Detailed NPCs is my suite of mods that equips various items to NPCs relevant to their roles (e.g., guards, mercenaries, farmers, etc.). As a result, Detailed NPCs enhances storytelling through small visual cues that provide insights (even clues!) to all the wonderful (and not so wonderful!) NPCs in game. Many of my mods can be used together to create layers of meaning.
Just thought you should know that because of how the base game distributes NPCs to different crime factions some of your mods are giving NPCs items that they shouldn't have. For example the Alik'r all have Whiterun guard cloaks, they are part of the Whiterun crime faction. I would have posted this on that mod but for whatever reason you locked comments.
hi sorry would it work if the main esp file was deactivated and merged with other clothing mods? or does it require the Kozakowy Accessories and Outfits' main esp file to be active?
Really hope this project will eventually be a complete SPID package for Skyrim and all DLC to get rid of ugly vanilla clothes everywhere. Great work please keep it up!
Thank you for all your mods, they are small but they add to the world that much without any esp slot or big script-heavy overhaul (or fps-dropping mods). It is a lifesaver for a graphics recycler like me.
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or my AIO Detailed NPCs - Auras for NPCs All In One (SPID)
does that make this mod irrelevant ? do i need them both ?