I see! when I opened this mod with SSEEdit the entries didn't have green/yellow color or vanilla reference, so just got me curious how this was working :)
open with sseedit and increase the movement speed. though this setting is really inbetween walking and the normal setting and increasing anymore, well you might as well just stick to the original speed.
I assume its Forward Run? And are all the numbers accurate to eachother? (IE: Would setting Forward Walk and Forward Run to the same number make running and walking the same speed? Or do they use separate formulas?)
Also, what would the default be? (for reference to edit to my liking)
Wow I truly didn't realise how much I needed this for my immersive playthrough, no joke, it's a must have from now on I can actually remember just how annoying I found the vanilla transition from walk to run playing with mouse and keyboard
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a question though, how does it change the movement speed without overwriting vanilla record?
also, I changed the "forward run" value with hopes of matching my speed to NPC,
sadly, if I increase my speed they also move faster... T_T
but this mod is still very helpful because I thought the running speed was too fast before
if you change any other value than this mod, you have to keep check that you dont over do it.
and increasing anymore, well you might as well just stick to the original speed.
I assume its Forward Run? And are all the numbers accurate to eachother? (IE: Would setting Forward Walk and Forward Run to the same number make running and walking the same speed? Or do they use separate formulas?)
Also, what would the default be? (for reference to edit to my liking)
mine is 240. its smoother and allows for turning animations.
very fast!!
most of my mods dont trend, its funny.
I actually want it to affect during combat, I hate the speedy gonzalez, does anyone know how I can go about doing this?
I can actually remember just how annoying I found the vanilla transition from walk to run playing with mouse and keyboard