Thanks for downloading my mod! if there are any bugs please report them immediatly. If you have any suggestions for further locations feel free to share them in the comments.
Noticing a lot of itm's in the plugin, a run through quick auto clean would quickly resolve that. There's also a lot of records this plugin really shouldn't be editing, like combat styles and npc records. This isn't an enemy overhaul.
Agreed, I really like this mod, but there's a lot in this plugin that is completely unnecessary. Seemingly random edits all over the place, and the more edits a plugin makes, the more likely you are to have conflicts. Also, the locales in this mod aren't navmeshed so NPCs just walk into everything. This is quite easily solved with Navcut collision boxes. It's easy and there's often no need to mess with the navmesh (probably better not to in fact). I might have a go at cleaning things up, but to be honest, it might be easier to start again from scratch.
Does this mod add the location north of Kastav named Touching the Sky? If so, it leads to an empty placeholder room you have to coc out of. If not, I'll check a few other likely candidates.
i would be able to make a patch for it, but i would probably move/delete the pillar and and not move the camp, as there are alot of scripts/clutter in the camp and moving it would be difficult.
32 comments
Can i translate your amazing work in French for xbox?
Of course, if you accept, i put in description your nexus page.
If you refuse, know that i will understand.
No matter your choice, thank for your incredible job and for community!
Take care of you and good game!
CelticJulo
Near the Giant Camps at Whiterun in the air you can see:
https://zapodaj.net/27c8796a184bf.jpg.html
Edit.
Plus, there's a HUGE rock hanging there now
I found a small incompatibility of this mod with The Ruins
At Harald's Camp, one of the tents falls into ruins.
Wyou be able to move it a bit?
https://zapodaj.net/943b11a21a92f.png.html