Skyrim Special Edition

File information

Last updated

Original upload

Created by

Janosz

Uploaded by

SamLowry42

Virus scan

Safe to use

Tags for this mod

About this mod

Enjoy Markarth Outskirts, Ryn's Farms AIO, JK's Whiterun Outskirts JKs Windhelm Outskirts JKs Riften Outskirts (with Riften Southwoods District) and CACO Farm overhaul together + Patches for Windhelm Entrance Overhaul (with or without Windhelm Outskirts)

Requirements
Permissions and credits
Changelogs
  • CACO Farm Overhaul & Ryn's Farm AIO

The patch keeps almost everything from all overhauls.

  • Patch for Markarth Outskirts by GGUNIT (Salvius Farm)
1.1 update : fixed landscape issues (my bad, GGUNIT's landscape properly forwarded now) + adjusted navmesh and added navcut boxes
  • Patch for Capital Windhelm Expansion + Windhelm Entrance Overhaul (Landscape issue)

  • Patch for JK's Whiterun Outskirts : I haven't tested all orders of the different patches from JK's Whiterun Outskirts Patch collection.
I forwarded almost all landscape and navmesh data from JK to keep compatibility with the patches. I tested my patch with the patches I use before this one (3dNPC, LFGM, LAWF, Lux Via...). Nevertheless, I believe that navmesh patches (CRF, Zulfardin, Iggath, Capital Whiterun for example) patches should be placed after my patch but this requires further testing. I hadn't figured out how to order all those patches before I created this one so...honestly I don't know... One thing I know is that, if you use it, Cannabis - JK's Whiterun Outskirts patch should be placed after this patch.

  • Patch for JK's Windhelm Outskirts : this patch requires the Ryn's farm patch in JK's Windhelm Outskirts Patch Collection. Load this patch after. 1.1 update moves a chopping block + various fixes

  • Patch for JK's Riften OUtskirts : this patch requires Ryn's Farms - Riften Extension patch. It is natively compatible with the four versions and Rift Rest (follow load order intructions on the other page, put JK's Riften Outskirst above and JK's Riften Outskirts - Ryn CACO Southwoods patch at the bottom after the patches from the collection. Do not use the Ryn's farm patch from JK's Riften OUtskirts patch collection. Do not use JKs Riften Outskirts - LAWF patch.esp either, its relevant changes are already included. Efps pach available in optional files.

Windhelm Entrance Overhaul Patches (updated...to solve a huge terrain gap no one had spotted so far...)

  • Patch for JK's Windhelm Outskirts and Windhelm Entrance Overhaul is independant from CACO farm patches (pending update)
  • if you use JK's Windhelm Outskirts, Ryn's and CACO Farms and Windhlem Entrance Overhaul use : JKs Windhelm Outskirts - Ryns CACO Farms - Windhelm Entrance Overhaul patc. 1.1 update : got rid of the elephant in the room, the twin Windhelm gate introduced by JKs and adjusted navcut accordingly...it's much better now...will soon apply the same changes to independent version.
  • if you don't use JK's Windhelm Outskirts, (just Ryn's and CACO farm and Windhelm Entrance overhaul) use Windhelm Entrance Overhaul Ryns farm Patch. Both patches are compatible with Rob's fixes.

My Load Order (use what you need, but in the right order) :


WindhelmEntranceOverhaul.esp (+ Rob's fixes)
WindhelmSSE.esp
WindhelmEntranceOverhaul WindhelmSSE Patch.esp (+ Rob's fixes)
Markarth Outskirts
JK's Whiterun Outskirts
JK's WIndhelm Outskirts
JK's Riften Outskirts
Ryn's Farms
Ryn's Standing Stones
Landscape and Water Fixes - Ryn's Farms
Ryn's Standing Stones - Landscape and Water Fixes Patch
Ryn's Standing Stones - Landscape Patch
Ryn's Standing Stones - LOTD Patch
Ryn's Farms Grass Fix
CACO farm Overhaul
CACO Ryn's AIO Farms Patch (this one here)
CACO Farm JK Whiterun Outskirts patch
JKs Windhelm Outskirts - Ryn's farm patch
JKs Windhelm Outskirts - Ryns CACO Farms patch
Ryn's Farms - Riften Extension patch
Ryn's Merryfair Farm - Riften Docks Overhaul Patch
JK's Riften Outskirts - Ryn CACO Southwoods patch
CACO Farm Markarth Outskirts Patch.esp
JKs Windhelm Outskirts - Ryns CACO farm - Windhelm Entrance Overhaul Patch or
or Windhelm Entrance Overhaul Ryns Farm Patch.esp (if you don't use JKs Windhelm Outskirts)

Efps patches for Ryn's farms are NOT compatible (most visible "glitches" in Loreius and Brandy-mug farms: if things disappear, you forgot to deactivate them)

Oaristy's patch (Tiny Patch Hub) : Ryn''s Farm - CACO Patch is incompatible / not needed

To do list :

Find a way (or someone who know how) to patch Mihail's Cow replacer and CACO : calves are missing parts of their body Done!

Getting rid of rogue cabbage plants which I can not select and disable...some affect the original CACO Farm overhaul (I can spot some
of them on screenshots)...Nothing game breaking, just extra cabbage
plants resisting a man's attempts to control nature...

Edit navmesh in Salvius farm (with Markarth Outskirts) if needed (I can't tell before I spend more time there) Done!

Navmesh cleaning (some bad triangles must be erased / recreated)
Done!

Navmesh editing (I forwarded Ryn's navmesh for compatibility reasons with existing patches yet, as I added CFO's elements, I need to redraw navmesh and include navcut boxes around them to prevent farmers from getting stuck and looking stupid) Done!

Correct some floating wheat stacks (in Loreius and Snowshod farms mainly) and restore chicken nests in Merryfair.  Done!

Investigate and correct a seam at the entrance of Merryfair Farm (I put rocks to avoid problems and conceal it for now) Done! I was being dumb...it was a LO issue : load Ryn's Farm - Riften Dock Overhaul Patch after mine - it's corrected in the list above. I will remove the rocks on the next update, you probably won't notice them but they have no reason to be there... Done in 1.2

Create Snowshod farm / Riften southwoods district extension patch  Done!

JK's Whiterun Outskirts patch Done!

JK's Windhelm Outskirts...released just when I thought I was through. To be honest, there are a couple of things I really like but many
additions are quite redundant with Ryn-CACO combination and it messes
with Windhelm Entrance Overhaul which I intend to keep...
Done and done!

Windmills of Skyrim patch (Chillfurrow Farm) covered by Janquel and al's latest Whiterun Exteriors Patch Collection!

Then...later

Ryn's Whiterun City Limits (I don't use it at the moment but well...I might eventually not leave a stone unpatched...no ETA though...)