Skyrim Special Edition
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icecreamassassin

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  1. icecreamassassin
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    Just in time for Saint Patrick's Day! Run the Golden Mile and taste all the signature drinks that Skyrim and beyond has to offer.

    This mod should be compatible with pretty much anything but WILL require some patching for the 3 drinks from the Bee and Barb. It's possible that a well placed bash patch will handle it but if it doesn't you will need to custom conflict resolve it. I've provided a patch for Complete Alchemy and Cooking Overhaul basic that will carry over the needed info but any other patches I'm going to rely on all of you to identify and any who can provide said patches are much appreciated. I'd also like to add the inebriation effects to the drinks for CACO, but I'm not familiar enough with which one should be added, so someone familiar with CACO is welcome to chime in.

    This mod has a patch for Legacy of the Dragonborn on it's official patch page (v2.9.8) and will remove the displays for the bee and barb drinks from the store room and add them to the display in the hall of oddities for SUDs. This is of course on new games. The displays will still show on the list but will not be able to be placed, favoring the new display. Come time for Legacy V6 we'll address the vanilla displays in a different way potentially (not for a year or more)

    And YES this mod is an ESL flagged ESP file.
  2. Oedaloz
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    Just passing on something I noticed, but I think the quest's got a
    typo in it. For "The Golden Mile" quest it says "Drink a "Nine Lives"
    and the Stumbling Saber Cat." Shouldn't it say "Drink a Nine Lives in
    the Stumbling Saber Cat?"

    Edit: Someone else has already pointed this out. Sorry for bothering y'all.
    1. Oedaloz
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      Just passing on something I noticed, but I think the quest's got a typo in it. For "The Golden Mile" quest it says "Drink a "Nine Lives" and the Stumbling Saber Cat." Shouldn't it say "Drink a Nine Lives in the Stumbling Saber Cat?"

      Edit: Someone else has already pointed this out. Sorry for bothering y'all.
  3. JoebungaJIm
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    Holy crap, this is perfect alongside Cheesemod for Everyone. Thank you so much Icecreamassassin!
    1. icecreamassassin
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      Yeah, someone's gonna make a cheese mod patch that tweaks the placements so they don't scatter all over the place.
    2. Oneiros1
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      If you're using JK's mods the relevant patchers fix the cheeses nicely into place.
    3. icecreamassassin
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      well it's more of an issue of the cheeses and drinks ending up in the same places, they need CR, JK's on it's own won't fix that.
    4. Sekhmet13
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      I made a replacer esp for myself where i removed the cell edits (except for dunstaad) so no compatibility issues and it actually forces me to interact with merchants in the game :)
  4. RonantheRonin
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  5. electricbeach999
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    I noticed a very minor typo. The journal objective text for the "Nine Lives" drink says "Drink a "Nine Lives" and the Stumbling Saber Cat". "And" should be replaced with "at". Regardless, thank you for the mod.
  6. OldSch00l1
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    Hi! 
    Awesome mod! More alcohol to be discovered! 🍻 
    Vanilla makes absolutely no sense letting Nords with such few beverages diversity. 
    I'd like to port a french translated version of your mod over Xbox, would you agreed? 
    Have a good day! 
    1. icecreamassassin
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      Sure that's fine
    2. OldSch00l1
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      Thank you! 
  7. slickgaming
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    Does anyone know what could be causing the bottle rack on the left to be black and the chair on the right to be glitching into the wall in the LOTD display? I'm using the most recent official legacy patch. Thank you for any advice.
    1. icecreamassassin
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      possibly the legacy vigilant patch? it messes with the wall behind the shelf display but not sure about the rest.
  8. Frestodigitation
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    is there going to be a patch for Bottles of Skyrim?
    1. icecreamassassin
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      why would there need to be?
    2. Frestodigitation
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      Because the BOS versions of the Bee and Barb drinks look weird on the shelves in the legacy display, so i'd prefer to have these versions of those without having to go back to the bland vanilla models for the other drinks
    3. icecreamassassin
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      As long as you load SUDs after the other mod, you'll be fine and it will override the unique bee and barb ones
  9. dinadan95350
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    Wouldn't mention this if it wasn't related to a mod by a well-known author and with a lot of endorsements. I'll mention this FYI over there too. This is just a heads up FWIW.

    May need a patch for HS Four Shields Tavern, else floating bottles.

    https://www.nexusmods.com/skyrimspecialedition/mods/73017
    1. icecreamassassin
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      Yes, any inn overhauls will likely need patches but it's not something I'm devoting time to right now. Folks are welcome to make them and provide them and I'll include them here.
  10. patron2100
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    Could someone tell me what happens with unique drinks provided by Skyrim Unique Treasures? They are gone from the inns in favor of the drinks from this mod and I am wondering if it should happen like that or if I did something wrong
    1. electricbeach999
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      You need to create a bashed patch so the inn merchant lists are combined. Use wrye bash here on the nexus to do so. I hope this helped you! :)
      EDIT: I just realized this is a bit late but I hope you still see it.
  11. electricbeach999
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    This is one of those mods that’s a classic before you even download it.