0 of 0

File information

Last updated

Original upload

Created by

scholar

Uploaded by

alwayiwanna

Virus scan

Safe to use

Tags for this mod

32 comments

  1. potro9
    potro9
    • premium
    • 5 kudos
    Is there a way to do less damage? I kill everyone with 1 hit
  2. Veltiel
    Veltiel
    • member
    • 30 kudos
    Guys, is there a way to increase the flame duration time? Once I cast this ability it takes seconds to work properly again. It's too short! I don't know how to make annotations in Hkanno, or how to use it, can someone enlighten me?
  3. Edhelnaur
    Edhelnaur
    • premium
    • 3 kudos
    Does This work with BFCO instead of MCO ?
  4. SSviper91xx
    SSviper91xx
    • supporter
    • 0 kudos
    Where in the game is it located?
  5. hasi12
    hasi12
    • member
    • 4 kudos
    i use this mod with Ashes of War Additional Attack v Items (doesnt matter) and after enchanting the sword(last spell in fs,ini) a i get ultrafast movement - i take a look at getav weaponspeedmult 2 .. default 1 

    i remove this entry $FlamingStrikeSword = @CAST|0X80D|FlamingStrike.esp|1|1|0|0|0|0|0|0|0 i get no enchanment for 40 sec.  cast only the flamestrike .. after this the weponspeedmult stays at 1 - with the  enchantmentspell it changes for 40 sec to 2 - 

    one and twohanded

    i take look with creationkit ad xEdit - there nothing with weponspeed in your esp .. strange 

    thx you for great mod .. it is fun :)
  6. sniekerboy1
    sniekerboy1
    • member
    • 1 kudos
    I want to report something small
    This mod comes with an Idle animation for one handed sword.
    And so this mod combined with Smooth Moveset  will replace the Smooth 1hm idle animation. 

    Now i am using Vortex and did not receive an option which file should overwrite which.
    so i had to delete the idle animation my self. 


    iknow its a small thing but i tought i let you know just in case so your not like me searching half an hour to see what animation chanced it 
    1. naimadekar
      naimadekar
      • member
      • 0 kudos
      I spent hours racking my brain over this, until I found this error, it's a shame I didn't read you before, now I'm going to see if I can replicate what you did to solve it, thanks
    2. sniekerboy1
      sniekerboy1
      • member
      • 1 kudos
      haha yeah i had the same. 
      i dont know if you found it already 
      but you can find the idle animation in Meshes - Actors - Character - Animations - DynamicAnimationReplacer - _CustomConditions - 95333334
      and then Delete 1hm_idle.hkx and you should be good to go
  7. naimadekar
    naimadekar
    • member
    • 0 kudos
    I have a problem, when I perform this attack with the sword in my character's right hand, the sword lights up with long flames, everything is correct, the problem is that after that I cannot use normal attack. with the left click of the mouse, it does nothing, this is fixed if I block with the right click once the fire animation is finished, but is this like that? Or is it a bug, it is a bit annoying to have to block yes or yes when I finish using this power, does this happen to anyone?
  8. ReachHeavenByViolence
    ReachHeavenByViolence
    • premium
    • 37 kudos
    how exactly do you use this new attack? is it through the MCO weapon art system or a new spell or power that triggers it?

    It looks really cool so I'd love to know how it actually works for my next playthrough :)
    1. alwayiwanna
      alwayiwanna
      • member
      • 12 kudos
      MCO weapon art system
  9. demystorm22
    demystorm22
    • member
    • 0 kudos
    Very cool mod!
    I have mco installed and when I use the weapon art, the flaming sword moveset slows down. Is it intentional? Is there a way to speed it up?
    1. alwayiwanna
      alwayiwanna
      • member
      • 12 kudos
      MCO has two versions, one of which has an animation speed that depends on Perk or modifies the character's attack speed
      AMCO (Attack - Modern Combat Overhaul) is made to be as compatible with other mods as possible

      ADXP (Attack - Distar Experience) is ideal for an animation based modlist and animation development. It removes the directional power attack and the weapon speedmult to let the user chose it on an animation basis
    2. demystorm22
      demystorm22
      • member
      • 0 kudos
      Oh cool I never noticed there are two different versions of MCO. However I installed the only one I found available: the ADXP version. What can I do for increase the speedmult?
    3. alwayiwanna
      alwayiwanna
      • member
      • 12 kudos
      It seems that you have chosen the AMCO version, You can adjust the attack speed of this weapon or use magic to increase your attack speed, or you can add this anno PIE.@SGVF|MCO_AttackSpeed|number  to the corresponding time point in this animation,number is the speed
      more detail see that:https://www.skyrim-guild.com/guides/mco-animators-guide

      But I suggest you use adxp version when you install MCO, it will alert you to choose the version to install
  10. s1la
    s1la
    • member
    • 0 kudos
    This ability doesn't seem to deal damage, is it supposed to?
    1. alwayiwanna
      alwayiwanna
      • member
      • 12 kudos
      When you release the flame, you need to keep a relatively close distance with the enemy because the flight distance I set is relatively close. If the enemy is at this distance, it will cause an explosion and cause damage to the enemy, but it may not be too large. Therefore, most of the damage still comes from weapons