Hey everyone! Update 2.0 is now out! This is a revamp of the whole mod. The textures are now brighter and shinier. I also added more color options based on the amidianborn content addon extra glass sets.
Update 2.1.0:
Added patch for Amidianborn content addon's thalmor and vvardenfell weapons
Brightened the chillrend textures
fixed chillrend not insalling if using thalmor and vvardenfell weapons
Added optional esl-flagged esp to change the cubemaps used on amidianborn content addon's thalmor and vvardenfell glass sets to use the same cubemap I use I my replacer version (shinybright_e.dds) instead of their custom one. Not needed on the LITE version of the addon
Added patch for regular CBBE
I have also decided to overwrite the vanilla glass armor meshes. This was done because in vanilla, they do not all use the same cubemaps and have different specular and environment multiplier strengths, making them basically impossible to match properly. I have tried to patch as many mods as I can. If I missed anything, please let me know or feel free to create the patches yourself. The changes are very simple. Here is a quick guide on what I changes:
Spoiler:
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MESH PATCHING TUTORIAL
Here is an explanation on the mesh changes I did. Please feel free to use these instructions to create your own patches, if I missed any.
GOLD ARMOR MESHES
For gold armor meshes, you simply need to change the cubemap to textures\cubemaps\Ore_Gold_e.dds and set both Environment Map Scale and Specular Strength to 1.0
VVARDENFELL AND THALMOR GLASS ARMOR MESHES
Set the cubemap to textures\cubemaps\shinybright_e.dds and set both Environment Map Scale and Specular Strength to 1.0 (same as gold)
GOLD WEAPONS
the vanilla settings are fine. simply make sure the cubemap is textures\cubemaps\Ore_Gold_e.dds and the environment scale is at 0.55
VVARDENFELL AND THALMOR GLASS WEAPONS
Set the cubemaps to textures\cubemaps\shinybright_e.dds and the specular color of the metal parts to #79a06c
WHAT IS NEXT? Next up, I will be working on both my Ghost of the tribunal retexture and an update to my ebony retexture. I am not sure et which will come out first.
I posted my To-do list on my Patreon. The list is public so no need to become a Patron to see it. Please note that the list might move around a bit, over the next few weeks.
ABOUT PERMISSIONS For all my retextures, you are free to use any of my textures as a base to create your own or create any kind of patches. Basically everything is okay as long as you do not simply repost my work as-is. I just ask that you please credit me and anyone else credited on my mod pages, when applicable You can also feel free to add any of my mods in your Nexus Collections or Wabbajack modlists! Thank you for the constant support! If you like my work, please leave an endorsement! I really appreciate all the kind comments, feedback and support! Please feel free to post your screenshots on the mod page, I love to see them!
I don't know if I'm doing something wrong, but I select the elsopa quivers patch in the fomod and then, when overwriting elsopaquivers with glass armors and weapons retexture, the arrows I get are vanilla
I've made a patch for BHUNP Skyrim Vanilla Outfits: https://www.nexusmods.com/skyrimspecialedition/mods/114062
I've made the required edits to the Glass Armors in this mod for all the replacer variants, but since I don't use AMB_CA I can't say if it'll be okay with just these meshes.
252 comments
Update 2.1.0:
I have also decided to overwrite the vanilla glass armor meshes. This was done because in vanilla, they do not all use the same cubemaps and have different specular and environment multiplier strengths, making them basically impossible to match properly. I have tried to patch as many mods as I can. If I missed anything, please let me know or feel free to create the patches yourself. The changes are very simple. Here is a quick guide on what I changes:
MESH PATCHING TUTORIAL
Here is an explanation on the mesh changes I did. Please feel free to use these instructions to create your own patches, if I missed any.
GOLD ARMOR MESHES
For gold armor meshes, you simply need to change the cubemap to textures\cubemaps\Ore_Gold_e.dds and set both Environment Map Scale and Specular Strength to 1.0
VVARDENFELL AND THALMOR GLASS ARMOR MESHES
Set the cubemap to textures\cubemaps\shinybright_e.dds and set both Environment Map Scale and Specular Strength to 1.0 (same as gold)
GOLD WEAPONS
the vanilla settings are fine. simply make sure the cubemap is textures\cubemaps\Ore_Gold_e.dds and the environment scale is at 0.55
VVARDENFELL AND THALMOR GLASS WEAPONS
Set the cubemaps to textures\cubemaps\shinybright_e.dds and the specular color of the metal parts to #79a06c
WHAT IS NEXT?
Next up, I will be working on both my Ghost of the tribunal retexture and an update to my ebony retexture. I am not sure et which will come out first.
I posted my To-do list on my Patreon. The list is public so no need to become a Patron to see it. Please note that the list might move around a bit, over the next few weeks.
ABOUT PERMISSIONS
For all my retextures, you are free to use any of my textures as a base to create your own or create any kind of patches. Basically everything is okay as long as you do not simply repost my work as-is. I just ask that you please credit me and anyone else credited on my mod pages, when applicable
You can also feel free to add any of my mods in your Nexus Collections or Wabbajack modlists!
Thank you for the constant support!
If you like my work, please leave an endorsement! I really appreciate all the kind comments, feedback and support! Please feel free to post your screenshots on the mod page, I love to see them!
Example: Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 at Skyrim Nexus - Mods and Community (nexusmods.com)
Meshes/weapons/glass/glassarrow.nif
I've made the required edits to the Glass Armors in this mod for all the replacer variants, but since I don't use AMB_CA I can't say if it'll be okay with just these meshes.
no need to worry about the amb addon. It uses texture sets, so is fully compatible with all bodyslide patches like the one you did