Skyrim Special Edition

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DJBobby

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DJBobby123

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32 comments

  1. DJBobby123
    DJBobby123
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    Thanks for downloading my mod! if there are any bugs please report them immediatly. If you have any suggestions for further locations feel free to share them in the comments.
  2. CelticJulo
    CelticJulo
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    Hello DJBobby123.

    Can i translate your amazing work in French for xbox?

    Of course, if you accept, i put in description your nexus page.
    If you refuse, know that i will understand. 

    No matter your choice, thank for your incredible job and for community!
    Take care of you and good game!

    CelticJulo
  3. JL1800
    JL1800
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    It's have problems with any mod that change the anise's cabin. 
  4. Sasquatch678
    Sasquatch678
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    Noticing a lot of itm's in the plugin, a run through quick auto clean would quickly resolve that. There's also a lot of records this plugin really shouldn't be editing, like combat styles and npc records. This isn't an enemy overhaul.
    1. Jedininjafuq
      Jedininjafuq
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      Agreed, I really like this mod, but there's a lot in this plugin that is completely unnecessary. Seemingly random edits all over the place, and the more edits a plugin makes, the more likely you are to have conflicts. Also, the locales in this mod aren't navmeshed so NPCs just walk into everything. This is quite easily solved with Navcut collision boxes. It's easy and there's often no need to mess with the navmesh (probably better not to in fact). I might have a go at cleaning things up, but to be honest, it might be easier to start again from scratch.
  5. Giboss
    Giboss
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    Hello...

    Near the Giant Camps at Whiterun in the air you can see:

    https://zapodaj.net/27c8796a184bf.jpg.html

    Edit.

    Plus, there's a HUGE rock hanging there now
  6. Sasquatch678
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    Does anyone know if this mod conflicts with northern roads?
    1. DJBobby123
      DJBobby123
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      Unlikely. My Additions are usually in the wilderness, away from roads.
    2. Sasquatch678
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      Did you edit landscape records or just placing new objects on already existing terrain?
    3. DJBobby123
      DJBobby123
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      i edited some landscape records. but they are no were near the roads.
  7. U1849KA
    U1849KA
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    Does this mod add the location north of Kastav named Touching the Sky?  If so, it leads to an empty placeholder room you have to coc out of.  If not, I'll check a few other likely candidates.
    1. DJBobby123
      DJBobby123
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      Nope. Must be another mod.
    2. U1849KA
      U1849KA
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      Roger.
  8. Giboss
    Giboss
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    Hello...

    I found a small incompatibility of this mod with The Ruins
    At Harald's Camp, one of the tents falls into ruins.
    Wyou be able to move it a bit?

    https://zapodaj.net/943b11a21a92f.png.html
    1. DJBobby123
      DJBobby123
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      i would be able to make a patch for it, but i would probably move/delete the pillar and and not move the camp, as there are alot of scripts/clutter in the camp and moving it would be difficult.
    2. Giboss
      Giboss
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      It would be great... just move the pillar a bit :)
  9. Its adding this floating barrel and whatever is on top of it on top of BleakWind Basin. I got their reference ID's. 4b02b2bc and 4b02b2d8
    1. DJBobby123
      DJBobby123
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      Fixed!
  10. XliquidsquidX
    XliquidsquidX
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    Do we need to re-run Dyndo after updating to newest version 1.1.1? I generated my Dyndo with version 1.1.
    1. DJBobby123
      DJBobby123
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      nope, i didnt add anything with 1.1.1 just some fixes.
  11. IDNUS1
    IDNUS1
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    I GUESS I HAVE TO REGENERATE MY DYNDOLOD