Is this mod compatible with the following: - Forgotten Dungeons - Easier Riders Dungeons Packs - Hammet's Dungeons - Skyrim Underground (Additional Cave is incompatible with it) - Immersive Dungeons - The Unfinished Buisness Dungeons Pack -PDS Dungeons SE
Please give me an answer because this is a very important issue for me and probably for others
Sorry, but I won't download and analyze a bunch of mods just to answer that. Whoever uses mods is the one that must find out whether they fit into their load order. I only have Hammet's Dungeons (old version, before the schism) and it's fine.
Started to check it out. And from what I have seen, it’s very good. Was really surprised when I found a rowboat I had not seen before a distance of windhelm . I always thought the only means of access is the dungeon on the northeastern coast. But I haven’t finished it by a long shot , so I am quite curious. Also I found it rather ridiculous that the original mod author eldritch or sth… had only two kudus when I, who never published a mod, have more. So the least I can do is to give a kudus to him. The world aint fair.
I must have kudoed you before dinosaurs were a thing. Haha But I better check right now. Hell how about two - one for your work man, and one for your dry humor - both equally enjoyable. (:
finally a mini-blackreach dungeon, I mean, it's dwemer ruins but with so much little blackreach parts! Being myself a strong blackreach lover, this is exactly what I'm looking for and it's hard to find! Thanks a lot. I still have to finish but so far so great!! I LOVE THE GARDENS, ofc. Also icecaves in begin...perfect, just perfect! Also the release of the new workpipes mod helped enjoy it more!
TO BE CONTINUED...
Spoiler:
Show
So I arrived to the real Blackreach, very cool to end there... is it over? I didn't find the spells I saw the mod contains (with additemmenu), did I miss something? There was a big door to open in the end of garden part, I could not find the key so I jumped from one of the dwarven houses roof, maybe that messed things up? I fell like I missed something because the meadow is such a big (and beautiful) area, but I didnt find anything almost, just the strange soul gem. Well I hope you can help me understand, even like this I enjoyed the mod so much, I'm already satisfied.
I just noticed the "spoiler" P.S. -- better late than never, I guess. The reusable gem is the mandatory "valuable reward" (as per orthodox-dungeon guidelines)... game over. Ignore the books.
Can you give a hint here? I can't get the key to get in. I'm in the room with the locked doors, stuck, have spent much time looking around with candlelight and such :(
It's been a long time since I've played Skyrim, but, if my memory serves me right, I suppose you mean the library. Maybe the hint could be half-hidden bookshelf.
Those are not ITMs, they're just empty Temporary "folders" that the CK keeps adding whenever you save a plugin with a worldspace that has empty cells (horror vacui?) Xedit removes them because they are useless, and calls them ITM for lack of a separate definition. Rest assured that I thoroughly cleaned the "real" ITMs and wild edits.
Great job with the port! Played through it again, and I enjoy the changes you made. Great idea of switching the hidden buttons to levers, as well as, switching the hidden-book-switch to a lever (no idea what I was thinking making that switch identical to every book around it). Enemy tweaks definitely worked nicely, too. Consider this a proper thanks for doing what I was too lazy to do. Especially for changing the awful soul gem home to something much more useful.
Hey, don't spoil all the secrets! The book switch wasn't a book in the mod I downloaded, it was a tiny "imperial button", but I couldn't select and activate it (probably because of the position.) I suppose you changed it yourself in the update, but then forgot you did. I'm very glad you approve of the small edits, thanks.
Loved this! Great balance of combat, exploration and mystery, a definite keeper. Actually went through the whole thing and then forgot I had forgotten to open up the vault room, so once I remembered went back in and with the use of a spell found the very tiny hidden levers, nicely done. Any plans of adding to this mod with that beautiful little meadow world space, such as more dungeons? Even if not, it was enjoyable experience the whole way. Thank you
Yeah, I totally forgot about the whole port thing. Was like, ooh, new dungeon mod, downloaded, very briefly looked at the description. Will have to pay the mod creator a like as well.
Hey, tarlazo, I just wanted to say thanks for all of your great mods. I've been using them in every LO for a long time. They are all so good; I can't recommend them enough.Looking forward to trying this for my new playthru.
28 comments
I find the dungeon and its rewards are better balanced this way.
From a personal point of view, what do you like about it? Just interested in your thoughts.
- Forgotten Dungeons
- Easier Riders Dungeons Packs
- Hammet's Dungeons
- Skyrim Underground (Additional Cave is incompatible with it)
- Immersive Dungeons
- The Unfinished Buisness Dungeons Pack
-PDS Dungeons SE
Please give me an answer because this is a very important issue for me and probably for others
Whoever uses mods is the one that must find out whether they fit into their load order.
I only have Hammet's Dungeons (old version, before the schism) and it's fine.
fair.
Also the release of the new workpipes mod helped enjoy it more!
TO BE CONTINUED...
I fell like I missed something because the meadow is such a big (and beautiful) area, but I didnt find anything almost, just the strange soul gem.
Well I hope you can help me understand, even like this I enjoyed the mod so much, I'm already satisfied.
The reusable gem is the mandatory "valuable reward" (as per orthodox-dungeon guidelines)... game over.
Ignore the books.
Maybe the hint could be half-hidden bookshelf.
The optional spoiler is very "spoilery".
Because you said cleaned.
Xedit removes them because they are useless, and calls them ITM for lack of a separate definition.
Rest assured that I thoroughly cleaned the "real" ITMs and wild edits.
The book switch wasn't a book in the mod I downloaded, it was a tiny "imperial button", but I couldn't select and activate it (probably because of the position.)
I suppose you changed it yourself in the update, but then forgot you did.
I'm very glad you approve of the small edits, thanks.
No plans at all, this is just a port (and I really don't have the insane amount of time it would require.)