You're such a Fun Guy. Rusts and smuts and mushrooms and puffballs.... Well, one out of four anyway. Seriously, I feel like I'm looking at a slice of Morrowind.
Thank you :) And here's hoping. Judging from the changelog, it looks promising that it would be compatible. Try the patch and if there's any new clipping that isn't covered by it, let me know and I'll update it.
Noticed 0004999D is a deleted record, granted it's not being referenced by anything so i doubt it will cause a crash. But, i would still be careful with deleted records and set them as disabled instead to avoid any issues.
Yeah, must have been by mistake. It probably wasn't supposed to be deleted at all. Iirc, I didn't remove vanilla items. But the swamp gets confusing in CK and it's been a while :D Like you said, shouldn't be an issue now, but I'll look into fixing it if I do a new patch or bigger update :) Or on whatever opportunity. Thank you for notifying me :3 Appreciate it :)
Thank you for letting me know :) Dammit, I just wanted to be lazy and rename the dependency :D But looks like there were some changes to the Unmarked Locations mod. Oh well. Patch will ready soon.
Edit: Damn, I'm dumb :D There were no changes to the Unmarked Locations mod. *Someone* (definitely not me O:) ) just forgot to clean the masters for the patch and then tried renaming shit. Well, that was a proud brain moment. Patch is updated and should work with any iteration of Unmarked Locations Pack :D
Looks amazing! Please make a patch for Fabled Forests. It uses a combination of Ulvenwald and Nature of the wild lands placements.
I managed to remove the master file from Ulvenwald and use that patch, but some clipping still remain. I can't figure out how to remove the master from Nature of the wild lands to try and use both provided patches, to see if that removes all clipping.
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Seriously, I feel like I'm looking at a slice of Morrowind.
Don't trip :D
Glad you like it
Glad you like them
I hope you'll enjoy :3
And here's hoping. Judging from the changelog, it looks promising that it would be compatible. Try the patch and if there's any new clipping that isn't covered by it, let me know and I'll update it.
I'm glad you like it :)
Thanks for the info.
Like you said, shouldn't be an issue now, but I'll look into fixing it if I do a new patch or bigger update :) Or on whatever opportunity.
Thank you for notifying me :3 Appreciate it :)
thank you for the nice comment :3
Dammit, I just wanted to be lazy and rename the dependency :D But looks like there were some changes to the Unmarked Locations mod. Oh well. Patch will ready soon.
Edit: Damn, I'm dumb :D There were no changes to the Unmarked Locations mod. *Someone* (definitely not me O:) ) just forgot to clean the masters for the patch and then tried renaming shit. Well, that was a proud brain moment. Patch is updated and should work with any iteration of Unmarked Locations Pack :D
I'm happy you're enjoying the shroomies O:) <3
I managed to remove the master file from Ulvenwald and use that patch, but some clipping still remain. I can't figure out how to remove the master from Nature of the wild lands to try and use both provided patches, to see if that removes all clipping.
This one was a pain to make with so many trees :D
It's possible I missed some problem areas. Let me know.
Thanks for the endorsement :3