I looked at 3 wolf skeletons (the XP32, Rogueshots', and this mods') and noticed some things: - this mods skeleton appears to be a hybrid of XP32 and Rogueshots' based on the overall shape of the skeleton (place of nodes).
XP32 - the xp32 skeleton has a rounded collision box (think pill or capsule shaped), with smaller capsules inside - the xp32 skeleton has more anatomy built into it
Rougeshot - square collision box, containing several capsule shaped collisions - skeleton shape appears to have lowered head - skeleton appears to have more pronounced shoulders and hips
FPTL - placement of NiNode WolfPelt is different - anatomy added (similar to XP32) - collision added (similar to Rogueshot)
There should be no need to change the skeleton anymore I have provided two locking positions for wolves to take care of the shooting of bows and arrows
I don't think I know what the Mod is, perhaps you can provide a link? Before officially trying this Mod, I can simply assume that it will not have compatibility issues with the Mod, as this is only a change in the lock position, and the latest version does not involve changing the skeleton
Oh no, I meant...1.3 fixed that bug where my target would lock on the enemies feet? Right? I'll admit, I overflew that, but I thought that's what it said... I was indeed happy about fixing that in 1.3. Was something wrong with that upload?
I may have misunderstood something ...... But I'm glad you told me the update was ok I will continue to improve it because it's too much of an effect, thus causing the bow to lock on to enemies while stalking may .... Can't hit? This happens with my own SmoothCam preset, but every player's settings are different and I have no way of knowing if this happens to other players But what I should do is, since this happens on my side, I should fix it on my side to avoid this for other player So, I will continue to try to improve it
I play in 3rd person mode, but usually switched to 1st person when I switched my weapon to a bow. I've faced this problem with Lord Harkon in Dawnguard DLC where the player has to use Auriel's Bow. So I think a patch for Harkon is needed.
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I have savage wolfs - it also comes with a skeleton. Could You possibly make a patch?
- this mods skeleton appears to be a hybrid of XP32 and Rogueshots' based on the overall shape of the skeleton (place of nodes).
kirito780 - if you'd confirm.
XP32
- the xp32 skeleton has a rounded collision box (think pill or capsule shaped), with smaller capsules inside
- the xp32 skeleton has more anatomy built into it
Rougeshot
- square collision box, containing several capsule shaped collisions
- skeleton shape appears to have lowered head
- skeleton appears to have more pronounced shoulders and hips
FPTL
- placement of NiNode WolfPelt is different
- anatomy added (similar to XP32)
- collision added (similar to Rogueshot)
I have provided two locking positions for wolves to take care of the shooting of bows and arrows
补充:遗憾的是,我发现这个MOD同样影响了我的第三人称射箭锁定,我的箭矢锁定了冰原狼四肢间的空气,箭矢也射向了空气,我想这是坏虫子。
Before officially trying this Mod, I can simply assume that it will not have compatibility issues with the Mod, as this is only a change in the lock position, and the latest version does not involve changing the skeleton
I hope I didn't confuse You, I'm sorry man :|
But I'm glad you told me the update was ok
I will continue to improve it because it's too much of an effect, thus causing the bow to lock on to enemies while stalking may .... Can't hit?
This happens with my own SmoothCam preset, but every player's settings are different and I have no way of knowing if this happens to other players
But what I should do is, since this happens on my side, I should fix it on my side to avoid this for other player
So, I will continue to try to improve it