Hand-placed new modeled trees all over Skyrim. ~80 new tree types. ~8,000 extra trees all over Skyrim.
Permissions and credits
Author's instructions
You can use any assets from this mod, that's the spirit of Community! The only prerequisite is that you give proper credit (+ to all the people I've credited myself), and that you release your mod here on the Nexus.
For conversions to other platforms (eg. XBOX), please contact me.
You are not allowed to use anything on mods that are being sold! Mods Forever Free!
File credits
All credits are on the description page.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 10.1
Removed some trees overlapping vanilla placed trees on the outskirts of Whiterun.
Version 10.02
Rooting down some floating trees, which can be seen in pine forests.
Fixed one pine tree.
Version 10
Fixed the mod, it's adding trees again, not replacing. BE PREPARED FOR DENSE FORESTS!
Renamed tree textures with names like *_4N.dds --> *_4_n.dds and fixed incorrect paths in 19 models
Removed unused textures from /trees/ (141 removed -245 Mb)
Recreated proper LODs for all trees (now packaged in the core mod, < 12 Mb)
Otimized LOD crowns for treepineforest06_0A3BB74Apassthru_lod.nif, srg_treepineforest03_8A2C6E0Epassthru_lod.nif, treepineforest01_large_87742920passthru_lod.nif, treepineforest03_large_8D8044DApassthru_lod.nif, treepineforest04_large_BE478ADBpassthru_lod.nif, & treepineforestdead03_large_8AA7A957passthru_lod.nif (increase in performance and LODGen time with no apparent quality loss)
Updated tree object bounds in the plugin
Fixed alpha mipmaps and texture padding for treepineforestbranchcomplvt.dds (fixes treepineforest02_large.nif, which was brown in LOD but pale green in full)
Fixed alpha mipmaps and texture padding for treepineforestbranchcomp.dds (reduces 'blotchiness' for a few dead pines)
Fixed alpha mipmap for DB2X2_L01.dds, increased normal alpha transparency for DB2X2_L01_n.dds and removed NiAlphaProperty blending (fixes treepineforestdead03_large.nif, which had transparent foliage)
All fixes and optimizations on meshes and textures by z929669
All fixes and optimizations on the .esp file by grVulture
Version 9.3.2
Added missing srg_oak6_D9ABAC45passthru_lod.nif in 3D LOD
Fixed DynDOLOD errors
You need to re-download both the main file and the 3D LOD file for DynDOLOD errors getting fixed
Version 9.3
Fixed alpha threshold of some pine branches - Should make trees look fuller and better (CREDIT: z929669)
Removed main Veydogolt Trees dependency - Now you can use this mod as standalone
One of the tallest pines has been switched with a smaller tree - You should see it now way less often (CREDIT: z929669)
Version 9.0
Initial version of the Extra Trees standalone.
Hand-placed new modeled trees all over Skyrim, with the aim to deliver the most immersive experience while exploring the woods/wilderness.
Best used with Veydogolt Trees but you can use it along with any other tree mod!
THERE IS A PERFORMANCE HIT! This mod provides thick forests, which can hit your fps at places, eg. around Falkreath. This also depends on your system and your load order. This also depends on your ENB, if you use any.
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This mod provides hand-placed trees in the game. ~80 new tree types. ~8,000 extra trees all over Skyrim.
3D hybrid models are provided for DynDOLOD3 3D tree LOD generation.
Alternatively, you can create your own 2D billboards. Here is a guide I wrote!
Skyrim Flora Overhaul 2.0f SE - skyfall515 TRF - Lurihaut Original SFO - Vurt Trees With Trunks - Taylorsd722 Treerific - JarlBallin89 Ancient Forest of Falkreath - JarlBallin89 Traverse the Ulvenwald - Wigfrid09 Myrkvior - The Flora Of Skyrim - Trees SSE - kojak747 Some Reach tree textures - Ga_Knomboe Boy & kojak747