Edit: Made the dmco work with infinity dodge , but stamina consumption doesnt work
Edit2: if you're using a different kind of dynamic animation casting, it's not going to work , must use the one on the link https://www.nexusmods.com/skyrimspecialedition/mods/73293?tab=files
I'd like to know what is the difference between 0.9.8 and 2.X versions. Id like to switch to the new version but it will server me no porpuse if i have no clue about the advantages.
Although, the default stamina consumption can be a bit harsh on my full set heavy armor build. This is cause I have overhauled my stamina system to include penalties when blocking, doing normal attacks (regardless of whether it connects or not) and jumping. Might do some editing with SSEEdit. Otherwise, Great mod! It does what it aims to do. Endorsed!
Issue continues not sure why does dmco load order matters? I loaded dmco.esl after dodgeframework.esl, loaded stamina patch last, checked for conflicts (just in case), checked dmco version, regenerated nemesis from zero, checked if I have anything missing reinstalled everything dac - dmco - patch but nope, dodge simply cost no stamina.
Ok, then i reccomend you check the animation events that the infinity dodge mod sends during a dodge. Use this: https://www.nexusmods.com/skyrimspecialedition/mods/82296 Then simply swap the dodge event in the .toml that comes with this mod
Thx for the tip !!! changing the event with " MCO_DodgeInitiate " fixed it might wanna add it to the main page for people using infinity dodge or as optional file or something anyways thx for the mod :)
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https://www.youtube.com/watch?v=CrNdvyz_f3E
Edit: Made the dmco work with infinity dodge , but stamina consumption doesnt work
Edit2: if you're using a different kind of dynamic animation casting, it's not going to work , must use the one on the link https://www.nexusmods.com/skyrimspecialedition/mods/73293?tab=files
Replace MCO_DodgeOpen with MCO_DodgeInitiate in the .toml file
Id like to switch to the new version but it will server me no porpuse if i have no clue about the advantages.
Although, the default stamina consumption can be a bit harsh on my full set heavy armor build. This is cause I have overhauled my stamina system to include penalties when blocking, doing normal attacks (regardless of whether it connects or not) and jumping. Might do some editing with SSEEdit. Otherwise, Great mod! It does what it aims to do. Endorsed!
Then simply swap the dodge event in the .toml that comes with this mod