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RokHel

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  1. RokHel
    RokHel
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    Hi.
    As we know, this mod has a ton of conflicting mods.
     

    If you want to help this mod with compatibility and you know how to make patches with other mods, DM me. As of the past months, I have very little time to spare for my mods or work on them. 

    There is an update that I'm thinking of doing for this mod though, it should improve the compatibility by a lot. But I can't give any dates on when I'm gonna be doing this update or if it even comes out. 
  2. ra2phoenix
    ra2phoenix
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    I've analyzed this mod's cell edits and here's my conflict list, for those interested.  If I decide to use this mod I'll probably be cranking out patches for everything here:

    Definite Conflicts: (confirmed landscape or navmesh conflicts; MM and LAWF can be overwritten)
    Majestic Mountains
    LAWF
    Ryn's Saarthal - looks like it's good just loading after for the most part
    Outlaws Refuges
    Helgen Reborn
    Treasure Hunter
    Ryn's Standing Stones
    Windhelm Lighthouse
    Midden Expanded
    JK's Skyrim
    Interesting NPCs
    Legacy of the Dragonborn
    EasierRiders Dungeon Pack
    Laintar Dale
    Northern Roads
    JK's Windhelm Outskirts
    Ryn's Farms
    COTN Winterhold
    The Great City of Winterhold v4
    TGCOTN Winterhold

    Potential Conflicts: (need to investigate each cell for placements etc)
    ICAIO
    JK Septimus
    Mundus Stones
    Oblivion Artifacts
    The Brotherhood Of Old
    Alternate Start
    Radiance - Locations
    Settlements Expanded
    Roadsigns Overhaul
    Snazzy
    MLU
    Skyrim Sewers
    Lux Via
    Fishing CC
    ESO Imports
    Lux Orbis
    No Snow Under The Roof
    Obscure's College of Winterhold
    JK's College of Winterhold
    Capital Windhelm
    Immersive College NPCs
    College of Winterhold Quest Expansion

    Minor Conflicts: (one or two records max)
    Atlas Map Markers
    BG Collectibles
    Citizens of Tamriel
    Navigator
    Obsidian Mountain Fogs

    No Conflicts:
    Alchemical Treatises
    CFTO
    Cheesemod
    Cloaks
    Farmhouse Chimneys
    Finding Velekh Sain
    Ice Blade of the Monarch
    Inigo
    Solitude Temple Frescoes
    Teldryn Serious
    Waymark
    Wintersun

    There's a bit of uncertainty til I open up CK around Windhelm as some ice floes are added to the river, which a lot of mods in that area border on very closely.  I'll edit this post to remove the false hits on possibles as I check them.
    1. Raupp007
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      What about A Treacherous Sea - Sea of Ghosts Project and White Lighthouse? Do they conflict with this mod? Thank you in advance!
    2. ra2phoenix
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      I don't run those, so I don't know
    3. alfgrind
      alfgrind
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      Do you plan on some compatibility patches for the mods you cited ? =)
    4. PointOfOrigin
      PointOfOrigin
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      Uf, some of those are staples in a lot of mod orders.
    5. aloeislands
      aloeislands
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      i hope you make some patches, i have no idea how to patch these myself, especially deepholme
    6. HavenofDarkness
      HavenofDarkness
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      What about animated ice flows?
    7. ServalKhajiit217
      ServalKhajiit217
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      Why too much conflict mods, lol? Its just models without scripts or something esle. And also without BSA archives.
    8. ra2phoenix
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      Because it redoes navmesh in pretty much every cell in the mod's scope.
    9. Cebix
      Cebix
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      Add SkyShards to the list, some Skyshards are sunken into the Glaciers. Also just to confirm, College of Winterhold - Quest Expansion has a minor conflict in the Alteration quest, you can avoid it by selecting the option "I'll meet you there" but if you follow the NPC he runs into everything endlessly due to glaciers blocking his normal pathing.
  3. DenlimWolf
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    Update soon? :c
  4. damian1982
    damian1982
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    Hello, this mod appeared to be a promising one, but once I added it to my modlist I got several CTDs with no trace in crashlogger that pointed in this mod direction. Mainly CTDs: on new game, on saving and random crashes walking any Tamriel exterior cell...

    They just stop after uninstalling frozenlands, such a pity.
  5. adamjpurtee
    adamjpurtee
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    How's development going? Very appealing, been watching this one for months.
    Can't live w/o IMR & ICR.
    1. adamjpurtee
      adamjpurtee
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      Still curious. Is the project abandoned?
    2. RokHel
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      Hey, currently the project is abandoned and not being worked on. As of now, I just don't have the time to do much of any modding. Since I have many mods, it's hard to attend to all of them by myself. 
    3. ethankline7
      ethankline7
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      It would be nice if you could add that information to the description page or sticky this post for others to see.
  6. skytechman
    skytechman
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    I really need to learn to read mod descriptions... this mod had my game crashing for hours... to my own fault, I use many incompatible mods...
    1. noobiemodder69
      noobiemodder69
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      yeah same here, im gonna try to read every mod's description, post and bugs section I download.
  7. xyloritus
    xyloritus
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    This mod has very bad edits that assign snow material to some objects globally resulting in snowy tree logs around Riverwood.
  8. Fatalinsomnia
    Fatalinsomnia
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    When generating terrain LOD via xLODGEN, should I disable Cathedral Landscapes before generating because it has its own pre-generated LOD?
  9. deleted116638948
    deleted116638948
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    Hello and at first thanks for another mod!
  10. Modbr
    Modbr
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    i dont use dyndolod or enb for performance purposes, so this mod is not for me?
    1. RokHel
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      If you're struggling with performance then this will make it quite a bit worse as there will be a lot more for your system to render than without the mod. 
    2. Tenz81
      Tenz81
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      Well that was an "old" comment (strange now it dates 2 days ago..), now I'm using dyndolod and enb (how I could live without? :)
      Btw for other readers (I bet you know already) dyndolod have even improved performance (following performance settings) 
      I think I will try out next time I will generate again and/or I want to change something of that area, for the moment I'm ecstatic and satisfied after been able to have your "unreal glaciers" working well ❤️
  11. Tenz81
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    I can't enter the septimus signus outpost, I don't have any mod that changes it. The entrance is barred with a wall of ICE
    1. RokHel
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      Just tested this area, doesn't seem to have any issues with entering or leaving septimus signus outpost.  Must be a conflict with another mod then.
    2. Tenz81
      Tenz81
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      ye probably is the incompability with icy mesh remaster, it is written in its fomod at least
    3. myginds1974
      myginds1974
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      If you have ice blocking, I would disable the icemesh. That I have had done with other mods conflicting, so I could continue the mission
  12. MrManMain
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    Keeping an eye out for this one. I made a "terrain patch" for my entire load order that fixed floating trees, navmeshing issues, terrain looking ugly, terrain seams etc. and this would be a major timesaver once compatibility patches start rolling in. I thought this of the previous incarnation of this mod (Icy Regions Redone) and I think so here too.

    It's really cool seeing this and Icy Coasts Remastered existing as these are the kind of visual overhauls I really appreciate tbh as the game can look very ugly due to the way terrain blending and such works and making the more barren areas of the game i.e the snowy regions look more lively like this is pretty awesome. Godspeed fam!
    1. RokHel
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      Yeaaa, it's a bit difficult to work on this. I'm in a way still thinking of the best way to go about it while doing some other project. 

      Since this mod is massive, there isn't exactly an all in one solution. But making a patch for every conflicting mod doesn't sound like the most fun either. 

      Redoing a lot of parts manually also is a bit hellish. So I'll have to come to some sort of conclusion.
    2. MrManMain
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      I can imagine, haha. It wasn't the easiest for me and also extremely time consuming (it probably took me a year or something in total, maybe a bit more since my load order also changed a lot with mods like The Brotherhood of Old being removed) but it worked out only because I knew exactly what to patch as I came across issues and the fact that it was made specifically for my load order. In your case, you have to account for a lot of different load orders and how other people play the game so that makes it 100 times worse :x 

      Take your time figuring things out, I say. I'd personally focus on the mod itself for now and think of patches later. Hell, I think I'll actually download Frozenlands right away haha. I can deal with not everything being compatible right away as I have my ways :P