Actually they're all working, this issue is because the default radius value is too small for these "not working" particle lights
Here's my solution: If you're using LLF Particle Lights instead of Fake Glow along with Light Limit Fix, open ...\LLF Particle Lights instead of Fake Glow\ParticleLights\glowsoft01.ini then raise the value of "RadiusMult =" to a proper amount, I set it to 8.0, this makes those sources cast lights on grass to the range I see fit
If you feel it's not bright enough, open ...\Community Shaders\SKSE\Plugins\CommunityShaders.json and raise the value of "ParticleLightsBrightness": I set this value to 2.0 and now everything works like a charm
Doodlez if these all worked stand alone it would be fine to have separate mod pages for each, but their interdependencies scream for an all-in-one package.
With this mod, my vanilla-textured grass ends up being way too bright out on the tundra plains in the sun, it looks odd because the ground texture isn't similarly glowing brightly. Is there a way to fix that?
Yeah, this problem is the one thing making me still want to use ENB even though that costs me 20 FPS. Although I don't use vanilla grass, I use Veydosebrom.
Grass brightness doesn't seem to work in this latest update? and there's no saturation slider either. I think both of this settings are quite important for color match grass with trees
We have added an option to override the complex grass author's brightness setting. This will brighten objects that were darkened mainly because the author may have designed their grass without complex lights in mind.
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Here's my solution:
If you're using LLF Particle Lights instead of Fake Glow along with Light Limit Fix, open ...\LLF Particle Lights instead of Fake Glow\ParticleLights\glowsoft01.ini then raise the value of "RadiusMult =" to a proper amount, I set it to 8.0, this makes those sources cast lights on grass to the range I see fit
If you feel it's not bright enough, open ...\Community Shaders\SKSE\Plugins\CommunityShaders.json and raise the value of "ParticleLightsBrightness": I set this value to 2.0 and now everything works like a charm
Edit: I thought to heck with it and just downloaded the files again and reinstall, then rebuild the caches. Hey ho, it worked.
Really missing the look my game had with that option.
How to solve this problem?