First you'll need Vaermina's Torpor - My version SE by Xtudo - ENB. Inside it there are 3 folders 1K, 2K and 4K, install the content of one of this folders. If your mod manager can't manage folders, just unpack the file, and pack it again with only the content of the desired folder, like 2K for example. The install that file.
And at last download and activate: Vaermina's Torpor - My version SE by Xtudo - CACO version.
for some reason im unable to see the modified one in my game im only able to see the elsopa one and id love some help id love to see yours in game as it looks fantastic
I'm having the very same problem. For some reasons your potion edits and these files only, are unpacking wrongly with a folder named after the mod into the data folder, so nothing's overwritten... I'm also on Vortex.
Hmm I don't use mod managers but I know there is an option to select which folder will be your "Data" folder. The Main file includes 4K, 2K and 1K folders, so you have to select which will be installed.
Go to the plugin tab and type the mod name in the search then double left click on the plugin. On the new small window you will see "group" with options after clicking on it. Select "Late Loaders". Then click "Sort Now" on the top left and you will see the mod move to the bottom. :)
Reason is very simple and affects a lot of Xtudos mods: you cant use this archive with Vortex.
This is because this isn't a (FOMOD) installer, but a simple archive which do contain every single option (1k 2k 4k) in a separate folder. Vortex will just extract all folders in the Skyrim /Data directorty, which obviously won't work. Instead you have to download the archive and extract the version you want to use manually in yur /data directory. Only then the esp gets detected and the mod is working as intended.
It seems that there's an issue with the installer for the 4k version. In MO2 it doesnt actually install any files at all (no esp, no meshes/textures). The 1k and 2k versions install fine though.
Amazing model! Unfortunately for me it shows up huge in my inventory, like the el sopa potions do. There is a patch option for the original mod with an option for smaller potions in inventory. Could you make a patch that does the same thing?
Is there any chance you'd make this & sleeping tree sap standalone? I'm running Awesome Potions and really dont wanna run El Sopa's mod and have to manage overwrites just to utilize these two great replacers
Nope, the mod manager includes an option to select the desired resolution folder (4K, 2K, 1K) as the "Data" folder. And it will install that version for you. I believe it's in the floating menu that appears with the right click of the mouse.
Hey X, I can't get the ENB glow to work on either this or your Sleeping Tree Sap replacer. Other similar ENB light replacers still work, just seems to be these two things right now. The models are still beyond beautiful so even if I can't get them to work they're nice, but I'm just putting this out there since I saw somebody else mention it.
Actually there was an error with the Sleeping Tree Sap ENB files, for some reason the server uploaded the non ENB versions. Please download it again. The original Vaermina's Torpor ENB is pretty subtle, the Purple version isn't.
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Inside it there are 3 folders 1K, 2K and 4K, install the content of one of this folders.
If your mod manager can't manage folders, just unpack the file, and pack it again with only the content of the desired folder, like 2K for example. The install that file.
And at last download and activate: Vaermina's Torpor - My version SE by Xtudo - CACO version.
And you're good to go.
The Main file includes 4K, 2K and 1K folders, so you have to select which will be installed.
On the new small window you will see "group" with options after clicking on it.
Select "Late Loaders". Then click "Sort Now" on the top left and you will see the mod move to the bottom. :)
This is because this isn't a (FOMOD) installer, but a simple archive which do contain every single option (1k 2k 4k) in a separate folder.
Vortex will just extract all folders in the Skyrim /Data directorty, which obviously won't work. Instead you have to download the archive and extract the version you want to use manually in yur /data directory. Only then the esp gets detected and the mod is working as intended.
And yeah, now that you mention it I can see a slight glow to the Torpor