I'm still using machine translation. I now use DeepL instead of Google Translate, and I think it works better than before, but there are still times when communication is difficult, so please bear with me. ----------------------------------------------------------------------------- Version 1.20b is now available. Thanks for your continued support.
I've updated the Articles with a simple guide to making custom tweaks with Nifskope, if you're interested, check it out. And if the FOMOD installation process goes wrong and you end up with a bunch of square textures, you'll have to do a manual installation, which is also covered in the article.
----------------------------------------------------------------------------- [TBD] I plan to upload a minimalist optional for post 1.0 work where the particle size is optimized for first person viewing. In the distant future, we will provide optimized scaling for first-person, which may take a long time to get to us because it will not just be a scale reduction, but also a detail modification.
I said I would support this separately, but it has changed to plan to gradually reduce the size of particles starting from version 1.1. I'm sorry to those who waited. -----------------------------------------------------------------------------
A mod has been released to make special effects only work on player attacks. Check it out at the following link. This is a new post as there are new requirements. DI Slash VFX PC Only - MIF
Answered my own question. It works, just have to select Vanilla sparks in the FOMOD. Highly recommend running Seriously Improved Sparks with Really Seriously Improved Sparks - Textures Update (Not the main file) for a complete spark overhaul.
i keep getting weird blue swirly effects around my character when the slashes hit and I don't know whats causing it? might be the visible critical hit mod I have that depends on this but I'm not sure.
The front page says that Immersive Sounds Compendium has a compatibility patch "in the FOMOD", but neither mod appears to have that.
EDIT: Nevermind. I'm a dyslexic idiot. I saw the ISC patch and went "Skyrim Immersive Creatures!? I stopped using that years ago") For some reason my brain always flips the words in that acronym around. Ugh.
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I now use DeepL instead of Google Translate, and I think it works better than before, but there are still times when communication is difficult, so please bear with me.
-----------------------------------------------------------------------------
Version 1.20b is now available.
Thanks for your continued support.
I've updated the Articles with a simple guide to making custom tweaks with Nifskope, if you're interested, check it out.
And if the FOMOD installation process goes wrong and you end up with a bunch of square textures, you'll have to do a manual installation, which is also covered in the article.
-----------------------------------------------------------------------------
[TBD]
I plan to upload a minimalist optional for post 1.0 work where the particle size is optimized for first person viewing.
In the distant future, we will provide optimized scaling for first-person, which may take a long time to get to us because it will not just be a scale reduction, but also a detail modification.
I said I would support this separately, but it has changed to plan to gradually reduce the size of particles starting from version 1.1. I'm sorry to those who waited.
-----------------------------------------------------------------------------
A mod has been released to make special effects only work on player attacks. Check it out at the following link. This is a new post as there are new requirements.
DI Slash VFX PC Only - MIF
EDIT: Nevermind. I'm a dyslexic idiot. I saw the ISC patch and went "Skyrim Immersive Creatures!? I stopped using that years ago") For some reason my brain always flips the words in that acronym around. Ugh.