This is my first attempt with OAR, let me know if something is not working.
Keep in mind that the newest update of EVG conditional idles fixes an issue in which NPCs who survive a battle with low health would always play the injured animation since they can't heal by themselves and don't have health regen. NPCs without health regen are excluded from using the animations in order to prevent this from happening, but that also excludes enemies from using them, so human enemies can't use the injured animations.
If you want to have the enemies use the injured animations again, it's necessary to edit/disable the conditions that exclude NPCs without regen. It can be done in OAR's menu, it only has to be done once (Ignore the typos plz):
do you mean without the normal shake that sprinting animation have or are they shaking extra? are you using first person camera mods like Improved camera?
When installing via NMM, it reaches 71% and writes - there is a problem with the installation (the path or file name is too long), downloading from Nexus and reinstalling - the same result... The mod does not install...
You shouldn't be using NMM, it's outdated and overwrites Skyrim's data folder files, which will break your Skyrim and you will have to reinstall it again.
Use Mod organizer 2 or Vortex, they are safer to use.
Is the EVG Conditionals extended - Valhalla Combat condition.txt still needed? I have version 1.3. MO2 tells me to update. I am noticing that it is now in old files, and there is no new version.
The valhalla combat condition.txt no longer works since OAR doesn't use condition.txts. The condition txt was just to make the player use the exhausted animations for as long as they had the gray stamina bar instead of when the player had 25% or less stamina.
I removed the optional replacers since in the newest update Everglaid added new cycling animations for injury, so they don't cause any jarring conflict.
240 comments
Keep in mind that the newest update of EVG conditional idles fixes an issue in which NPCs who survive a battle with low health would always play the injured animation since they can't heal by themselves and don't have health regen. NPCs without health regen are excluded from using the animations in order to prevent this from happening, but that also excludes enemies from using them, so human enemies can't use the injured animations.
If you want to have the enemies use the injured animations again, it's necessary to edit/disable the conditions that exclude NPCs without regen. It can be done in OAR's menu, it only has to be done once (Ignore the typos plz):
Use Mod organizer 2 or Vortex, they are safer to use.
Thanks!