Planned Updates *fix heavy armor left arm ---------- Concerning Dovahkiin can lean Bug Reports
"I personally have being using this mod over a year and never had an issue If you have an issue with it, here are some solutions"
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Camera stuck in body - This is caused by improper placement of Idle markers You can either fix location mod authors(and bethesdas) mistakes yourself Or you can try downloading a mod like no(or some) collision camera
Idle Markers showing bright cubes - This is potentially due to the buggy nature of bethesdas BSA files
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Some people falsely believe that Bethesda archives can solve all problems(including but not limited to world hunger, where your math teachers X went, and why it takes dads ten years to buy milk from the store) This however is often proved false and funnily enough extracting bsa files can actually FIX a lot of issues with your game. Here is how someone fixed this issue.
Extracting the meshes\furniture\ChairInvisibleSingle.nif from the Skyrim - Meshes0.bsa Was mentioned to have fixed this issue
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Q: Not all requirements are required right? A: If the anims don't look good in your game then you should probably just download the requirements - Q: Male anims when??? A: If I one day feel like it - Q: What are those outfits your character is wearing in the video? A: Here are some screenshots of my inventory for each outfit :) I wish I could help more but I have over a 1000 mods in my modlist and would rather not cipher through them all Clothes Outfit
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Light Armor
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Heavy Armor
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- Q: What folder does what in dis mod >.> A:
Thank you all for downloading and endorsing my mods :3
hello there, when using this mod, some female NPCs leaning on the wall some of their part get into the wall(clip through) is there any way I can fix this?
Yes, you can move the idles markers by opening the cell in creation kit and selecting them. Its pretty easy but requires at little bit of creation kit knowledge.
Hi, my character always stands a little away from the wall (gap), while the NPC stands right next to the wall (no gap). Somebody know what could cause this problem?
All versions of this mod include a condition to prevent children from using these animations. Same goes for male npcs. You most likely have a mod that disables the flags these npcs have or you disabled my conditions in some way. The only mod I can think of that may do this would be the "Unalive child npc mod"
Having issues with both this mod and modern female sitting animations overhaul. My character whenever i attempt to lean or sit, is clipping into the wall, and the back of chairs. as if the z axis for sitting is is too far back? Does anyone have a fix for this?
I do not have heelsfix, nor racemenu hh. the issue is also present with or without heels on. https://imgur.com/a/doHnKj5 is it suggested to have either one? imgur gallery to show the issue.
With mfsao it looks like the wrong animation is playing for the bench, did you install the mods requirements for keyword distribution? As for the wall leaning some markers are just not placed ideally and require an edit with creation kit, none of the are consistent so some will look fine and some wont.
I do have all the dependencies, though i've found that the issue itself seems to be with my characters racemenu preset. as making a new character and not touching anything causes the issue to go away. but when i select my preset, the clipping returns. https://imgur.com/a/LNkVNCe so i'll just have to fiddle around with racemenu to solve it i think?
The mod is incredible! A question not related to this mod, but could you tell me what outfit you used for image number 3? I adore it and would like to have it hehe ^^
I really like this mod, it adds tons to immersion. Can i ask which folder the "Hand on sholder" animation is located? Its the only animation that is a bit off putting for my tastes as it doesn't fit well with some characters.
Minor incompatibility issue with Immersive College of Winterhold: https://www.nexusmods.com/skyrimspecialedition/mods/17004
That mod makes the doors in Hall of Attainment (and the teacher equivalent) close automatically after a short time period. This means that Faralda, for example, will lean on the open doorframe, then the door will close and she will remain leaning with a door in the middle of her torso, which looks pretty hilarious. Not a big issue as the NPCs do not get stuck there. I wonder if there is a way for you to get the NPCs to recognize that the door is closing so they can move away? Might be too heavy, script-wise, to have them constantly scanning the doors for that. I'll ask the ICOW author if it would be possible to disable the automatic closing of the doors.
155 comments
*fix heavy armor left arm
----------
Concerning Dovahkiin can lean Bug Reports
"I personally have being using this mod over a year and never had an issue
If you have an issue with it, here are some solutions"
Camera stuck in body - This is caused by improper placement of Idle markers
You can either fix location mod authors(and bethesdas) mistakes yourself
Or you can try downloading a mod like no(or some) collision camera
Idle Markers showing bright cubes - This is potentially due to the buggy nature of bethesdas BSA files
Extracting the meshes\furniture\ChairInvisibleSingle.nif from the Skyrim - Meshes0.bsa
Was mentioned to have fixed this issue
A: If the anims don't look good in your game
then you should probably just download the requirements
-
Q: Male anims when???
A: If I one day feel like it
-
Q: What are those outfits your character is wearing in the video?
A: Here are some screenshots of my inventory for each outfit :)
I wish I could help more but I have over a 1000 mods in my modlist
and would rather not cipher through them all
Clothes Outfit
Light Armor
Heavy Armor
Q: What folder does what in dis mod >.>
A:
my character always stands a little away from the wall (gap), while the NPC stands right next to the wall (no gap). Somebody know what could cause this problem?
That mod makes the doors in Hall of Attainment (and the teacher equivalent) close automatically after a short time period. This means that Faralda, for example, will lean on the open doorframe, then the door will close and she will remain leaning with a door in the middle of her torso, which looks pretty hilarious. Not a big issue as the NPCs do not get stuck there. I wonder if there is a way for you to get the NPCs to recognize that the door is closing so they can move away? Might be too heavy, script-wise, to have them constantly scanning the doors for that. I'll ask the ICOW author if it would be possible to disable the automatic closing of the doors.
Anyway, fantastic mod, endorsed!
Ty I am glad you like the mod :3