I know its been a while but I can answer this for you: The refit was built with meshes that don't have HDT implementation. Most likely due to permissions requirements.
Dope conversion, but just so you know the current build here was saved as a single weight output. I was able to fix it myself in Outfit Studio (pretty quick fix honestly) but you might want to fix it and republish it for the normies.
Hey there, thanks for the conversion. The osp outputs to character assets rather than 1Markynaz so it currently doesn't do anything. Quick fix in OutfitStudio but should probably be uploaded as an update.
For anyone still getting the base models in game: Xtudo's patches and fixes use weight slided meshes for the armor and bypass this mod's model without the _0 or _1 at the end. Same goes for BHUNP/CBBE conversions not made specifically for the Xtudo version.
Disable Xtudo's mod or switch to a weightslided reference in OutfitStudio and it should work.
Thank you for catching this. Sorry about that. I thought I had fixed it. Apparently I did in one preview but forgot to change it in the release. I will have an update soon.
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The refit was built with meshes that don't have HDT implementation. Most likely due to permissions requirements.
The osp outputs to character assets rather than 1Markynaz so it currently doesn't do anything.
Quick fix in OutfitStudio but should probably be uploaded as an update.
Xtudo's patches and fixes use weight slided meshes for the armor and bypass this mod's model without the _0 or _1 at the end. Same goes for BHUNP/CBBE conversions not made specifically for the Xtudo version.
Disable Xtudo's mod or switch to a weightslided reference in OutfitStudio and it should work.
UPDATE: fixed in v1.1
UPDATE: uploaded. VERY limited support.