Skyrim Special Edition

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ModiLogist

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ModiLogist

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33 comments

  1. gades28
    gades28
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    I need help, the flowers are too bright in the shadow. I tried many things in nifscope but wasn't able to reduce the color of the flowers.
  2. CurvingFyr3
    CurvingFyr3
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    I don't really get how this works. If I install the texture requirement, it will just overwrite the vanilla texture with one of the new textures from the fomod, right? How do the other textures get into the game if it only installs the one? Do I need to install in a different way? SHould I be pasting the textures into your mods somehow?
    1. ModiLogist
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      The texture mod is not a replacer, it doesn't overwrite anything in the vanilla if you just install it without any modifications. So, just install it as it comes as a new mod without changing anything. Basically, skip step 2 in the instructions of the texture mod. Then this mod uses those textures for its meshes and replaces the flowers with the ones that is included in its esl flagged esp.

      Hope that was clear.
  3. mrnexu
    mrnexu
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    Yeah, this is brilliant, you are now on the short list of modders I will always download, install, and endorse
    1. ModiLogist
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      Thanks a lot :)
  4. deleted170077173
    deleted170077173
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    Would it be possible if the Nightshade with CACO also had other colors and other alchemy effects after they were added to the inventory?
    1. ModiLogist
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      Same answer as your other comment :)
  5. EinBlonderTraum
    EinBlonderTraum
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    Great idea. I wonder if you could add in "Dovahnique's Diverse Deadly Nightshade" for even more diversity (it has open permissions).
    1. ModiLogist
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      That uses a different mesh which makes nightshades not to look like each other. And I guess 11 variants is enough. I'd like to stick to cathedral meshes.
      If someone wants to combine the two, my mod is also open permission and it's not a hard job at all :)
  6. Seafoamstar
    Seafoamstar
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    Can't believe it took me so long to see this, I'm so glad you made an adaptation of these beautiful textures for BOS! Absolutely perfect, now I don't have to keep swapping them out lol
    1. deleted120890563
      deleted120890563
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      Thanks :)
  7. deleted74338003
    deleted74338003
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    Does the ini include all possible variations? Or does it add on to the original retexture? For example, say I chose Bluewitch as the base retexture. Do I include it in the Base Object Swapper ini so it will show up randomly? I hope that makes sense...
    1. deleted120890563
      deleted120890563
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      I'm a bit confused.
      So the way that the mod works is that it uses the original DrJacopo textures as the base. Then you install the retextures as a normal mod without any changes. (You don't need any copy paste or renaming). Then my mod uses those textures, and distributes the flowers.
      I hope this answers your question.
    2. LordMithro
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      I might be able to help a little here:

      The base game has 2 nightshade variants (small and large plant). What this mod does is tells the game to pick one of the variants for each reference of the base model. This is why there is the FExxx900 and FExxxA00 for a single variant.

      The BOS line (if you look at the _BOS.ini) looks like this:
      Spoiler:  
      Show

      0xC43B0~Skyrim.esm|0xC43B0~Skyrim.esm,0x900~DiverseNightShade.esp,0x901~DiverseNightShade.esp,0x902~DiverseNightShade.esp,0x903~DiverseNightShade.esp,0x904~DiverseNightShade.esp,0x905~DiverseNightShade.esp,0x906~DiverseNightShade.esp,0x907~DiverseNightShade.esp,0x908~DiverseNightShade.esp,0x909~DiverseNightShade.esp


      When the game loads - it chooses 1 of the 10 variants to display. You don't have to do anything. Just make sure you have the additional mod for the extra textures.
    3. deleted74338003
      deleted74338003
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      Sorry, I realize that was confusing. I guess what I meant was, do you have to choose a texture to name "nightshade" in the original diverse retexture mod. That way, the inventory models have one texture? And if so, does that texture also appear randomly with the Base Object Swapper distributed textures?
    4. deleted120890563
      deleted120890563
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      I see you have multiple questions and I try to answer them separately, hope that it's clear:
      You don't need to, and normally you shouldn't rename any of the files in the texture mod.
      The inventory will always use the nightshade.dds, which if you don't rename any of the files in the texture mod, would come directly from DrJacopop's file.
      As LordMithro also mentioned, the mod uses the original +10 extra textures from the texture mod. So nightshade.dds from DrJacopo would be one of the variants.

      Now we get to a more advanced part:
      If you want to change the inventory one, you can potentially rename one of textures in the "deadly nightshades" to nightshade.dds. But if you do so, my mod would potentially miss a texture, so you need to rename the nightshade.dds from DrJacopo to the old name of the file that you renamed to nightshade.dds.
  8. juzu1234
    juzu1234
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    We need END for this amazing mod
  9. deleted82808073
    deleted82808073
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    Good work on this and the Dragon Tongue BOS variations, but might I suggest you use a different word than "diverse"? It feels a bit like it's mimicking Dovahnique's Diverse Series.


    I'm not suggesting you have any foul intent, just thought I would point it out.
    1. deleted120890563
      deleted120890563
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      No foul intent is involved, and I don't think the word diverse can be that problematic. After all, there are quite a few other mods, some long before Dovahniques', with the word diverse in their titles, and Dovahniques' mods have Dovahnique in their name.
      But if Dovahnique has any issues, they can send me a message and I have no problems renaming the mod.
    2. deleted82808073
      deleted82808073
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      Not necessarily just the use of the word, but the similarity in context is what I found mimicking; of course, this is from a slightly bias perspective- and again, I did not think there was any foul intent involved; as I said, just thought it was worth mentioning.

      Thank you for taking the time to reply.
    3. LordMithro
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      Bah, keep the name. 
    4. milkchai
      milkchai
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      what even? while we're at it, let's find who first mimicked 'immersive' or 'realistic'... how dare you use an adjective in its proper context when someone else may have also used the same adjective before, probably
    5. deleted82808073
      deleted82808073
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      A bit unnecessarily harsh; the context is a little more precise than realistic or immersive, especially considering there are other words that can be used for the context- but alas, so sorry for stating my perspective and seeking solace in understanding the authors through civilized conversation over... Whatever that was 

      Either way, don't care; got what I wanted: Understanding 
    6. deleted120890563
      deleted120890563
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      Keep the peace :)
  10. Vahallaskyrim
    Vahallaskyrim
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    I came back just to say that this mod made my game so beautiful, I won't be able to play without it, thanks for doing it!!!