Skyrim Special Edition

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Created by

1990Srider

Uploaded by

1990srider

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About this mod

Absolutely read full description. otherwise this mod will not work, This allows the cities to be entered with no loading screens. It moves 5 holds to the skyrim world space. Inspired by the open cities concept. This is built completely from the ground up with focus on the civil war quest and optimization,

Requirements
Permissions and credits
Translations
  • Polish
  • Italian
Changelogs
Donations
The "LOAD ORDER"
The load order with this mod should be absolutely last followed by its patches and dyndolod if you use it.
The example of how its patches and it works is as follows

100: X Mod
101: Y Mod
102: Z Mod
103: SR Exterior Cities
104: SREX Patch for X Mod
105: SREX Patch for Y Mod
106: SREX Patch for Z Mod
107: Dyndolod files ect...

*Note: These numbers only represent a make-believe load order
*Note NEW Game Hard Requirement.

*Note if you have read this whole page and have  not figured out the issue please visit my discord or leave a comment I don't mind helping

Patching

You do not need to ask permission to release patches or to use this mod in mod packs. Just please credit me. Thank you
This Mod is not a copy of open cities. This is completely done from scratch from the ground up.  Also If you have a patch and like to share to add to the patch hub page please post it in my discord   

Patch HUB

Patch Guide

DYNDOLOD READ!!! THIS!!
 Quick Dyndolod Note  


Compatibility
  • Compatibility
  •  Anything that changes the exterior of the cities should be fine or should be very easily patchable.
  • Anything changing the landscape should be fine. I made very very small edits around the main gates to allow them to fit properly 
  • Any mod that adds followers to interior "House Cells" or edits the Building interiors should be perfectly fine
  • Any mod that adds more Occlusion as long as they dont overlap in a major way. This can cause a really rare bug if so. EFPS Ill work on a patch or you can disable the occlusion plans at the front gates. When objects DISAPEAR This isn't your game breaking just walk through them it will be ok. These are Visible or not hidden occlusion plans  Its an acid trip have fun. To fix these you will need to go into the Creation Kit and disables These. These are a grayish marker. Right click on them> go to edit> bottom left corner >  Disable > if you want while selected and out of the edit menu.> hold Z Drag below ground. Save boom done.
  • Incompatibility
Any mod changing the interior city world spaces
anything that changes the original world space needs a patch including navmesh. This is the quick explanation.


1. If it needs objects moved and some navmesh edits edits Patching guide
2. if its "Just" Objects and not navmesh then Synthesis Patcher By J3W3LS Synthesis Patcher

CREDITS
Credits to Rob's Bug Fixes For helping me QA and clean the entire mod
Credits to J3W3L'S for QA and creating the Synthesis Patcher and Patch Fomod
Credits to Skyfall for the animated door .nif 
Credits to Galandil with the scripting help
Credits to  ArchonShadow with teaching me how to finish my own doors


Social Media
My Social if you would like to support my work

Patreon
My Discord
My YouTube
My Twitch

My other mods

The Great Porch

Also please check out the Patch Hub

SREX Patch Hub

J3W3L's Synthesis Patched


 Disclaimer the first picture for the banner and the first images are owned by Bethesda