Wolves are still randomly spawning into their vanilla location & attacking us sometimes before the "black screen" even goes away from "fast traveling" to Lakeside in a 1500+ hrs playthrough game since Apr 1. I have no mods in or around any of the three Hearthfire homes, they're all completely vanilla. I opted for this mod over the 2016 Hearthfire Attacks Disabled mod figuring/hoping "new" with minimum scripting would be better. (used it for years in LE) Have no clue unless the wolf spawn point under/in front of the rock cliff outcrop has not been deleted. Thankfully no giant or skeever attacks, & no bandits outside or "in the walls" where everyone remains in "attack" mode.
YOU my friend are awesome, THANK you soooo much ! ! We will definitely keep this now & make a permanent slot for it in all future mod lists. Been off SSE for months, running through Fallout 4, New Vegas & presently FO3. Feeling the call from Nern beckoning me to come back again, once we're done killing Mutants & Enclave. Still have to rebuild the DC Wasteland(mod) after I finish Point Lookout.
I like this it's what I was looking for for a long time. I went to check on the altar and I have a cooking pot that is there from 3dNPC and i'm not sure what else it changes in that area. Would a patch be needed I assume?
Short answer - no! Elaborated - honestly, haven't considered that in this context - because I kind of like the 'MQ106TurnOffRandomDragons constant 1' exploit.
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Wolves are still randomly spawning into their vanilla location & attacking us sometimes before the "black screen" even goes away from "fast traveling" to Lakeside in a 1500+ hrs playthrough game since Apr 1.
I have no mods in or around any of the three Hearthfire homes, they're all completely vanilla.
I opted for this mod over the 2016 Hearthfire Attacks Disabled mod figuring/hoping "new" with minimum scripting would be better. (used it for years in LE)
Have no clue unless the wolf spawn point under/in front of the rock cliff outcrop has not been deleted.
Thankfully no giant or skeever attacks, & no bandits outside or "in the walls" where everyone remains in "attack" mode.
Cheers, live long and prosper
For once!
...deactivated 3 wolfs in the alcove - but the ghost wolf remains - cannot deactivate the whole game;-)
Cheers
YOU my friend are awesome, THANK you soooo much ! !
We will definitely keep this now & make a permanent slot for it in all future mod lists.
Been off SSE for months, running through Fallout 4, New Vegas & presently FO3.
Feeling the call from Nern beckoning me to come back again, once we're done killing Mutants & Enclave.
Still have to rebuild the DC Wasteland(mod) after I finish Point Lookout.
Live long & prosper.
Cheers
Elaborated - honestly, haven't considered that in this context - because I kind of like the 'MQ106TurnOffRandomDragons constant 1' exploit.