Was looking at using this--I like that the ONLY thing it's supposed to do is enlarge the kids' room and add more beds--but it edits hundreds of other interior cells for no reason I can discern. Literally hundreds, from Killkreath Ruins to Dragonsreach to Warmaiden's and so on--meaning it will overwrite any mods that edit just about any other interior cell in the game.
I went in with SSEEdit and removed the extra cells. Going to look at the edits to the Proudspire interior, and I'll let you know if I find any more issues.
If anyone needs it, Proudspire Manor is Block 8, Sub-block 7 in xedit. You can keep the Proudspire cell can delete all other blocks.
It looks like the creationkit updated the mod with a bunch of missing location data from the main skyrim esp. But since new data is added, it doesn't count as identical to master so cleaning the esp won't get rid of it. You have to manually delete it.
First of all, thank you for the mod. All the other mods which added Proudspire Manor compatibility for Multiple Adoptions don't work with AE, and I really appreciate you taking the time to get one working for this version of the game.
That said, your mod causes an issue with the lower floor of the manor. There is an area where the mesh doesn't exist and you can both see and enter the graybox. It thankfully doesn't kill you or cause you to fall out of world when you enter the graybox, instead putting you back at the basement door of the manor.
I've narrowed it down to your mod causing the issue. Removing your mod fixes the house's mesh immediately, and even removing all mods but this one, the Multiple Adoptions, and SKSE I get the bug.
I've attached a picture to help illustrate the location I am referring to. Let me know if you need anything else to help narrow down where the bug in the mod is coming from.
I know I'm two weeks late responding to this, but to add information I had already bought and entered Proudspire before installing the mod as I was doing the Stones of Barenziah quest. However, I had not made any updates to the house (eg didn't purchase children's bedroom, alchemy table, etc.) prior to the mod. The screenshot was even taken before making any upgrades IIRC.
Hi! Thanks for the mod! I always felt bad moving the kids away from Solitude, they had so much fun running around with the local children. But were you able to fix the hole in the wall? I just installed this mod and I have the hole just like the others said.
Sorry I haven't fixed it yet. I've been busy with school and ended up having to uninstall Skyrim wo make room for other things. I will get to this, but it may be a while.
Congratz for the mod. The room was really nice to see. Beside the gap in the wall, all was perfect with the house, BUT... i dont know why or how, your mod have broken all my creation club mods that comes with my gog AE skyrim. All new homes, areas and quests that comes with the gog version of Skyrim AE, was broken. Im not saying this to do anything else than alert you to this possibility and to you try to find the reason why that happened. Keep working the good work and be safe out there!
26 comments
I went in with SSEEdit and removed the extra cells. Going to look at the edits to the Proudspire interior, and I'll let you know if I find any more issues.
It looks like the creationkit updated the mod with a bunch of missing location data from the main skyrim esp. But since new data is added, it doesn't count as identical to master so cleaning the esp won't get rid of it. You have to manually delete it.
That said, your mod causes an issue with the lower floor of the manor. There is an area where the mesh doesn't exist and you can both see and enter the graybox. It thankfully doesn't kill you or cause you to fall out of world when you enter the graybox, instead putting you back at the basement door of the manor.
I've narrowed it down to your mod causing the issue. Removing your mod fixes the house's mesh immediately, and even removing all mods but this one, the Multiple Adoptions, and SKSE I get the bug.
I've attached a picture to help illustrate the location I am referring to. Let me know if you need anything else to help narrow down where the bug in the mod is coming from.
Sorry :(
Congratz for the mod. The room was really nice to see. Beside the gap in the wall, all was perfect with the house, BUT... i dont know why or how, your mod have broken all my creation club mods that comes with my gog AE skyrim. All new homes, areas and quests that comes with the gog version of Skyrim AE, was broken.
Im not saying this to do anything else than alert you to this possibility and to you try to find the reason why that happened.
Keep working the good work and be safe out there!
Insta-download!
I always felt a lack of multiple kid beds in the vanilla homes, thank you for this :D