Craftable tower shield. Has bash effect similar to Targe of the Blooded, scales with level so it doesn't fall off immediately after level 5.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Permissions: I do not allow users to upload my mod to other sites for Skyrim under any capacity. I give permission to make patches or bug fixes for my mod, so long as you credit me. Asking beforehand is not required; Patch away! I give permission to port my mod to other versions of skyrim, as long as you credit me. I should almost always be able to do this myself, but if I'm no longer in the modding scene, then you can do this without asking beforehand. I give permission to port my mod to other games, as long as you credit me. Please ask permission first for this. I do not give permission for any of my work to be monetized under any capacity by another user. I will not accept donations of any form for my work; This is a hobby for me.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0.1
Resolved issues relating to the perk/enchantment not scaling with levels correctly. Added SEQ file. Made perk scale with levels
Version 1.0.0
Initial Release - Not uploaded
This is my first foray into sculpting, as I usually just do mesh modelling. I hope you enjoy this unique take on a heavier variant of the Targe of the Blooded from vanilla, as a tower shield with better stats all around.
How to Obtain: It's a shield that can be crafted as long as you have the steel smithing perk. Requires the same perk to temper, and has a more expensive crafting recipe than most comparable items.
Requirements: Requires HearthFires.esm for the nails included for the crafting recipe. xEdit also claims it requires "Update.esm". No other external/non-vanilla requirements. Uses vanilla cubemaps, so appearance will differ.
Conflicts: It's physically very large, but all of the scripts are duplicated CK records so it shouldn't overwrite or be overwritten by anything. It may look funny with certain animations, including vanilla ones. I use IED and it can swing pretty hard on the back, which can look a bit goofy.
The bash effect is identical in base functionality to Targe of the Blooded, so it can cause the "Bleeding" effect on undead, animunculi and other non-bleeding entities.
The unique effect seems to have some issues initialising properly on pre-existing saves, so it defaults to the strongest value. As long as you're above level 20, you won't notice anything. If you're below level 20, it may feel a bit over-tuned.
Technical Specifications: Heavy armour shield, has slightly less value and armour value than the Daedric shield, but has much more weight. Its unique effect scales with level three times, capping out at level 20.
The mesh is much simpler than most of my other models, only 2.6k tris. The real performance hitter here is that I'm using 4k textures for the mesh - If the textures are too much for you, you can downscale them yourself. Alternatively, I can upload downscaled textures if it's requested enough. Since it's only a single model with a single texture set, the download is only around 20mb (~50mb unpacked) and it should be simple enough to downsize yourself.
Credits: -Drew for helping test this out for me in game. -Arcane University for some valuable feedback on sculpting and texturing (Specifically Prof. Tobi for his wood sculpting technique)
I'd also like to mention: -Blender as my primary 3D modelling program -Adobe Substance Painter as my texturing program - Pre-packaged materials from SP were used -Nifskope as my .nif model implementation program -GIMP and Paint.net as my texture implementation programs -Creation Kit as my asset implementation program -Skyrim as the game I've implemented this object for