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BarryMeyers

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BarryMeyers

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8 comments

  1. hoangdai94
    hoangdai94
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    💯
  2. AndrealphusVIII
    AndrealphusVIII
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    How delightfully inconvenient! I unironically love it.
    Thanks for sharing and keep up the great work.
    1. BarryMeyers
      BarryMeyers
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      omg it's the Andrealphus. I am a big fan.
    2. AndrealphusVIII
      AndrealphusVIII
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      Cheers!
  3. Blackspine18859
    Blackspine18859
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    Neat idea. I'm guessing it might be incompatible with "Disallow Armor Changes During Combat" (https://www.nexusmods.com/skyrimspecialedition/mods/83921), but maybe not?. DAC doesn't prevent you from removing armor during combat. Only from equipping something else. Try to swap your helmet for a circlet while in combat, and suddenly you are bare headed. 

    It would be interesting if the two worked together. Might create a cool synergy:

    Turn invisible (armor is removed), attack enemies (become visible), but now you're naked and can't equip any armor so boo-hoo. 
    1. BarryMeyers
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      From reading the description, I believe that you are correct in your interpretation. These two mods do work together perfectly and create a good synergy. I use equipping animations to prevent the instant equipping of armour, but this mod would work as well. My mod only attaches the armour-script removing script to the invisibility magic effect of the potion and the spell, but makes no other changes, so it would not conflict with that mod. I will add this mod to the recommended mod list in the description.

      Thank you.
  4. Jklnn
    Jklnn
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    Great idea! It would be cool if it also cancelled the invisibility on equipping armor.
    1. BarryMeyers
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      From a design perspective, that is the exact scenario when playing without this mod. One can just put on armour while invisible and attack to remove the invisibility to simulate the mod idea that you presented.

      Why not make a mod to automate this action? That removes a degree of control from the player where the benefit isn't significant and adds a script where there doesn't need to be one.

      What about for purely immersion purposes? The effort of immersion should not fall completely on the game, for that leaves the player's mind lazy. If one want to put armour on and commit to removing the invisibility, one can remove it at will through vanilla means and pretend that it was their action of equipping that removed the invisibility. This idea requires script development and game performance to check every time the player's armour status changes, then tries to remove invisibility if they are invisible. For such a small and rare action, it is not worth the mod development.