Guys, is there a way to increase the flame duration time? Once I cast this ability it takes seconds to work properly again. It's too short! I don't know how to make annotations in Hkanno, or how to use it, can someone enlighten me?
i use this mod with Ashes of War Additional Attack v Items (doesnt matter) and after enchanting the sword(last spell in fs,ini) a i get ultrafast movement - i take a look at getav weaponspeedmult 2 .. default 1
i remove this entry $FlamingStrikeSword = @CAST|0X80D|FlamingStrike.esp|1|1|0|0|0|0|0|0|0 i get no enchanment for 40 sec. cast only the flamestrike .. after this the weponspeedmult stays at 1 - with the enchantmentspell it changes for 40 sec to 2 -
one and twohanded
i take look with creationkit ad xEdit - there nothing with weponspeed in your esp .. strange
I want to report something small This mod comes with an Idle animation for one handed sword. And so this mod combined with Smooth Moveset will replace the Smooth 1hm idle animation.
Now i am using Vortex and did not receive an option which file should overwrite which. so i had to delete the idle animation my self.
iknow its a small thing but i tought i let you know just in case so your not like me searching half an hour to see what animation chanced it
I spent hours racking my brain over this, until I found this error, it's a shame I didn't read you before, now I'm going to see if I can replicate what you did to solve it, thanks
haha yeah i had the same. i dont know if you found it already but you can find the idle animation in Meshes - Actors - Character - Animations - DynamicAnimationReplacer - _CustomConditions - 95333334 and then Delete 1hm_idle.hkx and you should be good to go
I have a problem, when I perform this attack with the sword in my character's right hand, the sword lights up with long flames, everything is correct, the problem is that after that I cannot use normal attack. with the left click of the mouse, it does nothing, this is fixed if I block with the right click once the fire animation is finished, but is this like that? Or is it a bug, it is a bit annoying to have to block yes or yes when I finish using this power, does this happen to anyone?
Very cool mod! I have mco installed and when I use the weapon art, the flaming sword moveset slows down. Is it intentional? Is there a way to speed it up?
MCO has two versions, one of which has an animation speed that depends on Perk or modifies the character's attack speed
AMCO (Attack - Modern Combat Overhaul) is made to be as compatible with other mods as possible
ADXP (Attack - Distar Experience) is ideal for an animation based modlist and animation development. It removes the directional power attack and the weapon speedmult to let the user chose it on an animation basis
Oh cool I never noticed there are two different versions of MCO. However I installed the only one I found available: the ADXP version. What can I do for increase the speedmult?
It seems that you have chosen the AMCO version, You can adjust the attack speed of this weapon or use magic to increase your attack speed, or you can add this anno PIE.@SGVF|MCO_AttackSpeed|number to the corresponding time point in this animation,number is the speed more detail see that:https://www.skyrim-guild.com/guides/mco-animators-guide
But I suggest you use adxp version when you install MCO, it will alert you to choose the version to install
When you release the flame, you need to keep a relatively close distance with the enemy because the flight distance I set is relatively close. If the enemy is at this distance, it will cause an explosion and cause damage to the enemy, but it may not be too large. Therefore, most of the damage still comes from weapons
32 comments
i remove this entry $FlamingStrikeSword = @CAST|0X80D|FlamingStrike.esp|1|1|0|0|0|0|0|0|0 i get no enchanment for 40 sec. cast only the flamestrike .. after this the weponspeedmult stays at 1 - with the enchantmentspell it changes for 40 sec to 2 -
one and twohanded
i take look with creationkit ad xEdit - there nothing with weponspeed in your esp .. strange
thx you for great mod .. it is fun :)
This mod comes with an Idle animation for one handed sword.
And so this mod combined with Smooth Moveset will replace the Smooth 1hm idle animation.
Now i am using Vortex and did not receive an option which file should overwrite which.
so i had to delete the idle animation my self.
iknow its a small thing but i tought i let you know just in case so your not like me searching half an hour to see what animation chanced it
i dont know if you found it already
but you can find the idle animation in Meshes - Actors - Character - Animations - DynamicAnimationReplacer - _CustomConditions - 95333334
and then Delete 1hm_idle.hkx and you should be good to go
It looks really cool so I'd love to know how it actually works for my next playthrough :)
I have mco installed and when I use the weapon art, the flaming sword moveset slows down. Is it intentional? Is there a way to speed it up?
more detail see that:https://www.skyrim-guild.com/guides/mco-animators-guide
But I suggest you use adxp version when you install MCO, it will alert you to choose the version to install