In case you are wondering, why I'm releasing Standalone ones instead of putting them into one giant pack or merging them? Before you go out and say something like esp limitation, please hear me out first:
It's easy and quick to work with a single mod. Making a mod consumes a lot of time and effort. The bigger the size of the mods with thousands of items it has, it gets very slow to load and a nightmare to test. Since I have a very tight schedule, producing standalone means I can work fast, and should there be any bugs to fix, I can fix them easily and quickly. Sorry but for the merging process, I will have to leave it up to you. I'm sure there are tutorials regarding merging files. Hope you'll understand. Thank you and have a nice day.
Another lovely dungeon by Venjhammet. Creative, well thought out, love the layout and design. The more locations I see by this author, the more impressed I am, they just keep getting better.
The adventure has several different locations, all well-constructed, all lovely.The grove and Nazark are well crafted, good integration of nature, plants and Dwemer construction. This might be the best looking Dwemer dungeon I've seen.
Two minor issues, FYI, * Some minor pathing issues in Drift Rock Grove, one of the bandits got stuck behind the tent he was sleeping in, another one could not find his way up the slope to engage. * The first Dwemer Centurion was stuck in their frame (the other two worked as intended).
Endorsed, appreciated, and thank you. I can only press the Kudos button once, but you deserve many more.
another verdant grassy dungeon! this one dwemer. Cool idea, very big attention to details, big caves with different layers of deepness, overhall very pleasant! Also a mini-blackreach big-room! Really loved this (medium size?) dungeon!
Dear venjhammet, thank you for your countless dungeon mods! :) I downloaded them all for my next play through. Just one quick question. I can simply merge them there is no issue with merging them? I would need to merge unique dungeon rewards first? You would not be fine with someone uploading the merge? Even if it is only the esp (I'm not sure if that even works) and your mod a dependency. Kind regards Rotol
They can be merged but I will absolutely "WILL NOT ALLOW" anyone or anybody to upload a merge file of my mods. I like them all in Standalone form for it is easy to fix them in that state.
-you are not allowed to make patches, alteration and/or changes on the reward item's appearance without seeking first my permission -no need to ask permission if making other language translation
Would a proof-reading / grammar and spelling fix come under the open permission of language, or under the 'need permission' stipulation of a patch? I've played some of your dungeons (and some other mods which brought this idea to mind) and see that a second pass on the in-game text could improve immersion.
Please do take note that my native language is not english, though I can fluently express my thoughts but I am not good at constructing and writing things. Grammar and spelling correction can be reported here on the comment section so I may address them as soon as I can. Don't expect an excellent mod without any game breaking immersion, bugs or issues. I work alone with this project which I publish them for Free. My only gain is through endorsement and appreciation, which keeps me from making more. Rest assure I always do my best in improving my mods and releasing quality ones.
22 comments
It's easy and quick to work with a single mod. Making a mod consumes a lot of time and effort. The bigger the size of the mods with thousands of items it has, it gets very slow to load and a nightmare to test. Since I have a very tight schedule, producing standalone means I can work fast, and should there be any bugs to fix, I can fix them easily and quickly. Sorry but for the merging process, I will have to leave it up to you. I'm sure there are tutorials regarding merging files. Hope you'll understand. Thank you and have a nice day.
I have reinstalled, and used a fresh save, but nothing helps. It's the first time that I've had such issues like this with any mod.
It's OK. I've sorted it out. It was my mistake... :)
more impressed I am, they just keep getting better.
The adventure has several different locations, all well-constructed, all lovely.The grove and Nazark are well crafted, good integration of nature, plants and Dwemer construction. This might be the best looking Dwemer dungeon I've seen.
Two minor issues, FYI,
* Some minor pathing issues in Drift Rock Grove, one of the bandits got stuck behind the tent he was sleeping in, another one could not
find his way up the slope to engage.
* The first Dwemer Centurion was stuck in their frame (the other two worked as intended).
Endorsed, appreciated, and thank you. I can only press the Kudos button once, but you deserve many more.
Keep up the good work!
Also a mini-blackreach big-room! Really loved this (medium size?) dungeon!
/salute
thank you for your countless dungeon mods! :) I downloaded them all for my next play through. Just one quick question. I can simply merge them there is no issue with merging them? I would need to merge unique dungeon rewards first?
You would not be fine with someone uploading the merge? Even if it is only the esp (I'm not sure if that even works) and your mod a dependency.
Kind regards Rotol
reward item's appearance without seeking first my permission
-no need to ask permission if making other language translation
Would a proof-reading / grammar and spelling fix come under the open permission of language, or under the 'need permission' stipulation of a patch? I've played some of your dungeons (and some other mods which brought this idea to mind) and see that a second pass on the in-game text could improve immersion.