Thanks to moshikle, I have uploaded a version that should work correctly with versions 1.6.1130 and 1.6.1170 (and possibly more future versions as well) of the game.
I had the shout button bound to a key on my gamepad. After uninstalling the mod, I couldn't use my left hand anymore, it's like the mod was never removed. Has anyone else run into this issue?
It seems the Modifier key functionality is not working. My ini settings are as follows: [DualWieldParrying] ;Code of key to use for parrying. See https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes ParryKey = 257 ;Optional second keybinding. Use a big number like 1000000 if you don't want a second keybinding. ParryKey2 = 1000000 ;Optional modifier, which must be held in addition to pressing the Parry key. Use a big number (anything greater than or equal to 300) if you don't want a modifier key. Modifier = 42 ;Optional modifier, which must be held in addition to pressing the second Parry key. Use a big number (anything greater than or equal to 300) if you don't want a modifier key. Modifier2 = 1000000 ;Allow blocking during dialogue? Primarily for users of the Dialogue Movement Enabler mod. AllowBlockingDuringDialogue = false
According to my understanding, with these settings, if I only press the right mouse button, it should perform left hand operations (spell or weapon), and if I hold Shift and then press the right mouse button, it should perform blocking/parrying, right? But in the game, no matter what I do, only the left hand operation is working.
It seems this mod is slightly incompatible with BFCO and TK Dodge RE (i think it's mostly BFCO, MCO works fine). With BFCO i can't dodge while blocking. Hope we get a patch in the future.
Takes some getting used to in terms of reflexes but works very well. One suggestion: why not initiate a "shield bash" when clicking both mouse buttons as well rather than just LM? When dual wielding that seems somewhat more intuitive.
I'm writing through Google Translate This mod may help you https://www.nexusmods.com/skyrimspecialedition/mods/89649 Also look at the pinned comments to change the block button to the desired one in the ini file
My easy way to bind this was using the Steam Controller mapping to change "LB" on the gamepad to "v" on the keyboard. Then, in-game in the Skyrim menu settings, set LB to it's default binding (sprint).
The game seems to run both keys. So LB will block if you're standing, and it will sprint if you're moving (or weapon is sheathed).
Just make sure you have a weapon in your right hand. It doesn't work the other way around.
Is there a way to keep the M2 game menu keybind *and* disable the left handed attack? I can't equip the off hand weapon with M2 if I rebind it in the game menu, and I can't keep them the same, or it just plays the off hand attack, over blocking
438 comments
Hex Dec Button
0x01 1 Escape
0x02 2 1
0x03 3 2
0x04 4 3
0x05 5 4
0x06 6 5
0x07 7 6
0x08 8 7
0x09 9 8
0x0A 10 9
0x0B 11 0
0x0C 12 Minus
0x0D 13 Equals
0x0E 14 Backspace
0x0F 15 Tab
0x10 16 Q
0x11 17 W
0x12 18 E
0x13 19 R
0x14 20 T
0x15 21 Y
0x16 22 U
0x17 23 I
0x18 24 O
0x19 25 P
0x1A 26 Left Bracket
0x1B 27 Right Bracket
0x1C 28 Enter
0x1D 29 Left Control
0x1E 30 A
0x1F 31 S
0x20 32 D
0x21 33 F
0x22 34 G
0x23 35 H
0x24 36 J
0x25 37 K
0x26 38 L
0x27 39 Semicolon
0x28 40 Apostrophe
0x29 41 ~ (Console)
0x2A 42 Left Shift
0x2B 43 Back Slash
0x2C 44 Z
0x2D 45 X
0x2E 46 C
0x2F 47 V
0x30 48 B
0x31 49 N
0x32 50 M
0x33 51 Comma
0x34 52 Period
0x35 53 Forward Slash
0x36 54 Right Shift
0x37 55 NUM*
0x38 56 Left Alt
0x39 57 Spacebar
0x3A 58 Caps Lock
0x3B 59 F1
0x3C 60 F2
0x3D 61 F3
0x3E 62 F4
0x3F 63 F5
0x40 64 F6
0x41 65 F7
0x42 66 F8
0x43 67 F9
0x44 68 F10
0x45 69 Num Lock
0x46 70 Scroll Lock
0x47 71 NUM7
0x48 72 NUM8
0x49 73 NUM9
0x4A 74 NUM-
0x4B 75 NUM4
0x4C 76 NUM5
0x4D 77 NUM6
0x4E 78 NUM+
0x4F 79 NUM1
0x50 80 NUM2
0x51 81 NUM3
0x52 82 NUM0
0x53 83 NUM.
0x57 87 F11
0x58 88 F12
0x9C156 NUM Enter
0x9D157 Right Control
0xB5181 NUM/
0xB7183 SysRq / PtrScr
0xB8184 Right Alt
0xC5197 Pause
0xC7199 Home
0xC8200 Up Arrow
0xC9201 PgUp
0xCB203 Left Arrow
0xCD205 Right Arrow
0xCF207 End
0xD0208 Down Arrow
0xD1209 PgDown
0xD2210 Insert
0xD3211 Delete
0x100 256 Left Mouse Button
0x101 257 Right Mouse Button
0x102 258 Middle/Wheel Mouse Button
0x103 259 Mouse Button 3
0x104 260 Mouse Button 4
0x105 261 Mouse Button 5
0x106 262 Mouse Button 6
0x107 263 Mouse Button 7
0x108 264 Mouse Wheel Up
0x109 265 Mouse Wheel Down
Supported GamePad buttons:
0x10A 266 DPAD_UP
0x10B 267 DPAD_DOWN
0x10C 268 DPAD_LEFT
0x10D 269 DPAD_RIGHT
0x10E 270 START
0x10F 271 BACK
0x110 272 LEFT_THUMB
0x111 273 RIGHT_THUMB
0x112 274 LEFT_SHOULDER
0x113 275 RIGHT_SHOULDER
0x114 276 A
0x115 277 B
0x116 278 X
0x117 279 Y
0x118 280 LT
0x119 281 RT
Thanks!
thank you anyway this was very helpful!
[DualWieldParrying]
According to my understanding, with these settings, if I only press the right mouse button, it should perform left hand operations (spell or weapon), and if I hold Shift and then press the right mouse button, it should perform blocking/parrying, right? But in the game, no matter what I do, only the left hand operation is working.;Code of key to use for parrying. See https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes
ParryKey = 257
;Optional second keybinding. Use a big number like 1000000 if you don't want a second keybinding.
ParryKey2 = 1000000
;Optional modifier, which must be held in addition to pressing the Parry key. Use a big number (anything greater than or equal to 300) if you don't want a modifier key.
Modifier = 42
;Optional modifier, which must be held in addition to pressing the second Parry key. Use a big number (anything greater than or equal to 300) if you don't want a modifier key.
Modifier2 = 1000000
;Allow blocking during dialogue? Primarily for users of the Dialogue Movement Enabler mod.
AllowBlockingDuringDialogue = false
Can I just make Dual weild block > to right mouse button?
Then Bash = RMB + LMB ?
Then attack is LMB, then let BFCO handle the animationjs?
thanks
-- update
I found the file, it is in the mod folder, OMG sorry for noob question
I have a controller (Xbox pad), does anyone managed to make dual wield parrying here with a gamepad...?
Thanks for the reply.
Check my profile for Star Wars presets 😎 (your user name)
This mod may help you
https://www.nexusmods.com/skyrimspecialedition/mods/89649
Also look at the pinned comments to change the block button to the desired one in the ini file
The game seems to run both keys. So LB will block if you're standing, and it will sprint if you're moving (or weapon is sheathed).
Just make sure you have a weapon in your right hand. It doesn't work the other way around.