If you have questions or are encountering any issue with the mod, please refer to this FAQ (Frequently Asked Questions)BEFORE posting said issue in the comment or bug section. I will know if you don't.
His store finally looks so real and unique <3 Thank you for the great work! One small hiccup for me though - Belethor seems like not able to "see" me through the counter's opening, which is why he always leave the station to keep an eye on me. He'd start walking back to the station after a while, then immediately turn and stalk me again XD
They unfortunately do that in some stores (their AI package do not trust the customers!), I chose style over trying to work around the NPC's weird quirks and behaviors. :D
Ran across your mods and thought they looked seriously gorgeous. I particularly loved the exterior balcony theme you did for Whiterun. For some reason I cannot get the Exterior wood parts to load correctly in my game. All of the shrubs and random accessories load however the frame of the build out is just invisible :(. I have downloaded the latest resources and followed all of the instructions on the mod page letting loot do all the work. Unfortunately I cannot get it to work.. Any ideas?
Some other mod is overriding the buildings, Vortex should have warned you about some conflicts on those mods in the "mod" tab and you chose the wrong option to fix the conflict (My mods should be set as coming "after" on those conflict, Except for HS Resources that should always be set to "before")
Thanks for response. I re-ran loot as you suggested to see if there was conflicts but I didn't see any. Also I then placed the resources at the top of my load order and your Arcadia and Belethors esps at the end of my load order just so it overwrites everything else that could possibly conflicting with it. Still the same issue where the wooden parts are not appearing at all :(. Its very strange because there is no assets at all in the outside of the building that would interfere with your mod prior to enabling. It changes the inside perfectly but the outside wood just refuses to load for me(all the furniture and plants show up but no wooden walls).
I thought for sure it was something wrong with the resources file not pulling the wood to the main ESP but I made sure that the Resources file was above and both your esp mods were below. I even ran the opposite JUST to be sure in an attempt to get the wooden railings to appear. Usually I'm pretty good with this stuff but this one has me stumped... I want to keep trying because your mod looks like an amazing addition to Whiterun.
Like I said it's not an ESP conflict, it's a mesh conflict. You just need to make sure the meshes for the buildings (WRHouseStores01 and WRHouseStores02) in your data folder are the ones from my mod. If anything is overriding it, it should appear as a conflict in the mod tab (with a red or green lighting bolt next to the mod). My guess is that it's coming from a lighting mod such as ELFX.
OK thanks that was very helpful. Looks like Rudy Candle and Smoking Torch Patch is overwriting this mods mesh for that specific mesh. I will attempt to move things around and see if I can get them to show up. Thanks for your help and I will report back with the results.
Hiya Hylios Sykes! This play-through I'm going all in with your interior shops mods, and I'm glad it did! They are Brilliant! Thet are lore friendly but have a lived in love and feel much more natural. Really want to see your take on The Bannered Mare, JK's is just not for me. I do have a special request that i would really appreciate if it not to much trouble.I tend to sell a lot at Belethor's (hence why I'm commenting here) but the small table as you enter the shop just drives me nuts!!! Is there anyway you could upload a version without it? So i can just run in and sell to Belethor without having to maneuver around it? I'm a novice still after all these years in the Creation Kit, so if it wouldn't be to much trouble i would really be grateful! Thanks my friend!
And sorry but I don't make multiple versions for my mods, you'll have to tweak them yourself unfortunately, you could either use xEdit to remove the items or the console with the markfordeletion command would work as well. There was a table in the middle in the original layout as well if I recall correctly ^^.
Underrated mod author! Not only are your overhauls gorgeous and lore friendly but also so good on performance. Permanent staples in my loadout for sure. Using nearly all of this series with Seasons of Skyrim, Dawn of Skyrim, and LUX and it's just too amazing. Looking forward to seeing your Bannered Mare if you do one and a HS Dragonsreach would be nuts. I desperately need the switch from JK's Dragonsreach lol. 10/10 mods highly endorse and recommend!
Thank you, I'm really glad some people like my work, spread the word if you can :D
And you might be in luck pretty soon as I'm putting the finishing touch on a build that has taken a lot of time and efforts, hopefully I'll be done by the weekend.
48 comments
FAQ (Frequently Asked Questions) BEFORE
posting said issue in the comment or bug section. I will know if you don't.
One small hiccup for me though - Belethor seems like not able to "see" me through the counter's opening, which is why he always leave the station to keep an eye on me. He'd start walking back to the station after a while, then immediately turn and stalk me again XD
They unfortunately do that in some stores (their AI package do not trust the customers!), I chose style over trying to work around the NPC's weird quirks and behaviors. :D
I don't know, I use JK's Skyrim for the town overhauls and most of the time they should be compatible. Not sure what Spaghetti does to the towns.
Some other mod is overriding the buildings, Vortex should have warned you about some conflicts on those mods in the "mod" tab and you chose the wrong option to fix the conflict (My mods should be set as coming "after" on those conflict, Except for HS Resources that should always be set to "before")
I thought for sure it was something wrong with the resources file not pulling the wood to the main ESP but I made sure that the Resources file was above and both your esp mods were below. I even ran the opposite JUST to be sure in an attempt to get the wooden railings to appear. Usually I'm pretty good with this stuff but this one has me stumped... I want to keep trying because your mod looks like an amazing addition to Whiterun.
I do really like the look of those trellis, what texture mod are you using?
I do have a special request that i would really appreciate if it not to much trouble.I tend to sell a lot at Belethor's (hence why I'm commenting here) but the small table as you enter the shop just drives me nuts!!!
Is there anyway you could upload a version without it? So i can just run in and sell to Belethor without having to maneuver around it? I'm a novice still after all these years in the Creation Kit, so if it wouldn't be to much trouble i would really be grateful! Thanks my friend!
And sorry but I don't make multiple versions for my mods, you'll have to tweak them yourself unfortunately, you could either use xEdit to remove the items or the console with the markfordeletion command would work as well. There was a table in the middle in the original layout as well if I recall correctly ^^.
And you might be in luck pretty soon as I'm putting the finishing touch on a build that has taken a lot of time and efforts, hopefully I'll be done by the weekend.
You have very good mods, but sorry, it's me again :)
I checked exactly, it is your mod that does it
Thank you your series is amazing.