Skyrim Special Edition
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howierd42

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howierd42

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42 comments

  1. TobyeCat
    TobyeCat
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    This seems like a good start, but most of the armors are set to use a single weight, which means any himbo preset I choose it will use the highest weight only making everyone huge :/ . Would like to see a weight slider for each armor implemented.
    Also, as someone pointed out already, the Eastern Assassin and Eastern Mercenary armors are broken. It looks like not all parts of the armors were selected when setting them to the sliders.
  2. DanteKingOfSin
    DanteKingOfSin
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    I can't seem to get certain armours to show up as their built bodies using MO2.
    A good example is the Vagrant armour.
    The bodyslide boots and gloves appear as their custom built meshes fine in-game but the cuirass itself appears vanilla.
    This seems to be a unique problem to MO2. Anyone know how to fix it?
  3. rickard767
    rickard767
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    Wow, nomad armor BS not included huh?

    Just my luck :)))))))))))
  4. Shruts
    Shruts
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    Awesome work, just commenting on this in case anyone else is experiencing the same. The vigilant robes are showing a neck gap that's very noticeable at higher weights. This could potentially be a problem on my end, I just want to know if anyone else is getting this.
    1. magaic
      magaic
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      same here
  5. darkphoenixff4
    darkphoenixff4
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    I noticed that every time I generate the morphs for both HIMBO and CBBE, they use the same file and overwrite each other.  Not sure if this is an error or not; Vigilant is the only mod I notice where this happens.
  6. TheImperialBattlemage
    TheImperialBattlemage
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    Is this compatible with the BHUNP conversion for Vigilant armors? That one affects females wearing the armor, and this one affects males wearing the armor, so they should play nice, correct?
    1. urbon
      urbon
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      Yes
  7. AaronPutty
    AaronPutty
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    Thank you so much for this refit.
  8. DanteKingOfSin
    DanteKingOfSin
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    Found out in my game that Eastern Assassin and Eastern Mercenary armours are aligned incorrectly with the HIMBO body. When increasing back shape, enlarging waist, etc. in Stature section of Bodyslide, the forearms incorrectly expand with the torso, causing the meshes to crunch into each other.

    Edit: Found out Sir Hendrick Armour (GR Armour in Bodyslide) seems to have textures and meshes melting off of it (Imgur Image) This might occur on other armours, too, but I have to encounter them in the game. Regenning the armour with different slider values does not seem to fix this issue. The armour appears normal in BS but when equipped to PC or NPC, it looks bugged. Quick fix is to simply remove these conversions from your game if you don't intend to wear the armour (Shame, though.)

    Edit Edit: Another armour is melted. The Adrehel Armour (Or Knight of Diagna in game) chest piece is entirely melted off the body. Removing the BS files fix the problem (returns to vanilla). Altering BS slider sets results the same (Imgur Image 2)
  9. Crosspad
    Crosspad
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    aredhels diagna armor is invsible even after build. rest is fine 
  10. FloppySock
    FloppySock
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    This might be unfixable and might simply be because I built my character like a Space Marine, but with the Paladin (Heide) armor I'm having an issue where there are large holes in the shoulder area that are just completely see through. It's not like the body is poking out, it's just completely invisible. Whenever I set all my body sliders to the default it fixes this. I attempted to try and fix this in bodyslide but I'm not well versed and my attempt was actually even worse, with the invisible areas extending into the chest and legs as well. I don't know if this is something that can actually be fixed or if I just made my character too large for the mesh, I'm not very familiar with bodyslide.

    I'm having a similar issue with the bloody armor, except no matter what any of my sliders are at there are simply no shoulders at all. The Pelinal NPC in the boss fight and memory has shoulders, but that might be another mesh, I am not sure.