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venjhammet

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venjhammet

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22 comments

  1. venjhammet
    venjhammet
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    In case you are wondering, why I'm releasing Standalone ones instead of putting them into one giant pack or merging them? Before you go out and say something like esp limitation, please hear me out first:

    It's easy and quick to work with a single mod. Making a mod consumes a lot of time and effort. The bigger the size of the mods with thousands of items it has, it gets very slow to load and a nightmare to test. Since I have a very tight schedule, producing standalone means I can work fast, and should there be any bugs to fix, I can fix them easily and quickly. Sorry but for the merging process, I will have to leave it up to you. I'm sure there are tutorials regarding merging files. Hope you'll understand. Thank you and have a nice day.
  2. dibble201bty
    dibble201bty
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    When I try to enter Drift Rock Cave, I can't and it knocks out all the menus, pointer and target cursor.  I have to exit via task manager.

    I have reinstalled, and used a fresh save, but nothing helps.  It's the first time that I've had such issues like this with any mod.

    It's OK. I've sorted it out. It was my mistake... :)
    1. Ezmoneyy
      Ezmoneyy
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      I'm having the same issue. What did you do to fix? I'm new to this.
  3. OlasNah1
    OlasNah1
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    .
  4. mrnexu
    mrnexu
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    Another lovely dungeon by Venjhammet. Creative, well thought out, love the layout and design. The more locations I see by this author, the
    more impressed I am, they just keep getting better.
     
    The adventure has several different locations, all well-constructed, all lovely.The grove and Nazark are well crafted, good integration of nature, plants and Dwemer construction. This might be the best looking Dwemer dungeon I've seen.
     
    Two minor issues, FYI,
    * Some minor pathing issues in Drift Rock Grove, one of the bandits got stuck behind the tent he was sleeping in, another one could not
    find his way up the slope to engage.
     * The first Dwemer Centurion was stuck in their frame (the other two worked as intended).

    Endorsed, appreciated, and thank you. I can only press the Kudos button once, but you deserve many more.

  5. TPFradeN
    TPFradeN
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    These are absolutely beautiful. You're an artist and a dungeon master. I salute you.
    Keep up the good work!
  6. Tenz81
    Tenz81
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    another verdant grassy dungeon! this one dwemer. Cool idea, very big attention to details, big caves with different layers of deepness, overhall very pleasant!
    Also a mini-blackreach big-room! Really loved this (medium size?) dungeon!
  7. Yelen1999
    Yelen1999
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    it's rare to see fellow Filipino who make mods like this, ang ganda ng mga mods mo. <3
    1. venjhammet
      venjhammet
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      Salamat po. Proud to be Pinoy. Doing my best to release quality mods.
    2. Serados14
      Serados14
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      oh damn long time user of your mods sir at filipino ka pala haha

      /salute
  8. dulcinea14
    dulcinea14
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    Thank you for all your hard work on these wonderful dungeons. Your dungeons have been must-haves in my game for years! 
  9. rotol
    rotol
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    Dear venjhammet,
    thank you for your countless dungeon mods! :) I downloaded them all for my next play through. Just one quick question. I can simply merge them there is no issue with merging them? I would need to merge unique dungeon rewards first?
    You would not be fine with someone uploading the merge? Even if it is only the esp (I'm not sure if that even works) and your mod a dependency.
    Kind regards Rotol
    1. venjhammet
      venjhammet
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      They can be merged but I will absolutely "WILL NOT ALLOW" anyone or anybody to upload a merge file of my mods. I like them all in Standalone form for it is easy to fix them in that state.
  10. DiscoInferno
    DiscoInferno
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    -you are not allowed to make patches, alteration and/or changes on the
    reward item's appearance without seeking first my permission
    -no need to ask permission if making other language translation


    Would a proof-reading / grammar and spelling fix come under the open permission of language, or under the 'need permission' stipulation of a patch? I've played some of your dungeons (and some other mods which brought this idea to mind) and see that a second pass on the in-game text could improve immersion.
    1. venjhammet
      venjhammet
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      Please do take note that my native language is not english, though I can fluently express my thoughts but I am not good at constructing and writing things. Grammar and spelling correction can be reported here on the comment section so I may address them as soon as I can. Don't expect an excellent mod without any game breaking immersion, bugs or issues. I work alone with this project which I publish them for Free. My only gain is through endorsement and appreciation, which keeps me from making more. Rest assure I always do my best in improving my mods and releasing quality ones.
  11. BobTheBobCatt
    BobTheBobCatt
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    Due to the relocation, is this safe to update mid-game?
    1. venjhammet
      venjhammet
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      Yes it's safe to update. I haven't touch the quest just the location being moved