Skyrim Special Edition

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  1. xavbio
    xavbio
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    Hey everyone! Update 2.0 is now out! This is a revamp of the whole mod. The textures are now brighter and shinier. I also added more color options based on the amidianborn content addon extra glass sets. 

    Update 2.1.0:

    • Added patch for Amidianborn content addon's thalmor and vvardenfell weapons
    • Brightened the chillrend textures
    • fixed chillrend not insalling if using thalmor and vvardenfell weapons
    • Added optional esl-flagged esp to change the cubemaps used on amidianborn content addon's thalmor and vvardenfell glass sets to use the same cubemap I use I my replacer version (shinybright_e.dds) instead of their custom one. Not needed on the LITE version of the addon
    • Added patch for regular CBBE

    I have also decided to overwrite the vanilla glass armor meshes. This was done because in vanilla, they do not all use the same cubemaps and have different specular and environment multiplier strengths, making them basically impossible to match properly. I have tried to patch as many mods as I can. If I missed anything, please let me know or feel free to create the patches yourself. The changes are very simple. Here is a quick guide on what I changes:

    Spoiler:  
    Show

    MESH PATCHING TUTORIAL


    Here is an explanation on the mesh changes I did. Please feel free to use these instructions to create your own patches, if I missed any.

    GOLD ARMOR MESHES


    For gold armor meshes, you simply need to change the cubemap to textures\cubemaps\Ore_Gold_e.dds and set both Environment Map Scale and Specular Strength to 1.0

    VVARDENFELL AND THALMOR GLASS ARMOR MESHES


    Set the cubemap to textures\cubemaps\shinybright_e.dds and set both Environment Map Scale and Specular Strength to 1.0 (same as gold)

    GOLD WEAPONS


    the vanilla settings are fine. simply make sure the cubemap is textures\cubemaps\Ore_Gold_e.dds and the environment scale is at 0.55

    VVARDENFELL AND THALMOR GLASS WEAPONS

    Set the cubemaps to textures\cubemaps\shinybright_e.dds and the specular color of the metal parts to #79a06c


    WHAT IS NEXT?
    Next up, I will be working on both my Ghost of the tribunal retexture and an update to my ebony retexture. I am not sure et which will come out first. 

    I posted my To-do list on my Patreon. The list is public so no need to become a Patron to see it. Please note that the list might move around a bit, over the next few weeks.


    ABOUT PERMISSIONS
    For all my retextures, you are free to use any of my textures as a base to create your own or create any kind of patches. Basically everything is okay as long as you do not simply repost my work as-is. I just ask that you please credit me and anyone else credited on my mod pages, when applicable 
    You can also feel free to add any of my mods in your Nexus Collections or Wabbajack modlists!
    Thank you for the constant support!
    If you like my work, please leave an endorsement! I really appreciate all the kind comments, feedback and support! Please feel free to post your screenshots on the mod page, I love to see them!
  2. Jinxiechuang
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    I'm not sure why but every time I decapitate any thalmor wearing this armor their bodies just turn invisible. how peculiar...
  3. Risovalshik
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    Great work! Does it include Magebane from Ghosts of the Tribunal (Creation Club)?  I suppose it's made of glass too.
    1. xavbio
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      Ghost of the tribunal is getting its own retexture for all its weapons, armors and clothes. It’ll be the next release 
  4. Olukas
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    My dude, you are a legend! Your mods, your work is truly awesome and must have mods for everyone! truly talented!
    1. Olukas
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      P.s Thank you for your work
  5. LD2560
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    Would this retexture happen to be compatible with mods that make the glass parts transparent? 

    Example: Realistic Transparent Glass Armors Weapons v3 - VANILLA UNP CBBE - optional textures by Cabal120 at Skyrim Nexus - Mods and Community (nexusmods.com)
    1. xavbio
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      No
    2. LD2560
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      Yeah, I didn't think so.
  6. Rjgerminal
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    Looks amazing. Do you have plans of covering the bolts added by Rare Curios - Bolts Expanded?
  7. Fonku1989
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    I don't know if I'm doing something wrong, but I select the elsopa quivers patch in the fomod and then, when overwriting elsopaquivers with glass armors and weapons retexture, the arrows I get are vanilla
    1. xavbio
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      open my retexture and delete this 1 file:

      Meshes/weapons/glass/glassarrow.nif
    2. Fonku1989
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      thanks !!
  8. HDMFanatic
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    I've made a patch for BHUNP Skyrim Vanilla Outfits: https://www.nexusmods.com/skyrimspecialedition/mods/114062

    I've made the required edits to the Glass Armors in this mod for all the replacer variants, but since I don't use AMB_CA I can't say if it'll be okay with just these meshes.
    1. xavbio
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      That’s great, thank you!

      no need to worry about the amb addon. It uses texture sets, so is fully compatible with all bodyslide patches like the one you did
  9. twinsens
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    how do i get the black kind?
    1. xavbio
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      pick the thalmor glass option in the fomod
  10. enzo1998
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    will the swords be thinned if i don't have Leanwolf better shapped weapons mod?
    1. xavbio
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      if you don't want the leanwolf version, just select the vanilla weapons option in the fomod
  11. pradshaw
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    Will there be a patch for UNP based bodies?
    1. HDMFanatic
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      That's what I'm wondering myself. I understand that CBBE/3BA is more popular, but I'd love to see BHUNP support.