Skyrim Special Edition

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RubberSpaghetti

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RubberSpaghetti

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28 comments

  1. BurnsofWhiteFire
    BurnsofWhiteFire
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    I'm curious, do you think this is compatible with TGC Rorikstead? I've looked around a bit, but I see no glaring flaws immediately.
    1. RubberSpaghetti
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      I'm not sure, I would think probably not. But there's no harm in just giving it a look, be sure to make a backup save just in case though!
    2. BurnsofWhiteFire
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      Finally got around to testing it. Not to many conflicts actually. Only three major ones I could find 
      The graveyard and two of the arches.
      https://imgur.com/a/WspA3R6
  2. CurvingFyr3
    CurvingFyr3
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    Hi, is this compatible with basalt cliffs?
    1. RubberSpaghetti
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      Yep! I actually listed that in the description, be sure to always read the descriptions of mods!
  3. RadiantWings
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    You might want to move the carts near the back of the inn. There's some minor conflict with Arthmoor Rorikstead's map marker placement, which causes issues for things like Aela's kill animal inside the house quest.

    The quest will cause the NPC in those houses to try to walk near the map marker, and they kind of get stuck behind the cart.
    1. RubberSpaghetti
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      I'm not sure I understand. Does the map marker influence NPC's pathing? Also which house are they trying to enter, the inn? If you wouldn't mind explaining it a bit, I could see about maybe moving the cart. Thanks!
    2. RadiantWings
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      Sure.

      So in Vanilla, when Aela gives you the quest "Animal Extermination" (CR01), it spawns a predator inside a NPC home. To avoid the NPCs getting mauled to death, all NPCs inside that home are given a temporary "Flee" package, with the Flee to Target set as the Map Marker record ref for that particular town or city (not sure why Map Marker was used, but it is what it is). So while they are under that package, the NPCs will try to get as close to the map marker's reference as possible. 

      With Arthmoor's Rorikstead, the Map Marker is moved to just above the Rorikstead inn, fairly close to where your new cart is parked. So when you get an Animal Extermination quest in that town, NPCs will try to path towards the Map Marker location, which means that they can often times end up trying to walk through your cart to get close to the marker, and end up stuck. They will get out eventually because of how packages work, but it's pretty noticeable. 

      This issue is more common for the mod added houses behind the Rorikstead inn (the 2 farmer and Blacksmith), just because how the pathing works out. 
    3. RubberSpaghetti
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      Wow, thanks for the in depth explanation, learn something new every day! I'm not super sure why Arthmoor decided to move the map marker, seems like a kinda unnecessary change to me. It seems like a pretty specific circumstance that NPC's would get stuck there, and it probably wouldn't last long. I will have to think about moving the cart, there aren't a lot of places to put it, and I quite like where it is now. Thanks again for explaining it though!
    4. RadiantWings
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      No problem. I know my way around xEdit and CreationKit, so it wasn't hard to just move the marker. 

      Just thought I'd point on this is a conflict.
    5. kingmvndus
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      Hey RadiantWings, wouldn't mind the patch between Arthmoor's Rorikstead and this mod if you still have it.
  4. PonyTailSama
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    is this compatible with RedBag's Rorikstead
    1. RubberSpaghetti
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      Probably not.
    2. PonyTailSama
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      alright
  5. TrickWolf401
    TrickWolf401
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    Is this compatible with JL's Skyrim?
    1. RubberSpaghetti
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      Not without a patch.
  6. Geborgen3
    Geborgen3
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    I'm wondering, do you ever plan to do Raven Rock or the Skaal Village?
    1. RubberSpaghetti
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      Yup, Tel Mithryn too.
    2. MehrunesDagon47
      MehrunesDagon47
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      +1 for the overlooked minor locations like Half-Moon Mill
  7. BloodMarshal
    BloodMarshal
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    Another homerun with this one. I'm using it with Arthmor's rorikstead, Rorikstead Guard Overhaul and Border Post, eFPS and LoS II. Rorikstead never looked so good, and performance is good too.

    https://staticdelivery.nexusmods.com/mods/1704/images/85802/85802-1677390146-26953451.png
    1. RubberSpaghetti
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      Awesome picture, it looks amazing!
    2. RadiantWings
      RadiantWings
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      Nice, I'm using Arthmoor's Rorikstead, and was a little concerned about clipping. Glad to see it fits well.
  8. jazjessoh
    jazjessoh
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    Another great mod! Thank you!
    1. RubberSpaghetti
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      Thank you!
  9. jepinations
    jepinations
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    Touchdown sheesh. Thanks again man! Loving it as always!
    1. RubberSpaghetti
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      Thanks!
  10. brailefurtess
    brailefurtess
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    Babe wake up etc etc xD

    Lovely, a town worth cavorting with Daedra for. Thank you!
    1. RubberSpaghetti
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      I wonder why their farms are so fertile...?