Skyrim Special Edition
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spikyfishy - SynthetiXxX

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SynthetiXxX

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22 comments

  1. SynthetiXxX
    SynthetiXxX
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    Comments that can be answered by reading the description will be ignored. Spamming will result in a block from this mod and all my mods
    in the future

    Bug reports go into the bugs section. Provide load order, detailed explanation of the bug, how you're replicating the bug
  2. SynthetiXxX
    SynthetiXxX
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    There is a chance that Bandit Encounters Redux will spawn Bandits instead of Reavers in Solstheim. The primary theory is that this is because Bandit Encounters Redux pulls from Dragonborn.esm's leveled NPC lists for Solstheim spawns, and Dragonborn.esm's leveled NPC lists for Reavers will pull Bandits from Skyrim.esm. The secondary theory is that Dragonborn.esm uses spawns from Skyrim.esm in some areas of Solstheim instead of its own spawns.

    Either way, making changes to "fix" it is beyond the scope I'm willing to go, if someone else wants to do it they can and PM me the file and I'll upload it.
  3. meon1k
    meon1k
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    Hi, I really enjoy this mod, it feels pretty natural, but I met a weird glitch that I couldn't figure out what is causing it: sometimes bandits will spawn in t-pose, naked and headless, and wild animals also sometimes spawn in t-pose, and they all return to normal if I disable and enable them in console. This seems to only happen to the bandits/creatures on the road and have never happened to bandits in the camp, and I am sure I have generated all the behaviors.

    I have a guess it was because the leveled characters include both human and creature so when spawning one on the road, the engine may be giving it a wrong skeleton. So I tried removing those leveled characters, and I haven't seen any t-posing yet. Sorry I do not know how to repeat respawning the encounters (I was testing by walked on the roads for hours) and maybe I haven't got enough testing but that's all I currently know about.
    1. BrandoniussLeeus
      BrandoniussLeeus
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      hate to necro this but I also experience the same issue
  4. haloufe007
    haloufe007
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    thanks for the mod.
    Is it possible that you are planning another version of this mod with vampires instead of bandits.
    in my opinion, bandits and vampires are the real charm of skyrim.
  5. epicollie
    epicollie
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    What armor is the bandit in the second picture wearing?
  6. ftwranger
    ftwranger
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    looks good but how does it work beside amalgam? they changed the animal leveled list too

    to be specific I don't want it to be in a way that amalgam barely spawn any of it's new high level creatures
    1. ftwranger
      ftwranger
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      finally I messed around with this mod abit.gotta say it's a well done idea but spawns way too frequently at least in early levels.

      also I barely see any wolf spawn anymore. it's like they are completely replaced
    2. SynthetiXxX
      SynthetiXxX
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      > I barely see any wolf spawn anymore. it's like they are completely replaced

      False
  7. Valmiria
    Valmiria
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    I'm guessing the main difference between this version and Spikyfishy's version are points 1 through 4 listed in the mod description? If so I'm guessing that means it's better to stick with the original mod if I would rather not have to deal with unleveled bandit encounters? The reason I ask is because I use a mod that keeps enemies scaling well beyond vanilla levels. So I'd rather not have to potentially deal with level 50-60 bandits when I'm just starting a new playthrough...
    1. SynthetiXxX
      SynthetiXxX
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      Don't use the mod then?
  8. Honestjohn666
    Honestjohn666
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    is this compatible with bandits my way https://www.nexusmods.com/skyrimspecialedition/mods/54682?tab=posts
    1. haloufe007
      haloufe007
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      +1
    2. onekleitox
      onekleitox
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      It is. I'm using it now.
  9. nintai83
    nintai83
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    I usually don't like these "more bandit" mods but yours looked so simple I tried it anyway, and I am glad I did. Thank you for this. There aren't too many or too little added...it feels just right.
  10. HidaSobu
    HidaSobu
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    Thank you very much! This is just what I was looking for.
  11. piranha45
    piranha45
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    How often do the bandits spawn?  How many bandits spawn?  Does a bandit chief spawn as well?
    1. SynthetiXxX
      SynthetiXxX
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      In practice/experience, they spawn enough to be a threat to watch out for, but they are not gonna flood the worldspace. You'll see more animals than bandits
  12. Blackspine18859
    Blackspine18859
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    Is this compatible with Rogues 'n Raiders? 
    1. SynthetiXxX
      SynthetiXxX
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      Yes.