i dont know if im doing something wrong but i cant seem to get this to work with glorious doors, im positive my file conflicts are done correctly but i just cant seem to get glorious doors to work with this mod.
Edit: I fixed it, i dont know why it wasnt working before but im good now.
Watch out, there seems to be an incompatibility with jk's skyrim because the texture ImpStableRoofPiece01.nif overlaps with each other bringing some flicker
The interior stonewall texture of this mod is the one singular most sexy impfort texture I've ever met – I'd lick those stones if there was a mod for that.
Not sure if this has been mentioned/addressed already, but this mod seems to cause some pretty bad Z-fighting on the farmhouse thatch textures if installed below Simplicity of Snow, it's especially noticeable in Riverwood and Rorikstead when using JK's Skyrim. Simple solution is to just move Simplicity below this mod in the MO2 left pane
Posting here in case anyone else encounters this issue as I spent hours troubleshooting this lol
Just want to say big thanks to you for this! I spent a lot of time trying to debug that myself and eventually ended up disabling JK's Skyrim because it seemed to be the main culprit. Your solution absolutely worked and I'm happy I stumbled across it so again, thank you!
After diving into a rabbit hole while researching the same issue ended up here. Obviously I don't know MystiriousDawn's intentions so I'm not exactly sure which would be the correct way to address the issue, thus consider this a hacky workaround for the time being, but here is one way to fix the issue:
1. Find meshes\dungeons\imperial\stablekit from this mod. 2. Open impstableroofpiece01.nif and impstableroofpiece02.nif with Nifskope. 3. Open BSLightingShaderProperty of the affected meshes (the end pieces) and remove Double Sided from Shader Flags 2. 4. Save both files, and you're done.
My apologies if I'm way out of line here and thanks for the great mod, MystiriousDawn.
I just used the two mesh from this mod to replace the ones in this mod and it's working fine. https://www.nexusmods.com/skyrimspecialedition/mods/90990
I forgot to remove some flags when I was flagging the meshes. It's a mistake on my end. Do as mindflux stated. I would 100% upload a fix but my beloved pc died so I can't do things anymore😭
There seems to be something wrong,the floor texture looks blurred and no parallax.I used 2K version. I m sure that this mod overwrite everything and EnableTerrainParallax is true(enb0.484)。other texture is well.
"INSTALLATION 1 Copy one of enbcomplexparallax.ini file to your game folder. 2 Open enbseries.ini and set there in the [EFFECT] category EnableComplexParallax=true. If you have file enbseries.ini inside folder "enbseries", also modify it the same way. 3 Download and install any mod which applies parallax textures and meshes. You do need such mod to see effect. 4 Enjoy! "
Maybe you're confusing complex terrain parallax with complex parallax. They are different.
Don't forget to reset the enbcache folder or parallax may not work, delete contents from that folder and just launch build will take only a moment and your off. : )
If Boris updates with out version change any number of bug fixes you should do this anyway to avoid stacking any updated (bugged) files.
And as MystiriousDawn points out Tick those Boxes manually before you relaunch the game greyed out in the GUI cant be changed on the fly. : )
I have a question, can i use simple parallax and complex parallax together? i mean if i both set EnableTerrainParallax=true EnableComplexTerrainParallax=true and EnableComplexParallax=true, can they work together? Skyrim 202x is so good that I don' t want to completely abandon them, just replace a part of them with complex parallax texture. Forgive me for my poor English,thanks!
I don't think you can use both at this time. It's why I'm not using it but I am using the terrain complex parallax. Sadly, with the advent of complex parallax, it will try and use normal parallax but will fail with depth on normal parallax making a bunch of strange skewed textures that detract from immersion more than they add. Until someone adds a full game set of complex parallax textures that don't result in spikeyness and skewed textures, unfortunately, I can't justify using it.
Enabling both EnableTerrainParallax and EnableComplexTerrainParallax will probably crash your game.It doesn't happen when you load a save, but after running around a bit game crashes. It happened to me twice.
I'm sure those crashes were caused by something else. I have both settings "on", because i thought both are needed. Playing for almost two weeks now and had only one single crash, which was probably caused by one of the 1200+ mods in my customized Nordic Souls modlist.
The reason why i disabled EnableComplexParallax is another one: There seems to be an ENB bug where some interior parallax meshes appear brighter than others and you see all the seams (Bleak Falls Barrow for example). Happens with both Cabbage and Rudy Cathedral ENBs.
I can't believe I've only discovered your mods now. Thank you immensely for creating such exceptional additions to the community. Your mods undeniably elevate the gaming experience to a whole new level!
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Edit: I fixed it, i dont know why it wasnt working before but im good now.
Posting here in case anyone else encounters this issue as I spent hours troubleshooting this lol
1. Find meshes\dungeons\imperial\stablekit from this mod.
2. Open impstableroofpiece01.nif and impstableroofpiece02.nif with Nifskope.
3. Open BSLightingShaderProperty of the affected meshes (the end pieces) and remove Double Sided from Shader Flags 2.
4. Save both files, and you're done.
My apologies if I'm way out of line here and thanks for the great mod, MystiriousDawn.
EDIT: ofcourse it goes without say that this mod is awesome.
https://www.nexusmods.com/skyrimspecialedition/mods/90990
https://www.nexusmods.com/skyrimspecialedition/mods/78976
"INSTALLATION
1 Copy one of enbcomplexparallax.ini file to your game folder.
2 Open enbseries.ini and set there in the [EFFECT] category EnableComplexParallax=true. If you have file enbseries.ini inside folder "enbseries", also modify it the same way.
3 Download and install any mod which applies parallax textures and meshes. You do need such mod to see effect.
4 Enjoy! "
Maybe you're confusing complex terrain parallax with complex parallax. They are different.
If Boris updates with out version change any number of bug fixes you should do this anyway to avoid stacking any updated (bugged) files.
And as MystiriousDawn points out Tick those Boxes manually before you relaunch the game greyed out in the GUI cant be changed on the fly. : )
The reason why i disabled EnableComplexParallax is another one: There seems to be an ENB bug where some interior parallax meshes appear brighter than others and you see all the seams (Bleak Falls Barrow for example). Happens with both Cabbage and Rudy Cathedral ENBs.