Skyrim Special Edition
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DomiNation1412

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tarlazo

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28 comments

  1. bientje
    bientje
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    • 146 kudos
    Sticky
    Here is a Thaumaturgy patch that changes the 'OP items' from the original dungeon to levelled items from Thaumaturgy: https://www.mediafire.com/file/que3ae2sixtzym8/Faldentzh_-_Thaumaturgy_Weapons_and_Armor_Patch.esp/file 

    I find the dungeon and its rewards are better balanced this way.
    1. zinghunt
      zinghunt
      • supporter
      • 15 kudos
      Thx mate, and thx tarlazo for porting it ! And kudos to this distant LE stranger who made the original mod :D
    2. EldritchN0mad
      EldritchN0mad
      • member
      • 3 kudos
      Kudos distantly received lol! Also, I'll be sure to check out that Thaumaturgy patch, because I did go a bit overboard with the loot.
  2. tattwood
    tattwood
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    • 107 kudos
    Never heard of this mod before.

    From a personal point of view, what do you like about it? Just interested in your thoughts.
    1. tarlazo
      tarlazo
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      • 869 kudos
      I never have thoughts -- I'm of the monkey-see-monkey-do persuasion :)
    2. Kulharin
      Kulharin
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      • 605 kudos
      But is there any chance this is awesome?
    3. tarlazo
      tarlazo
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      • 869 kudos
      Just barely acceptable, there's a deplorable lack of huge mammary glands...
  3. NullGul
    NullGul
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    • 0 kudos
    Is this mod compatible with the following:
    - Forgotten Dungeons
    - Easier Riders Dungeons Packs
    - Hammet's Dungeons
    - Skyrim Underground (Additional Cave is incompatible with it)
    - Immersive Dungeons
    - The Unfinished Buisness Dungeons Pack
    -PDS Dungeons SE

    Please give me an answer because this is a very important issue for me and probably for others
    1. tarlazo
      tarlazo
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      • 869 kudos
      Sorry, but I won't download and analyze a bunch of mods just to answer that.
      Whoever uses mods is the one that must find out whether they fit into their load order.
      I only have Hammet's Dungeons (old version, before the schism) and it's fine.
    2. Melancholia7
      Melancholia7
      • member
      • 0 kudos
      There's a nifty website called Modmapper.com that can help you see multiple mod's world edits from a bird's eye view.
  4. macnitrolpost
    macnitrolpost
    • supporter
    • 8 kudos
    Started to check it out. And from what I have seen, it’s very good. Was really surprised when I found a rowboat I had not seen before a distance of windhelm . I always thought the only means of access is the dungeon on the northeastern coast. But I haven’t finished it by a long shot , so I am quite curious. Also I found it rather ridiculous that the original mod author eldritch or sth… had only two kudus when I, who never published a mod, have more.  So the least I can do is to give a kudus to him.  The world aint
    fair. 
    1. tarlazo
      tarlazo
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      Hey! I want a kudo, too... I'm the one who painstakingly and selflessly added the 'convenient' map marker to easily find the boat 
    2. macnitrolpost
      macnitrolpost
      • supporter
      • 8 kudos
      I must have kudoed you before dinosaurs were a thing. Haha But I better check right now. Hell how about two - one for your work man, and one for your dry humor - both equally enjoyable.   (:
  5. Tenz81
    Tenz81
    • member
    • 9 kudos
    finally a mini-blackreach dungeon, I mean, it's dwemer ruins but with so much little blackreach parts! Being myself a strong blackreach lover, this is exactly what I'm looking for and it's hard to find! Thanks a lot. I still have to finish but so far so great!! I LOVE THE GARDENS, ofc. Also icecaves in begin...perfect, just perfect!
    Also the release of the new workpipes mod helped enjoy it more!

    TO BE CONTINUED...

    Spoiler:  
    Show
    So I arrived to the real Blackreach, very cool to end there... is it over? I didn't find the spells I saw the mod contains (with additemmenu), did I miss something?  There was a big door to open in the end of garden part, I could not find the key so I jumped from one of the dwarven houses roof, maybe that messed things up?
    I fell like I missed something because the meadow is such a big (and beautiful) area, but I didnt find anything almost, just the strange soul gem.
    Well I hope you can help me understand, even like this I enjoyed the mod so much, I'm already satisfied.
    1. tarlazo
      tarlazo
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      I just noticed the "spoiler" P.S. -- better late than never, I guess.
      The reusable gem is the mandatory "valuable reward" (as per orthodox-dungeon guidelines)... game over.
      Ignore the books.
  6. maalekar
    maalekar
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    • 0 kudos
    Can you give a hint here? I can't get the key to get in. I'm in the room with the locked doors, stuck, have spent much time looking around with candlelight and such :(
    1. tarlazo
      tarlazo
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      • 869 kudos
      It's been a long time since I've played Skyrim, but, if my memory serves me right, I suppose you mean the library.
      Maybe the hint could be half-hidden bookshelf.

      The optional spoiler is very "spoilery".
      Spoiler:  
      Show
  7. rotol
    rotol
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    • 32 kudos
    Dear Tarlazo, I cleaned the plugin with SSEEdit and found 10 itms. Did you left them intentionally?
    Because you said cleaned.
    1. tarlazo
      tarlazo
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      Those are not ITMs, they're just empty Temporary "folders" that the CK keeps adding whenever you save a plugin with a worldspace that has empty cells (horror vacui?)
      Xedit removes them because they are useless, and calls them ITM for lack of a separate definition.
      Rest assured that I thoroughly cleaned the "real" ITMs and wild edits.
    2. rotol
      rotol
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      • 32 kudos
      Thank you for the clarification!
  8. EldritchN0mad
    EldritchN0mad
    • member
    • 3 kudos
    Great job with the port! Played through it again, and I enjoy the changes you made. Great idea of switching the hidden buttons to levers, as well as, switching the hidden-book-switch to a lever (no idea what I was thinking making that switch identical to every book around it). Enemy tweaks definitely worked nicely, too. Consider this a proper thanks for doing what I was too lazy to do. Especially for changing the awful soul gem home to something much more useful.
    1. tarlazo
      tarlazo
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      Hey, don't spoil all the secrets! 
      The book switch wasn't a book in the mod I downloaded, it was a tiny "imperial button", but I couldn't select and activate it (probably because of the position.)
      I suppose you changed it yourself in the update, but then forgot you did.
      I'm very glad you approve of the small edits, thanks.
    2. EldritchN0mad
      EldritchN0mad
      • member
      • 3 kudos
      Oh, yeah, I probably did lmao. I can't remember sh*t.
  9. MeganJoanne
    MeganJoanne
    • member
    • 5 kudos
    Loved this! Great balance of combat, exploration and mystery, a definite keeper. Actually went through the whole thing and then forgot I had forgotten to open up the vault room, so once I remembered went back in and with the use of a spell found the very tiny hidden levers, nicely done. Any plans of adding to this mod with that beautiful little meadow world space, such as more dungeons? Even if not, it was enjoyable experience the whole way. Thank you
    1. tarlazo
      tarlazo
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      • 869 kudos
      I'm glad you enjoyed it as much as I did.
      No plans at all, this is just a port (and I really don't have the insane amount of time it would require.)
    2. MeganJoanne
      MeganJoanne
      • member
      • 5 kudos
      Yeah, I totally forgot about the whole port thing. Was like, ooh, new dungeon mod, downloaded, very briefly looked at the description. Will have to pay the mod creator a like as well.
  10. SGTSAL
    SGTSAL
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    • 15 kudos
    Hey, tarlazo, I just wanted to say thanks for all of your great mods. I've been using them in every LO for a long time. They are all so good; I can't recommend them enough.Looking forward to trying this for my new playthru.
    1. tarlazo
      tarlazo
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      Why, thank you!