depends, if youre using a parallax floor mod, you'll probably want parallax pelts, otherwise they will float above the floor, if you're not using a parallax floor texture, you'll probably ant to go fluffy.
Hey Hein84, is there a way to edit the p maps to make the textures not pop so much? I'm not necessarily asking you to do it, but I'm wondering how to do it myself.
It's a dirty way of doing it, but you can open each _p file with your preferred image editor (I use PS and GIMP) and lower the intensity of the white values. To put it simply, white means bump, black is the opposite. So anything that is closer to white will get the parallax effect.
Thank you so much for this enhancement, it always bothered me how flat the pelts looked, now they look thicker and more natural! Loved seeing my follower's feet sink into them on the floor. XD
33 comments
Go with complex parallax.
is ur still needed?
Btw ur mod is amazing. but when I look at the pelt closly and Move, they start moving with me O_O like an optical illusion
Run ParallaxGen on your meshes (with the --upgrade-shaders argument)
Parallax textures on distance have white textures. (in that case - Peltapalooza - Complex Parallax)
I have Auto Parallax and all requirements.
Many people also experience this problem. (and with other parallax mods)
Is it ok tu use that addon with lux ? Since lux patchs something of Peltapalooza mod.
Thanks for your nice additions !
edit: i just read the patchs in lux and it says it works xD. Perfect
I tried to post some before and after pictures, but it doesnt seem to want to let me.
Before
After
(Truth ENB)