsEquippedLeftType(4)
Leave only these if you want it to affect swords only. [(2) is daggers, (3) is axes, (4) is maces.]
IsEquippedRightType(1) AND
IsEquippedLeftType(1)
The only negative thing I would say is that the sides normal attack , the dodge is nice but there is no follow up attack which feels kinda weird to me .