Pretty sure it's End Times of Skyrim. It's not exactly the most lore friendly, still really good though if you're just interested in adding some neat enemies around Skyrim.
Hey, would you give permission for your greatsword animations in leviathan II to be ported to xbox? They are incredible, thank you very much
Devilsplay ported the greatsword low stance and male/female idle walk run,so i hope you could also allow the greatsword normal attack, greatsword low stance and power and sprint attacks
Your animations are incredible. I use just about all of them for my game. I've tried all kinds of stuff to make the game look better and play better, from MCO and SkySA, CGO. But I find I now echo the sentiment of someone I saw on reddit.
"After years of mucking around with combat I've ended up sticking with enhancing the vanilla combat, I use precision with all the animation replacers from the amazing Verolevi."
I second that, and mostly use Smilodon and Valhalla, and call it a day. I look forward to seeing more of your work in the future! Especially for Greatswords!
exactly my thoughts ,tried them all but in the end stayed with vanilla. I'm so glad someone is just enhancing vanilla without altering vanilla combat and breaking perk mods or even vanilla perks .to me all of those animation mods you mentioned just felt like a buggy much inferior version of dark soul combat that some of their features did not even work properly.I'm sure vanilla skyrim beats inferior bug ridden version of dark soul combat anytime
here on year later after playing with MCO and souls like combat for awhile i never love it as much as i think i wouldve bc of how skyrim plays, back to using all of these vanilla replacers and CFPAO and enjoying the game so much more again, the way skyrim was meant to be played
Much better animations than vanilla thank you. I gave up to use SkySa for these animations, i only used it for dualwield combat but thats something i didnt use very much so thank you :)
Can someone teach me how to apply this action only to my own character? This power attack and normal attack cannot be modified like DAR, and I couldn't find them in OAR
is it possible to make all the leviathan II animations not overwrite the previous greatsword animations and make this iteration be player exclusive using OAR?
I'm having a problem with the attacks not playing the proper animation, I had CGO installed before but uninstalled it before installing this mod. But i am getting the CGO attack animations still. Edit: NVM skySA was the culprit
What do you mean SkySA was the culprit? I'm having the same issue. Are these mods incompatible with SkySA or does the mod order need to be changed or something?
skySA is a complete combat animation overhaul. they would absolutely not work together. pretty sure CGO, with its own animation changes are also incompatible, as well as being incompatible with skysa. you need to check into what you're installing. check the mod's compatibilities
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Devilsplay ported the greatsword low stance and male/female idle walk run,so i hope you could also allow the greatsword normal attack, greatsword low stance and power and sprint attacks
"After years of mucking around with combat I've ended up sticking with enhancing the vanilla combat, I use precision with all the animation replacers from the amazing Verolevi."
I second that, and mostly use Smilodon and Valhalla, and call it a day. I look forward to seeing more of your work in the future! Especially for Greatswords!
I'm so glad someone is just enhancing vanilla without altering vanilla combat and breaking perk mods or even vanilla perks .to me all of those animation mods you mentioned just felt like a buggy much inferior version of dark soul combat that some of their features did not even work properly.I'm sure vanilla skyrim beats inferior bug ridden version of dark soul combat anytime