Skyrim Special Edition

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Ryn

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Ryn2g

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63 comments

  1. vinniekliennie
    vinniekliennie
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    Hey I am using Daedric Shrines - All in One at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) but it doesn't seem to effect the shrine of Azure with this mod? is there a patch for it that change's it to the one in Daedric shrines?
  2. AlekseyRaukov
    AlekseyRaukov
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    Any possibility for version with only undercroft at base of shrine? Withouth Nordic ruins and dungeon.
  3. pat2809
    pat2809
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    I found a clipping issue, where the stone wall isn't reaching the ground. It's in the south next to the bridge. 

    
    1. Magus80Mods
      Magus80Mods
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      This is STILL an issue, sadly.
  4. Carbon14C
    Carbon14C
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    Is the new dungeon valid for radiant quests? Always looking for more of those locations to spice up those quests.
    Edit: Looks like a nope, since RynDungeonAzura lacks an Encounter Zone.

    Also, yeah, Ryn2g, the underscore in the cell name for Ryn_DungeonAzura needs to be removed. Simple enough for us on the Nexus who reads the forums to do this via xEdit, but it's going to destroy people's saves who are ignorant to it.

    Another thing to consider is giving Aranea Ienith a package for sleeping so she can actually make use of the home you made for her.
    1. Angolias
      Angolias
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      +1
    2. cuddm
      cuddm
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      Normally i think its kinda rude to demand bugfix updates from mod authors, but this underscore bug is quite serious and can break the save game structure (see bug section). This really needs to be fixed
  5. aragonit
    aragonit
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    It would be cool to get a quest from the priest to clear out the dungeon. I wonder what draugr have to do with refugees from Morrowind. Draugr are dragon worshippers.
  6. warmo161
    warmo161
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    Would love to see a interior patch to make it compatible with Lux :(
    1. GGUNIT
      GGUNIT
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      There's one actually. It's in Lux FOMOD already. 
  7. blo0d1k
    blo0d1k
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    I love your mods. Thank you! Only I don't quite understand is your mod compatible with this Azura Shrine Temple SSE?
    1. andymash70
      andymash70
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      That was what I asked about too.
    2. BattIeBear
      BattIeBear
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      Just installed both and it seems to be working fine! Azura Shrine Temple modifies a different part than this one does.
    3. blo0d1k
      blo0d1k
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      @BattIeBear Thx!
    4. whiskeyjack9105
      whiskeyjack9105
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      Came looking for an answer to this, simply incredible if it was a coincidence that they work together.
  8. Palmazone
    Palmazone
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    Hello Ryn, you made a wonderful mod, but it needs a bug fix update to solve the SAVE issue.
    When Player enters and leaves Ven Fillaan Miin dungeon, all the previous saves disappear from the players profile.
    An underscore must be removed - CELL:05000A3F:Ryn_DungeonAzura - from the mod, so that every player must not remove it individually.
  9. ThalmorJusticiar7th
    ThalmorJusticiar7th
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    hi there. the mod looks aesthetically amazing. however there's an issue with this mod Lorewise: the Shrine of Azura was created by the Dunmer who escaped morrowind after the red mountain erupted. if they were to create the statue, then they must've created the dungeon and the surrounding area as well. however the architecture used here is of Nordic origin, and Nords have never worshipped azura much less trying to create an architectural masterpiece around it.

    i think i can help with some Dunmer assets if you wish, so you can redesign this place with dunmer architecture.
  10. haneva26
    haneva26
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    Is anyone getting this weird white-ish texture with some of the candles around the shrine?

    Spoiler:  
    Show
    
    1. PseudopodeCJV
      PseudopodeCJV
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      Hi, I have the same issue here.
      I'm using Rudy HQ Miscellaneous Candles and try to figure out why textures are not visible.
    2. PseudopodeCJV
      PseudopodeCJV
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      The only way I found to resolve it was to change the mesh names of the ruins floor candle lamps in the ESP with SSEEdit.
      I found them in the Worldspace \ Block x, x \ Sub-Block x, x \ 0000xxxx \ Temporary sections.
      As an exemple Worldspace \ 0000003C \ Block 0, 0 \ Sub-Block 3, 2 \ 00008F7A \ Temporary.
      Each time I found a placed object with DLC2RuinsFloorCandleLamp name, I edited it to replace its "NAME - Base" with its RuinsFloorCandleLamp counterpart.
      When you double clic on the "NAME - Base" field, you can access to a scroll list when you start to type the name or you can paste it.
      DLC2RuinsFloorCandleLampSmallOff02Snow [STAT:0402B6AF] / RuinsFloorCandleLampSmallOff02 [STAT:000368BA]
      DLC2RuinsFloorCandleLampMidOff02Snow [STAT:0402B6B1] / RuinsFloorCandleLampMidOff02 [STAT:000368C0]
      DLC2RuinsFloorCandleLampSmallOffSnow [STAT:0402B6B0] / RuinsFloorCandleLampSmallOff [STAT:000368C4]
      You have to do it for 000087F9, 00008F7A, 00008F7B Temporary Sub-Blocks.
      In the end all DLC2RuinsFloorCandleLamp names will be replaced by RuinsFloorCandleLamp names and everything will be fine.
      I know it's not a perfect solution, but as I'm only a mod user, this is the best I can do to help you.
    3. haneva26
      haneva26
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      Thank you very much for your help! Kudos to you
    4. Lucasito566
      Lucasito566
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      Thank you very much for your detailed explanation! I did not know what to do