Is the new dungeon valid for radiant quests? Always looking for more of those locations to spice up those quests. Edit: Looks like a nope, since RynDungeonAzura lacks an Encounter Zone.
Also, yeah, Ryn2g, the underscore in the cell name for Ryn_DungeonAzura needs to be removed. Simple enough for us on the Nexus who reads the forums to do this via xEdit, but it's going to destroy people's saves who are ignorant to it.
Another thing to consider is giving Aranea Ienith a package for sleeping so she can actually make use of the home you made for her.
Normally i think its kinda rude to demand bugfix updates from mod authors, but this underscore bug is quite serious and can break the save game structure (see bug section). This really needs to be fixed
It would be cool to get a quest from the priest to clear out the dungeon. I wonder what draugr have to do with refugees from Morrowind. Draugr are dragon worshippers.
Hello Ryn, you made a wonderful mod, but it needs a bug fix update to solve the SAVE issue. When Player enters and leaves Ven Fillaan Miin dungeon, all the previous saves disappear from the players profile. An underscore must be removed - CELL:05000A3F:Ryn_DungeonAzura - from the mod, so that every player must not remove it individually.
hi there. the mod looks aesthetically amazing. however there's an issue with this mod Lorewise: the Shrine of Azura was created by the Dunmer who escaped morrowind after the red mountain erupted. if they were to create the statue, then they must've created the dungeon and the surrounding area as well. however the architecture used here is of Nordic origin, and Nords have never worshipped azura much less trying to create an architectural masterpiece around it.
i think i can help with some Dunmer assets if you wish, so you can redesign this place with dunmer architecture.
The only way I found to resolve it was to change the mesh names of the ruins floor candle lamps in the ESP with SSEEdit. I found them in the Worldspace \ Block x, x \ Sub-Block x, x \ 0000xxxx \ Temporary sections. As an exemple Worldspace \ 0000003C \ Block 0, 0 \ Sub-Block 3, 2 \ 00008F7A \ Temporary. Each time I found a placed object with DLC2RuinsFloorCandleLamp name, I edited it to replace its "NAME - Base" with its RuinsFloorCandleLamp counterpart. When you double clic on the "NAME - Base" field, you can access to a scroll list when you start to type the name or you can paste it. DLC2RuinsFloorCandleLampSmallOff02Snow [STAT:0402B6AF] / RuinsFloorCandleLampSmallOff02 [STAT:000368BA] DLC2RuinsFloorCandleLampMidOff02Snow [STAT:0402B6B1] / RuinsFloorCandleLampMidOff02 [STAT:000368C0] DLC2RuinsFloorCandleLampSmallOffSnow [STAT:0402B6B0] / RuinsFloorCandleLampSmallOff [STAT:000368C4] You have to do it for 000087F9, 00008F7A, 00008F7B Temporary Sub-Blocks. In the end all DLC2RuinsFloorCandleLamp names will be replaced by RuinsFloorCandleLamp names and everything will be fine. I know it's not a perfect solution, but as I'm only a mod user, this is the best I can do to help you.
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Edit: Looks like a nope, since RynDungeonAzura lacks an Encounter Zone.
Also, yeah, Ryn2g, the underscore in the cell name for Ryn_DungeonAzura needs to be removed. Simple enough for us on the Nexus who reads the forums to do this via xEdit, but it's going to destroy people's saves who are ignorant to it.
Another thing to consider is giving Aranea Ienith a package for sleeping so she can actually make use of the home you made for her.
When Player enters and leaves Ven Fillaan Miin dungeon, all the previous saves disappear from the players profile.
An underscore must be removed - CELL:05000A3F:Ryn_DungeonAzura - from the mod, so that every player must not remove it individually.
i think i can help with some Dunmer assets if you wish, so you can redesign this place with dunmer architecture.
I'm using Rudy HQ Miscellaneous Candles and try to figure out why textures are not visible.
I found them in the Worldspace \ Block x, x \ Sub-Block x, x \ 0000xxxx \ Temporary sections.
As an exemple Worldspace \ 0000003C \ Block 0, 0 \ Sub-Block 3, 2 \ 00008F7A \ Temporary.
Each time I found a placed object with DLC2RuinsFloorCandleLamp name, I edited it to replace its "NAME - Base" with its RuinsFloorCandleLamp counterpart.
When you double clic on the "NAME - Base" field, you can access to a scroll list when you start to type the name or you can paste it.
DLC2RuinsFloorCandleLampSmallOff02Snow [STAT:0402B6AF] / RuinsFloorCandleLampSmallOff02 [STAT:000368BA]
DLC2RuinsFloorCandleLampMidOff02Snow [STAT:0402B6B1] / RuinsFloorCandleLampMidOff02 [STAT:000368C0]
DLC2RuinsFloorCandleLampSmallOffSnow [STAT:0402B6B0] / RuinsFloorCandleLampSmallOff [STAT:000368C4]
You have to do it for 000087F9, 00008F7A, 00008F7B Temporary Sub-Blocks.
In the end all DLC2RuinsFloorCandleLamp names will be replaced by RuinsFloorCandleLamp names and everything will be fine.
I know it's not a perfect solution, but as I'm only a mod user, this is the best I can do to help you.